- Joined
- Mar 19, 2021
Physics engines are another example, old games physics were just much more impressive and I don't think its because the physic engines have gotten worse but that modern Dev's are too lazy or don't have time to play with the engines because publishers demand the game by a certain date or want them to focus on graphics/monetization so they just use Unreal's or Unity's default physics. Which is alright for a lot games, but it doesn't add any wow factor.So much this.. Gaming (software) tech has been devolving for well over a decade. Online played a big part, especially in terms of AI tech. (anyone remember early Halo series AI and AI in general before and after online took off?) But in general everything but raw graphics has been standing still, at very best. Modern devs under the rule of big business and market nitwits have basically given up. I originally liked an "experience" from time to time, esp in certain types of games.. but now it's become the lazy man's answer for gameplay and complexity. Same with content too.. everything has become cookie-cutter.
Hopefully AI and AI tools helps with some of this as time goes on.
I think Ratlobber did a good video talking about this and showing it off.
There is not many modern AAA games that I can name who's physics or AI that have made amazed me.