What are you playing right now?

Working through tier 4 in Diablo 4 at the moment but I picked up Dead Island 2 on sale. Got to play it for about an hour and was pretty impressed, it had me chuckling as I killed LA fucktard zombies and the combat felt very fun for the small amount of time I put in. Cant wait to play a bit more after work today.
 
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Picked up Against the Storm a few weeks ago and been enjoying it quite a bit. Pretty easy to learn, but definitely encourages planning ahead and strategizing for your run to be smooth. The whole scope is broken into creating different settlements, get them running through completing quest, then moving on to a new one to do the same thing, gathering resources for upgrading the entire civilization as a whole.

Each settlement is it's own mini city builder/strategy/management game that you can complete in a decent amount of time, from less to an hour to over depending on how you play. Makes it a nice game to play during the work week for me, as I can start and finish a settlement in a decent amount of time with a clear end. Every settlement has it's own random map, random pool of buildings to choose from, quests, etc so that every run is fairly different each Plat.

Definitely a good purchase.
 
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Been playing through Lords of the Fallen. It's a mixed bag. On one hand, some really cool boss design / armor design / weapons etc and some fun areas but then it shoots itself in the foot by throwing fifty thousand enemies in one space that do not lose aggro. Also snipers, everywhere. One of the very first areas in the game feels like the gutter from ds2 and I have no idea why they thought that'd be a good starter area.

It feels as if the game was made to be played co-op and so far I've found everytime I've hopped online, I've had more fun that the solo experience. Some areas do feel absolutely fine alone, it's just that there's a few with absurd amounts of enemies. Overall, I am enjoying it. The devs are patching it and the changes they're making do seem to positive so I can't complain. I'd recommend it as a good game to pick up with a buddy to play if you both enjoy Souls games...but wait for it to go on sale.
 
Just started Shin Megami Tensei III on my switch. Actually plugging it into the TV for once. Just over a hour in, the story is winding up but hasn't really kicked in yet, but the gameplay combat loop has, and for such a old game, it's really solid.

Still on that World of Warships grind. Got to the Japanese heavy cruisers line. 203mm guns baby at tier V. Just thin armor. Working on upgrades as we speak.
 
Went back to last epoch to try runemaster, I got inspired by RDM in ff14 to do a jumping magic cunt since jumping adds dmg res, so I have like -80% dmg res.
Also spamming invocations is awesomely chaotic. I'm thinking of making an unarmed build just because (by that I mean quiver only).
 
The Alan Wake 2 installer.

Goddamn can't wait to play after work today, reviews say it's basically Alan Wake with two campaigns.

Some reviewers are upset that it's not some radical departure but eh I just wanted more of the same.
 
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Just started Shin Megami Tensei III on my switch. Actually plugging it into the TV for once. Just over a hour in, the story is winding up but hasn't really kicked in yet, but the gameplay combat loop has, and for such a old game, it's really solid.

Still on that World of Warships grind. Got to the Japanese heavy cruisers line. 203mm guns baby at tier V. Just thin armor. Working on upgrades as we speak.
Played it after completing Persona 3 4 5. I feel robbed. Such a unique and great gameplay system, letting you meme bosses to death if the right conditions pass within the gameplay system they set for you. Persona? Uhhh no weaknesses, tank spank heal repeat for literally 30 mins.
 
Played about two hours of The Forest. Kind of disappointed so far. Kind of lame. It started off with potential. The only other "survival" games I can recall playing are Don't Starve and Minecraft. Went in knowing it involved mutant cannibals, but playing "naively," you know, role play like a survivor who doesn't know what's happening would.

After three/four (?) days, it's just seeming way too slow and tedious. The cannibals are around, sure, but all they do is just interrupt my sleep at night to ook and eek at each other. It's kind of blown its scariness already.
 
Only posting to vent and how I'm a retard whose autism manifests to 100% everything I play.

Far Cry 6.

