Sony hate thread

So much this.. Gaming (software) tech has been devolving for well over a decade. Online played a big part, especially in terms of AI tech. (anyone remember early Halo series AI and AI in general before and after online took off?) But in general everything but raw graphics has been standing still, at very best. Modern devs under the rule of big business and market nitwits have basically given up. I originally liked an "experience" from time to time, esp in certain types of games.. but now it's become the lazy man's answer for gameplay and complexity. Same with content too.. everything has become cookie-cutter.

Hopefully AI and AI tools helps with some of this as time goes on.
Physics engines are another example, old games physics were just much more impressive and I don't think its because the physic engines have gotten worse but that modern Dev's are too lazy or don't have time to play with the engines because publishers demand the game by a certain date or want them to focus on graphics/monetization so they just use Unreal's or Unity's default physics. Which is alright for a lot games, but it doesn't add any wow factor.

I think Ratlobber did a good video talking about this and showing it off.


There is not many modern AAA games that I can name who's physics or AI that have made amazed me.
 
Physics engines are another example, old games physics were just much more impressive and I don't think its because the physic engines have gotten worse but that modern Dev's are too lazy or don't have time to play with the engines because publishers demand the game by a certain date or want them to focus on graphics/monetization so they just use Unreal's or Unity's default physics. Which is alright for a lot games, but it doesn't add any wow factor.

I think Ratlobber did a good video talking about this and showing it off.


There is not many modern AAA games that I can name who's physics or AI that have made amazed me.
Not to defend lazy game devs but you're comparing the best of the 2000s to the worst of the 2020s. I don't see any Oblivion clips in there, to throw a rock. Or what about some Perfect Dark Zero clips. Surely those deserve a place in your video. What about any of the Sonic games from that era?
 
Especially considering Nintendo is still making fine games no problem with a glorified PS3.
I do find funny people continue to often leave out the Switch from the current competition on the simple excuse it doesn't have the same brute strength, despite it's still a (home + portable) console.

Hopefully AI and AI tools helps with some of this as time goes on.
For example, Level 5 is currently making use of AI tools between concept design, 3D environment, voice generation (as placeholders), promotional art, etc.
level5 - AI.pnglevel5 - AI2.pnglevel5 - AI3.png
As Artificial Intelligence technologies, such as automated text, image or sound generation, continue to evolve, many ethical and legal questions arise surrounding their use. It is in that context that the Japanese government has been holding a “Study Committee on Intellectual Property Rights in the Age of AI” (AI時代の知的財産権検討会).
Taking Megaton Musashi: Wired as an example, Hino explains that they first used StableDiffusion to generate illustration concepts. One of them was then chosen and used as a reference to create an original illustration, which was then animated and used as the game’s title screen. In this scenario, the title screen illustration is entirely original, with the AI-generated image only serving to give an idea for the illustration’s layout.
Level-5 also uses StableDiffusion to generate illustrations of environments, such as this futuristic city (which may be from Decapolice, as we’ll see in the next section). Generated images are then edited and modified to integrate various elements matching the game’s universe and worldview. AI can also be used to generate background elements such as buildings and crowds. One such example is Inazuma Eleven: Victory Road, which incorporated crowds from AI-generated images of stadiums in the background of key artwork from its 3rd trailer: while the characters in the foreground are definitely original illustrations, the audience in the background is entirely taken from AI-generated images.
In conclusion, Level-5 uses AI mainly as part of the ideation process, to generate base data around which they can develop game content, and generally speaking ease and improve their development workflow. This presentation gives a good idea of what part AI plays in the creative process, and how Level-5 attempts to make these technologies coexist with traditional artistic and technical skills (illustrating, voice acting, programming…).
 
An even lower tier of generic slop is being unlocked
AI is just another tool just like any other, the sole main difference is that it makes "easier" to create several artpieces by dozen copies within a rather short amount of time. In the example I presented above, AI is mainly used as a support, to brainstorm and create bases before re-drawing on them but also help them filling out blanks like some kind of Photoshop filter. It's just another shortcut among plenty others that existed beforehand in the industry, it simply takes skill and a good eye to know how to apply correctly and obtain a good end result.

