Final Fantasy XIV - Kiwi Free Company

Can I also add how the fishing voyage in this game is complete ass?
I spent all day yesterday doing voyages for the moogle tome event, but I kept up short of the 8k goal by like 500 points every time. It's a complete rng shitfest every 2 hours. Unless you REALLY like doing the fishing voyages, just skip it and do other things, it's a lot faster and more consistent.

I've always hated the rng nature of fishing in this game.
 
Can I also add how the fishing voyage in this game is complete ass?
I spent all day yesterday doing voyages for the moogle tome event, but I kept up short of the 8k goal by like 500 points every time. It's a complete rng shitfest every 2 hours. Unless you REALLY like doing the fishing voyages, just skip it and do other things, it's a lot faster and more consistent.

I've always hated the rng nature of fishing in this game.
Preaching to the choir, brother. I've made several attempts at the Warden of The Seven Hues and failed every time.
 
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How else do you make fishing fun? Yeah of course it's rng but that's because it's fishing. All you can actively do is throw out a line and hope for the best. I think the worst part is that fishing voyages are on a timer. If you are unlucky you have to wait another 2 hours to try again. I hate anything that I need to schedule my life around to have any chance at.
 
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While ocean voyages are RNG, it's predictable RNG.

Not by me, I have no fucking clue what the hell is going on, but guides are plentiful that boil down to 'use this bait now, tell everyone else to do the same, chances go way up.'

Also, fishing in games always sucks. I don't know why people keep adding it.
 
Okay that's hilarious but also, why not just fix the fucking bug?
Why is there still a bug in a 20 year old game with so many different versions of itself?

I hear that people are still clipping through walls and falling to their deaths. People can say what they want about FFXIV but at least it's a mostly bugless game and devs actually fix those bugs rather than telling players not to engaging in specific things that could trigger the bug cause they can't be bothered to put 2 neurons together to fix a 20 year old bug in a 20 year old game.

The long and short of it is that:

1) World of Warcraft's code is piecemeal. Based on what people say it's less spaghetti code and more Jackson Pollock code.
2) Blizzard did not have the original source code for Vanilla, and basically used one of the emulator servers as the foundation for Classic WoW
3) Have you seen who they've been hiring lately?

E: And for Ocean Fishing, best advice is go heavy on GP. Use Hi-Cordials, Thaliak's Favor, etc. and blow your load during spectral currents. There is an element of RNGness to it, but that's all you really need to know/do. Triple Hook spectal spawns, try to complete the objectives, etc.

The annoying aspect of Ocean Fishing are the stupid ass rare fishes and hoping one idiot doesn't proc a spectral in a zone you don't need that has like 20 seconds left or something. Yes, even with PF groups. People are fucking stupid.
 
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2) Blizzard did not have the original source code for Vanilla, and basically used one of the emulator servers as the foundation for Classic WoW
pretty sure that's a rumor, not even blizzard is that retarded. especially when all they had to do is change the numbers while running on the retail version without all the tech debt and unknown issues when working with their infrastructure. as I said before WoW itself (as in the game system and shit) is simple af.

Yes. To their credit, any time there has been a massive issue of a bug their response is almost immediate and the fix is usually just as quick.
wouldn't call it credit, that's the baseline and expected behavior. first, you can't tell players "don't do this please" because some will abuse it and going after that takes more from the limited resources you already have (customer support departments are short-staffed for a reason), second not every player will read that shit the company just came up with. meaning if you go after them, they get punished without even knowing why. they might just be filthy casuals and their money is only a drop in a bucket, but when pissed off enough they are gone for good, and boy can they hold a grudge sometimes.

it's much more feasible and reasonable to pay your devs some overtime (which is usually in the budget and contract anyway, exactly for reasons like this) to fix it ASAP, weekend/nights be damned. it's also a subconscious reason to not produce shoddy work in the first place if it possibly means having to crunch or lose whole weekends because of it.

Also, fishing in games always sucks. I don't know why people keep adding it.
because some people like it. don't ask me why. it's one of those "different strokes" things.
as long as it's not mandatory or has rewards exclusively gated behind it (meaning I could just farm gold and them buy/trade the rewards or resources), there's no need to get angry about it imo.
 
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pretty sure that's a rumor, not even blizzard is that retarded. especially when all they had to do is change the numbers while running on the retail version without all the tech debt and unknown issues when working with their infrastructure. as I said before WoW itself (as in the game system and shit) is simple af.

I'm not a techie guy and was going off of memory, so I believe I misspoke, but I think I'm half-right?


First, they DO have the source code for Vanilla WoW. Code version control systems are not something new, as it has been a standard in the industry for a long time. With these systems, they can retrieve the code at any given previous backup date.

However, in order to generate the server (and the client), a complex build system is being used. It is not just about generating the “WoW.exe” and “Server.exe” files. The build process takes data, models, maps, etc. created by Blizzard and also generates client and server specific files. The client only has the information it needs and the server only has the information that it needs.

This means that before re-launching vanilla realms, all of the data needed for the build processes has to be gathered in one place with the code. Not all of this information was under a version control system. In the end, whichever of these parts were lost at any point, they will have to be recreated: this is likely to take a lot of resources through a long development process.
 
