Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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People's reactions to Starfield are very, very similar to the way people reacted to Fallout 3, Skyrim, Fallout 4, et cetera, when they originally came out. When those games launched, they were buggy piles of shit, and the community was like, "Thanks for this turd in a brown paper bag, Bethesda", but everyone just gobbled Todd's turd anyway. "Hmm, let me just take one more bite. One more. I'm not sure yet if this is a turd." And then, years later, after installing all the community-provided bug fixes, texture packs, titty mods, armor, weapons, quest packs, houses, and other stuff people made for free, they were like, "Skyrim has always been amazing." No, it hasn't. Uninstall all your Skyrim mods and your ENB and take a walk around that miserable world with the blue cast over everything and the characters with parsnips for faces. Skyrim was always shit. It took a herculean effort from volunteers to make the game playable. I anticipate that the same thing will happen here.
Pretty much. Though I don't think they're the same people.

You definitely have the contrarians saying repeatedly how much the game sucks while putting 10, 20, 100 hours in. Then you have the mindless consoomers why are the living definition of the sunk cost fallacy, unironically saying that games like No Man's Sky and Fallout 76 are good now. Both will point to any YouTuber that validates their opinion and loudly unsubscribe from those that don't. Much of this before the game is even out.

And yes, I know you get early access if you pay for the deluxe collectors edition or whatever, but that just makes it worse. "Look at all those suckers falling for Todd's lies again." they say while having 80 hours of playtime in a week and all the season passes ready to go.
 
They're really milking this for all it's worth.
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The way Bethesda described it-
You mean lying, they lied, they always lie. Every dungeon has always been "hand crafted" they just get lazier and lazier with every single game.
Why anyone would think they have "hand crafted dungeons" that aren't either a big square with nothing or a long tunnel that makes two left turns and leads back to the exit is beyond me, it's already happened for what, 4 games? They aren't changing now that it's solidified as their standard.

BTW I know someone mentioned there being no stairs on ships. I just bought a class c ship that has a flight of stairs to the cockpit and second level.
You can get it at the Eleos Retreat. This is a screenshot I found online, theres a second version which is the one I bought, I think the difference is just stats.
Unironically I liked the shipbuilder, mostly, if it wasn't so finicky with what you can place on what, and how every ship trader has access to only a small amount of different parts and from only a couple suppliers.
They should've just made the game like Freelancer, remove the ground combat, fill the systems with more than absolutely nothing, and create an actual trading/smuggling economy.
 
Why do the followers look at you dead in the eye when they're clearing talking to the same person you are 3/4 of the time? They could have still done the same cinematic dialogue as F4 minus the player character they... It just looks so bizarre.
 

The problem with DF here is that they insist on comparing Starfield to older Bethesda games. Massive open world RPGs are common these days, sure it's technically the best Bethesda game but Bethesda is not the only player in the market.

I don't know why they keep on insisting that the game is good looking and performs well. It just doesn't anyone with eyes can see it. The explanation that it isn't seamless for performance reasons or that the game is barren of anything interesting because of it's massive scale doesn't hold water when it runs like shit and is incredibly limited in scale and scope.
 
Eh its mostly hype and some baffling choices.

Sane people did not expect 100 handcrafted planets. But no maps, come on really?

It is mediocre. With a year of mods it will be fun, though the main questline sounds horrible.

Morrowind was definately better writing, and so seems like Skyrim was as well. Jury is out if F4 had worse storyline, and I think most people did not play 76.

You are not getting the same value as Skyrim, and I may even go that F4 was better. Star Citizen is worse, but fuck that is a lower bar than saying "better looking than Chris chan" .

It is nowhere near Baldur's Gate 3, which made a big fuss recently in the rpg scene so it has that to work against it as well.

If it was an Indie game, most people would give it A for first effort. But rpg fans have better games from the same studio and a recent critical hit game, so it is in a bad spot.

Todd, add a fucking minimap to at least cities and buildings. And the menus make the party management of BG3 look good by comparison, and that is its lowest point if you don't bugger the bear.
 
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Eh its mostly hype and some baffling choices.

Sane people did not expect 100 handcrafted planets. But no maps, come on really?

It is mediocre. With a year of mods it will be fun, though the main questline sounds horrible.

Morrowind was definately better writing, and so seems like Skyrim was as well. Jury is out if F4 had worse storyline, and I think most people did not play 76.

You are not getting the same value as Skyrim, and I may even go that F4 was better. Star Citizen is worse, but fuck that is a lower bar than saying "better looking than Chris chan" .

It is nowhere near Baldur's Gate 3, which made a big fuss recently in the rpg scene so it has that to work against it as well.

If it was an Indie game, most people would give it A for first effort. But rpg fans have better games from the same studio and a recent critical hit game, so it is in a bad spot.

Todd, add a fucking minimap to at least cities and buildings. And the menus make the party management of BG3 look good by comparison, and that is its lowest point if you don't bugger the bear.
I wish they would go back to Morrowinds menu styles, at least for PC. Character sheet super easy to read, grid inventory that was sizeable, best they ever made.

Scrolling a giant list sucks ass, even with the categories.
 
Eh its mostly hype and some baffling choices.

Sane people did not expect 100 handcrafted planets. But no maps, come on really?