Personally I rather stick to the more 'traditional' tools because it feels more convenient to extract what I have in mind into the canvas with the pen/brush, but to each their own. I don't hate the existence of AI. Talentless people with no appreciation for the craft(s) and quality already existed well before AI. Don't blame the tool, blame the artist (or developer) instead.

I'm more skeptical about the effectiveness of AI for translation of Japanese games considering machine translators already struggle in casual conversations (dropping parts of the sentence with context in mind) alongside of not picking up on idioms, dupes and certain grammar rules. As much as I want american localizers to eat shit. I don't mind being proven wrong on that regard however, though I assume someone as an editor (glorified spellchecker) should be still required to double-check in any case.
 
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AI is just another tool just like any other, the sole main difference is that it makes "easier" to create several artpieces by dozen copies within a rather short amount of time.
More sloppa and now more generic than ever. It really only exacerbates the problem much harder lowers the bar even more.
 
A lot of people praise Sony for their consistent console names, despite the fact that they ignore them for their handheld systems.
Pocketstation - a spin on Playstation's original name. Neat.
Playstation Portable - less original but "PSP" acronym is pretty nice.
Playstation Vita - what the fuck "Vita" has to do with portable console gaming? It is original but not as marketable as "PSP2". Hell, the system internally refers to itself as PSP2 so it's strange that Sony decided to rename it as Vita.
Playstation Portal - I hope there will be kids whose parents accidentally bought PSPortable instead of this piece of shit.
 
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Dude nobody buys VR.
A fun game:

Open up reddit (euughh)

Go to r/granturismo

Take a shot every time someone tries to shill psvr2 in a comments section

Bonus points if you manage to drive to the hospital before you succumb to alcohol poisoning

Upon second thought, this game isn't very fun. Just a good way to poison yourself
 
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A fun game:

Open up reddit (euughh)

Go to r/granturismo

Take a shot every time someone tries to shill psvr2 in a comments section

Bonus points if you manage to drive to the hospital before you succumb to alcohol poisoning

Upon second thought, this game isn't very fun. Just a good way to poison yourself
We got memes of a dusty Wii U.

We got memes of a dusty PS Vita.

Nobody remembers PS VR exists long enough to make dusty PS VR memes.
 
We got memes of a dusty Wii U.

We got memes of a dusty PS Vita.

Nobody remembers PS VR exists long enough to make dusty PS VR memes.
I never see anyone talking about it outside of that Fandom. And I'm pretty sure those are bots

Almost every post has some comment like "wow, I just bought a ps5 solely for GT7! I'm blown away! It made me buy an a Toyota in real life! This is more realistic than (insert highly realistic hobby sim) now I just need the $500 GT branded DD wheel and $500 VR setup and my GT7 experience will be complete!"

I wish I were joking. I truly wish I was
 
I never see anyone talking about it outside of that Fandom. And I'm pretty sure those are bots

Almost every post has some comment like "wow, I just bought a ps5 solely for GT7! I'm blown away! It made me buy an a Toyota in real life! This is more realistic than (insert highly realistic hobby sim) now I just need the $500 GT branded DD wheel and $500 VR setup and my GT7 experience will be complete!"

I wish I were joking. I truly wish I was
It's been very annoying that marketing teams have learned how cheap it is to hire a few dozen bots to gaslight people into buying your shitty product.
 
I never see anyone talking about it outside of that Fandom. And I'm pretty sure those are bots

Almost every post has some comment like "wow, I just bought a ps5 solely for GT7! I'm blown away! It made me buy an a Toyota in real life! This is more realistic than (insert highly realistic hobby sim) now I just need the $500 GT branded DD wheel and $500 VR setup and my GT7 experience will be complete!"

I wish I were joking. I truly wish I was

The amount of money some GT players spend to set up a racing rig, makes me wonder if they actually can rival mobile racing games (the Asphalt games are a big example), and Sim Racing (since iRacing charges for individual things such as tracks and cars), in terms of being the most Consoomerist racing game franchise out there. You don't hear these stories about people spending that much in Forza, and even though The Crew games have microtransactions, surely people don't whale out in those games as much either.
 
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