So there's these dumb fucking missions called "Operations." You have to play through each one 4 times, each with an increase in difficulty. The point of the mission is to steal a fucking weapon and make it back to the extraction point; the problem is the weapon heats up and will explode and fucking kill you by virtue of you simply standing in sun light. Standing in the shade stabilizes its heat and you need to use water to lower its heat value. The problem is, because it's so fucking obvious, the end of each mission is a holdout against several waves of enemies; and with an increase in difficulty comes more enemies who merely spam grenades, incendiary grenades, or dudes with flame throwers. And all the fucking final part of the mission becomes is a retarded fucking haze of getting lit on fire, using water to not blow up, try to kill a few guys, repeat, and hope you fucking don't die. Luckily there are checkpoints, but if you die, you start from a checkpoint and thus have to do the entire fucking end wave shit over. What sucks more is the higher difficulties you also have limited lives, and this one mission I'm on, the only water sources are on the top of multiple-floor highrises; where everyone, including the fucking tank, can lob heat rounds and there's little or no cover from the sun light. It's some of the dumbest nigger gameplay I've ever fucking went through. And yes, I'm doing this to myself by needing to 100%, but that doesn't fucking excuse shit fucking game design
 
im playing city of heroes cause everyone tells me its got a lot of cool character customization
i couldnt think of a cool character so i spent 20 minutes making the hollering hog, a superhero whos supersonic hollarin' is powered by his paw-paw's magic ring
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Played about two hours of The Forest. Kind of disappointed so far. Kind of lame. It started off with potential. The only other "survival" games I can recall playing are Don't Starve and Minecraft. Went in knowing it involved mutant cannibals, but playing "naively," you know, role play like a survivor who doesn't know what's happening would.

After three/four (?) days, it's just seeming way too slow and tedious. The cannibals are around, sure, but all they do is just interrupt my sleep at night to ook and eek at each other. It's kind of blown its scariness already.
It ramps up. The random forest cannibals aren't the big spookiness of the game.
 
I've been playing the original Kerbal Space Program with this crazy volumetric clouds mod. It looks friggin' amazing.

 
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It ramps up. The random forest cannibals aren't the big spookiness of the game.
I guess I could try to go out of my way to raid a cave early and see if I feel anything.
This shit is way too slow, though.

If you've played RDR2, you know those crazy ambushes, scripted events, it springs on you, especially with the Murfrees? That kind of stuff could have gone a long ways. I'd be a lot more scared if the cannibals showed any intelligence at all, basically if they acted more like human tribals than shitty B-movie monsters.
 
I guess I could try to go out of my way to raid a cave early and see if I feel anything.
This shit is way too slow, though.

If you've played RDR2, you know those crazy ambushes, scripted events, it springs on you, especially with the Murfrees? That kind of stuff could have gone a long ways. I'd be a lot more scared if the cannibals showed any intelligence at all, basically if they acted more like human tribals than shitty B-movie monsters.
The wandering tribals start out as neutral but get more aggressive as time goes on, or depending on what you do to them/in response to them.
 
The wandering tribals start out as neutral but get more aggressive as time goes on, or depending on what you do to them/in response to them.
Apparently (looking it up) you can keep most of their aggression away by not acting intimidating (no buildings, no cutting down trees, stay far away from them). Like a real tribe. Fascinating.
 
Played a bit of Galactic Civilizations 4 (Supernova edition, or whatever they're calling the rework/re-release on Steam now. I haven't seen a more confusing release structure since the Hitman games).
I don't know what the early access period was like, but the release version is about what I expected. There's a reason GalCiv is a bit of second-stringer in 4x, and this isn't that much different.

Lots of jank, and not in an endearing way. It runs fine, I mean, but there's been a bunch of points where I have to sit there and try to scour the internet to figure out how exactly something is supposed to work. Tourism, for example, apparently got completely gutted for Supernova, so even though you have a bunch of planetary modifiers that give a boost to it, you can't build any districts, and there's only a handful of unique improvements for it. If you go and try to search the tech tree to see what you're supposed to build, it'll list the old techs for the removed buildings in the search, but doesn't show them in the tree. Stuff like that, alongside a bunch of typos and weird balancing (why build troop transports when you can just deathstack a siege fleet and have the planet surrender?) show how weird and unfinished the game is, like a strange Frankenstein's monster amalgam. The game isn't horrible or anything, but I can't see why anyone would want to buy it if they already own GalCiv 2 or 3.
 
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