It is mediocre. With a year of mods it will be fun, though the main questline sounds horrible.

Morrowind was definately better writing, and so seems like Skyrim was as well. Jury is out if F4 had worse storyline, and I think most people did not play 76.

You are not getting the same value as Skyrim, and I may even go that F4 was better. Star Citizen is worse, but fuck that is a lower bar than saying "better looking than Chris chan" .

It is nowhere near Baldur's Gate 3, which made a big fuss recently in the rpg scene so it has that to work against it as well.

If it was an Indie game, most people would give it A for first effort. But rpg fans have better games from the same studio and a recent critical hit game, so it is in a bad spot.

Todd, add a fucking minimap to at least cities and buildings. And the menus make the party management of BG3 look good by comparison, and that is its lowest point if you don't bugger the bear.
Nigger if this were an indie game people would be shitting themselves over it. Like seriously try to actually imagine some random indie dev dumping something like this or Fo4 and try to unironically say the most they'd get is "A for effort".
 
I don't know why they keep on insisting that the game is good looking and performs well. It just doesn't anyone with eyes can see it. The explanation that it isn't seamless for performance reasons or that the game is barren of anything interesting because of it's massive scale doesn't hold water when it runs like shit and is incredibly limited in scale and scope.
I noticed that Starfield has pretty remarkable drawing distance for a Bethesda game. POIs are visible from ~1.6 km and beyond. I wonder if performance issues are caused by some LOD fuck up.
 
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Nigger if this were an indie game people would be shitting themselves over it. Like seriously try to actually imagine some random indie dev dumping something like this or Fo4 and try to unironically say the most they'd get is "A for effort".

Niggerfaggot, simping won't get you more Todd credits. It is just a grittier no mans sky mod for F4 with dragonshouts.

At least there was more wildlife in F4/Skyrim.
 
Niggerfaggot, simping won't get you more Todd credits. It is just a grittier no mans sky mod for F4 with dragonshouts.

At least there was more wildlife in F4/Skyrim.
Not even simping dipshit. But anything that isn't faggoty doom posting is seen as blind fanboyism. You'd have to be actually mentally deficient to think this pile wouldn't be hailed as some massive achievement if a small indie dev made it. Especially when the vast majority of indie games people coom for are simple fuckin sprite games like undertale or deadcells.
 
You'd have to be actually mentally deficient to think this pile wouldn't be hailed as some massive achievement if a small indie dev made it. Especially when the vast majority of indie games people coom for are simple fuckin sprite games like undertale or deadcells.
That's the thing, this isn't an indie game. This was made by 500+ people and had a budget of 200 million.


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I see a lot of nit picky or just flat out wrong complaints that show me that either a lot of people were just going to hate this anyways or didn't really play the game to figure out how to do things correctly. (you don't need to use menus to travel between planets and such, the complaints of load times over "real space travel" is such a dumb fucking complaint since it amounts to basically the same thing, just sitting there watching a ship go somewhere)

There's an option in the settings that allows you to Disable Floating Markers. If you do this, can you still travel between planets by pressing a button and watching an even longer loading screen?

Not sure if you know this, but there's an entire genre of video game involving not having loading screens. They're called "Open World" Games. Do you think Starfield can still be considered one since it has no open world?
 
I understand his contention but honestly this is just pathetic. If a game has woke shit you can't stand then just stop playing it. Hopefully you didn't pay for it.

They'd rather tech be literally magic and inventors be magicians who have IQ justifying their magical ability rather than confronting the fact that conservation of energy and mass prevents their fantasies from taking place.
This is a shame really. There is some real horror/wonder/contemplation to be had in the facts of space and our understanding of physics/astronomy.
 
Come on down to the Emperor's Wardrobe Warehouse! If you can't see how fashionable our styles are, you're clearly a peasant.

Nothing screams coping with buyer's remorse more than forming your own little club to gaslight and jerk each other off.

I'm about 10 hours into the game. My expectations weren't very high since I haven't enjoyed a Bethesda game since Oblivion (maybe heavily modified AKA "fixed" Skyrim). The first hour or two of the game felt like an absolutely slog to get through. Hopefully someone mods that out at some point, because I'm not taking another hour-long carriage ride.

The visuals are somehow both pretty and dogshit at the same time. Everything looks good until you start noticing "holes" between textures and the skybox acting retarded. The biggest offender in the visual department has to be the NPCs by far. It's amazing, I'm playing a space sci-fi game with no other coexisting alien races, yet I haven't seen a creature that looks like an ACTUAL human yet. C'mon Bethesda, how are you gonna make 80% of the population density black for your ESG score and only have one (two) black hairstyles? Everyone looks like a nigga you'd run into at a My Chemical Romance concert.

The ground combat is passable, I guess? It doesn't really do anything revolutionary. It seems like most of the weapons are the same with different quality levels. I think most of the dragon shouts powers are just kind of eh. The space combat is like Flash game levels of simple. It essentially feels like a turret section with clever camera hackery.

Maybe I'll warm up to it after the million "game journalist" outlets blow enough smoke up my ass, but at this point, it'll probably finish the first playthrough and put it down.

For Bethesda's first new IP in two decades, it sure is bland and unoriginal. I feel like I got swindled out of $35 by Todd the snake oil salesman.
 
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