Mr.Miyagi
kiwifarms.net
- Joined
- Jul 5, 2022
Had some time, so I went and tried Terra Invicta. Started up the tutorial campaign, struggled a bit at first with the UI/UX which feels pretty bad. I swear that I must have played for something like 5 hours at this point, and I feel like I've accomplished absolutely nothing.
Resistance objectives want me to get a few technologies so we can detect the aliens. Well, now we know they've got a base in the ass-end of the solar system, but nobody on Earth has even made a single working space habitat, let alone a warship, so it's not really helpful. I took control of a few countries like Canada and Australia, and even 1 point in the US (which practically doubled my research), but since the money and influence I get just get spent on increasing support in places and trying to defend the countries I control, it feels like earning mana just to spend it just to earn it again. Ops are the most important, since you need them for stuff like investigating alien activity or attacking other factions, but it's incredibly hard to get, mostly just through Orgs you assign to your agents.
The research helps me get a few private projects done, but none of them really do anything. The alien biomass is here, and it's terraforming Earth...except it doesn't seem to do much and I just had an agent blow it up. I've unlocked a bunch of labs, including a xenology one which should help detect aliens, but it costs so much Boost to send things to space that I've only managed to get a hab with a core and a solar collector.
I got a project finished focusing on the alien's methods, but can't seem to do anything further. My agents keep telling me that it's suspicious that the aliens are now so popular in Russia/Eritrea, but when I send them to surveil the regions, they never find anything, so I don't know how I'm supposed to keep an eye on these returning abductees.
I just don't really get it. Sitting there on 5x speed waiting for the next mission phase, waiting for something to happen, it just makes me wonder why this wasn't a turn-based game in the first place. I feel like I must be missing some fundamental mechanic or feature that makes the game fun, and it's just bizarre. I'm the kind of autist who can sit there and have fun playing EU4, so I'm no stranger to staring at a map and waiting, but damn, at least map painting has things happening and some sense of progression. Hopefully something will click when I give it another shot later, because I like the idea of the game, it just doesn't feel like it's coming together.
Resistance objectives want me to get a few technologies so we can detect the aliens. Well, now we know they've got a base in the ass-end of the solar system, but nobody on Earth has even made a single working space habitat, let alone a warship, so it's not really helpful. I took control of a few countries like Canada and Australia, and even 1 point in the US (which practically doubled my research), but since the money and influence I get just get spent on increasing support in places and trying to defend the countries I control, it feels like earning mana just to spend it just to earn it again. Ops are the most important, since you need them for stuff like investigating alien activity or attacking other factions, but it's incredibly hard to get, mostly just through Orgs you assign to your agents.
The research helps me get a few private projects done, but none of them really do anything. The alien biomass is here, and it's terraforming Earth...except it doesn't seem to do much and I just had an agent blow it up. I've unlocked a bunch of labs, including a xenology one which should help detect aliens, but it costs so much Boost to send things to space that I've only managed to get a hab with a core and a solar collector.
I got a project finished focusing on the alien's methods, but can't seem to do anything further. My agents keep telling me that it's suspicious that the aliens are now so popular in Russia/Eritrea, but when I send them to surveil the regions, they never find anything, so I don't know how I'm supposed to keep an eye on these returning abductees.
I just don't really get it. Sitting there on 5x speed waiting for the next mission phase, waiting for something to happen, it just makes me wonder why this wasn't a turn-based game in the first place. I feel like I must be missing some fundamental mechanic or feature that makes the game fun, and it's just bizarre. I'm the kind of autist who can sit there and have fun playing EU4, so I'm no stranger to staring at a map and waiting, but damn, at least map painting has things happening and some sense of progression. Hopefully something will click when I give it another shot later, because I like the idea of the game, it just doesn't feel like it's coming together.