Terraria

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From the OP:

Re-Logic, the team of developers behind massively successful sandbox block game Terraria, have announced their intent to donate $100k each (as well as $1k every following month for the foreseeable future) to Godot and FNA, game development engines that are both free and open-source.

This is not a happening. This is an insultingly tiny amount of money that will pay for one white tranny with autism and GPU knowledge, or 7 Indians, but either way, utterly useless.
 
From the OP:



This is not a happening. This is an insultingly tiny amount of money that will pay for one white tranny with autism and GPU knowledge, or 7 Indians, but either way, utterly useless.
That's 100k per person, retard. Even with a relatively small dev team that's 1.1 million dollars to a relatively young company with a promise of more to come, from a team of 11 people who care about the health of the games industry.
 
Phew, tfw one of your games pops up in community happenings and it's not because they decided the next update is going to be pride themed.

I don't even understand how these types of sandbox games keep making money to throw around though, they maintain a team and deliver updates constantly on a game for over half a decade that players buy for a one time price of like $15. I don't quite get where the money keeps flowing in from.
 
Phew, tfw one of your games pops up in community happenings and it's not because they decided the next update is going to be pride themed.

I don't even understand how these types of sandbox games keep making money to throw around though, they maintain a team and deliver updates constantly on a game for over half a decade that players buy for a one time price of like $15. I don't quite get where the money keeps flowing in from.
You can be a tranny in the new update so sorta.
 
You can be a tranny in the new update so sorta.
Eh, Terraria has had a gender-swapping potion for some time now. Usually I’d call faggotry, but it’s one item out of thousands and as far as I know there’s not any other gay tranny shit in the game. Besides, there’s also hair dye items and an entire NPC meant for changing your hairstyle. I think these features share the purpose of giving the player the option to customize their character beyond the initial permanent creation process rather than solely being added for muh trans representation. Until they add Cthulhu’s Amhole as a boss, it’s safe to say that Terraria is clean of the gender shit… at least for now.

I know that some of the devs/PR people on the team are into pride shit, (they are programmers after all) but honestly as long as it doesn’t taint the game itself than I really don’t care. Just stick to building rainbow/tranny flags in your own worlds and let me build my swastikas in peace.
I don't even understand how these types of sandbox games keep making money to throw around though, they maintain a team and deliver updates constantly on a game for over half a decade that players buy for a one time price of like $15. I don't quite get where the money keeps flowing in from.
If I’m not mistaken, Terraria is one of the best-selling games both on Steam and in general. It’s sold a lot more than you’d think and Re-Logic seems good at managing their funds. I also suspect that a majority of their revenue nowadays comes from sales of merchandise; apparel, collectibles, art, etc. there’s a lot of that shit on their website and they’re constantly putting new items up for sale and collaborating with other brands. They’ve even done a fucking Terraria-themed coffee kit with some online coffee company I had never heard of beforehand (and still don’t remember the name of) Focusing on merch while keeping the game cheap, accessible and full of content is honestly a great business model. It may be less lucrative than going the Microsoft route (monetizing the fuck out of the previously microtransaction-free game and pushing lots of merchandise at the same time) but it helps ensure that only people who actually want to spend more than the initial price of the game have to deal with the monetization, and other players can just stick to forking over $10 and being done with it.
 
Eh, Terraria has had a gender-swapping potion for some time now. Usually I’d call faggotry, but it’s one item out of thousands and as far as I know there’s not any other gay tranny shit in the game.
Gender change potion was just a way to make sure you could alter all aspects of a character just like how dressers let you change the base clothing. That way you don't need to make a new one if you want new looks. But what the new update did was allow you to change voice independent of model, I don't care honestly its more of a joke than anything. That said I hope they have a new female voice to choose, the existing one is so grating I never make female characters at all. Generally with create a characters I start with an approximation of myself but then branch out to just making different characters on repeat playthroughs, with terraria I always stay strictly with males because of that voice.
I know that some of the devs/PR people on the team are into pride shit, (they are programmers after all) but honestly as long as it doesn’t taint the game itself than I really don’t care.
Most of their team is furries going by the dev armor sets. I'm honestly surprised there hasn't been any controversy with any of them.
I don't even understand how these types of sandbox games keep making money to throw around though, they maintain a team and deliver updates constantly on a game for over half a decade that players buy for a one time price of like $15. I don't quite get where the money keeps flowing in from.
There's always more sales to be made, terraria has been around so long that several generations of kids who weren't even born when it came out now play it. There's always going to be more people with friends they can introduce to the game. Also other platforms allow not just for new market but re-purchases. People bought it on 3ds/switch/phone to play on the go.
 
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But what the new update did was allow you to change voice independent of model, I don't care honestly its more of a joke than anything.
Oh, so you can make a troon character with an accurate MtF faux-woman voice? That’s based.
I'm honestly surprised there hasn't been any controversy with any of them.
This doesn’t quite fit the bill for controversy, but one of them (Leinfors, I think he was the community manager?) died. It was either suicide or he passed in his sleep. I can’t recall which.
 
Phew, tfw one of your games pops up in community happenings and it's not because they decided the next update is going to be pride themed.

I don't even understand how these types of sandbox games keep making money to throw around though, they maintain a team and deliver updates constantly on a game for over half a decade that players buy for a one time price of like $15. I don't quite get where the money keeps flowing in from.
No one talks about it but Terraria sells like hotcakes. It's been high up in the top seller list on Steam for years. $15 is a low pricetag but when you've sold 44 million copies it really adds up.
Edit: For comparison, it's sold 4 million more copies than the best selling mainline Mario game, the original Super Mario for the NES. It's crazy that no one talks about this game.
 
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Because of Unity's retardation, Re-Logic (Terraria devs) have donated 100k USD to Unity competitors Godot and FNA.
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As of today, they're also going to be donating the same amount of money to MonoGame. I don't know much about them compared to Godot and FNA, but the way they were described was as a free, open-source, future-proofed game development framework.
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It's nice to have some good news come from a block game for once. This is extremely benevolent of Re-Logic and it's raised my opinion of them considerably. Whether you think they're just doing it for the optics or because they legitimately care, the fact is that this money will go a long way in helping game development break away from the shackles of proprietary DRM bullshit and give developers more freedom over the software they create.
 
As of today, they're also going to be donating the same amount of money to MonoGame. I don't know much about them compared to Godot and FNA, but the way they were described was as a free, open-source, future-proofed game development framework.
As I understand it, MonoGame is a reimplementation of XNA just like FNA, but whereas FNA is focused mainly on game preservation MonoGame extends it further.
 
For me when I was riding on the Subway in my younger years, playing Terraria was a nice, comfy feeling to play on the PS VITA. I managed to play the game for the first time many years just out of a random happenstance. I always said that this game was a more adventurous and imaginative version of Minecraft.

That‘s only because I never managed to get around playing Blockland or Roblox.
 
For me when I was riding on the Subway in my younger years, playing Terraria was a nice, comfy feeling to play on the PS VITA. I managed to play the game for the first time many years just out of a random happenstance. I always said that this game was a more adventurous and imaginative version of Minecraft.

That‘s only because I never managed to get around playing Blockland or Roblox.
Wish someone would successfully port all mobs/items from Terraria to Minecraft.
 
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For me when I was riding on the Subway in my younger years, playing Terraria was a nice, comfy feeling to play on the PS VITA. I managed to play the game for the first time many years just out of a random happenstance. I always said that this game was a more adventurous and imaginative version of Minecraft.

That‘s only because I never managed to get around playing Blockland or Roblox.
They have different strengths dispite their similarities. Minecraft has combat but it's obviously very basic, combat is just another means of farming resources along with mining, fishing, spelunking and literal farming. You gain tools and upgrades to get more resources ultimately to build something. While there is a final "boss" the end goal of minecraft is one of your own making, usually some form of creation.

Terraria is more like a sandbox metroid-like, its combat and power progression IS the game while personal goals and motivations are a side activity to that game.

Its an arbitrary distinction since anyone's motivation is going to be of their own making but its clear where the dev's priority lies and where the most polish went, though terraria did flesh out its side activities in recent patches itll always fall short of minecraft because of the extra dimension.
 
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though terraria did flesh out its side activities in recent patches itll always fall short of minecraft because of the extra dimension.
This is why Minecraft will always fall short of Terraria. Terraria is a game. Minecraft is a toy.

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I came back to Terraria because they patched out the fucking infected pixels. I might actually finish it this time around; I never got to killing the Wall of Flesh because I got bored and/or killed by boredom (I only play Hardcore) prepping for the fucking pixels. Got raped by harpies three times in a row trying to shortcut to Starfury, were they buffed? Also, ran away from King Slime twice on my current, still living character because I hadn't found the boots by then. Everything else is easy. The bird staff is OP in the early game. I have platinum armor now, full health, and can tank boulders without really engaging with the subsystems: I have only sold a single item (a shitty cactus broadsword) and excavated 1/4 of a future gem farm hiding from the Eye. I'm thinking of starting a parallel playthrough on Master so it'll force me to farm rather than, well, farm.
 
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