I'm not a techie guy and was going off of memory, so I believe I misspoke, but I think I'm half-right?

that's heavily simplified, but to give an example: the server doesn't need the model files, because there's nothing 3d running on it (at best it'd need it for collision, but that's not enabled anyway). on which version that 3d model files runs on the client (vanilla or retail) doesn't really matter.
they also contradict themselves, either blizzard was using a version control system or they didn't. improper backup isn't "they totally got the code bro". I assume what they're talking about is shit like HP and damage values blizzard changed as a kneejerk during a patch, however that's still something to properly document and save somewhere. losing shit like that is pretty embarrassing.
 
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I still think the funniest FFXIV bug was where fishing in this one specific spot crashed the server, of course unlike WoW the devs just disabled fishing in the zone and promised to fix it within a week rather than beg people not to do the thing which will crash the server.
I've got one better.

There was a bug when 6.5 first dropped where an instance could be bugged and during a fight you'd get buffs at random which you could use if your class was capable of it. Even class-specific stuff like getting Freecure from WHM. That also meant that you could hit the internal buff cap and be unable to do your combos cause the buff to let you use the second part of your combo didn't apply (similar to what happened during TOP prog).

This also led to one of the funniest FFLogs entries I've seen in my life where a DNC got a perfect 100 parse because the buff "technical finish ready" was stuck on them the entire time, meaning they were able to spam a 1200 potency move over 200 times in a single fight.

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Fuck me, that is genuinely one of the hardest things I've ever done in a game. Such a good fight though. Compared to the other two ults I've done (UWU and UCOB), the difficulty on DSR is just fucking wild. It feels like the fight gives you no room to rest.

Anywho, breakdown of the fight for anyone curious.

  • Phase 1 is easy, you'll get it in one lockout or two.
  • Phase 2 is actually really difficult. Strength and Sanctity are a 1-2 punch of difficult mechanics. Sanctity is much harder (especially if you get "the cursed pattern" for the towers)
  • Phase 3 is easy but very quick. It's basically just a dance of dodging in, out, dropping towers, taking towers, and baiting lines
  • Phase 4 is the easiest phase in the fight. Just stay out of the way if you don't need to swap your tethers, and if you get hit with dives first, remember if you're north or south.
  • Phase 5 is hard. For some reason both of Thordan's phases are "two difficult mechanics, but the second one is really hard". WOTH isn't bad, but you gotta remember precise positions, deal with twisters, and all that. DOTH is potentially the hardest mech in the game and the meteor DPS check afterwards is mean. You gotta do the mech well, or it's over.
  • Phase 6 isn't hard, but it has a few mean mechanics. Especially when it's so far into the fight. Akh Afah wipes are so easy to get, and stuff like Wyrmsbreath has some of the tightest positioning in the whole fight. People also will 100% stand in center and fuck up the run
  • Phase 7: If you're a DPS, it's probably easy. If you're a regen healer, maybe also easy. Tanks and shield healers though it can be a bit of a challenge. It's your standard "final phase". Three mechanics, all are really easy. But this phase hits like a fucking truck and if the mits are off, you're fucked.
All in all. My clear time was nearly 18 minutes. Not including that first 3 minutes for phase 1 before you get the checkpoint.

This fight was a goddamned marathon though. You just gotta keep throwing yourself at it, again and again and again.
 
Maybe I'm a glutton for punishment but I don't think I agree with checkpoints in fights. Hitting checkpoint just means you wall it and do a completely separate fight to the one you just did. The first phase ends up being an obligation you have to do to be allowed into the real fight rather than having the two flow into each other where the second part is more like the climax instead of being step 2.

Grats on the clear though! I've only heard good things about the fight and it's tempting to give ultimates a try again. If I didn't feel like the combat was so shit right now I might be more eager to try anything harder than a dungeon.
 
Honestly, with how early on the checkpoint is, it's less like "part 1 and part 2" and more like phase 1 is an entry requirement in order to be able to do the real fight. You can have a load of deaths and still clear, and it's not a long phase, being about 3 minutes. It is a little janky though. I personally think they did it like that cause of technical limitations (since you only get LB2 in phase 1). I'm pretty sure in past interviews Yoshi-P has pretty much said "ultimates will never have a checkpoint", so this definitely seems to be the exception.

The real part 1 and part 2 is the bit before and after saving Haurchefant, both narratively and mechanically. Since part 2 not only puts you into the "alternate dragonsong war" timeline, but also adds in mechanics from UCOB (P5 is basically P2+UCOB), and both positioning and timing gets tighter than ever.

The one thing I'd say is be prepared for a marathon. The trickiest part about DSR really is that every phase is so different from eachother that you're essentially starting from the ground up whenever you enter a new phase.
 
Maybe I'm a glutton for punishment but I don't think I agree with checkpoints in fights. Hitting checkpoint just means you wall it and do a completely separate fight to the one you just did. The first phase ends up being an obligation you have to do to be allowed into the real fight rather than having the two flow into each other where the second part is more like the climax instead of being step 2.

Grats on the clear though! I've only heard good things about the fight and it's tempting to give ultimates a try again. If I didn't feel like the combat was so shit right now I might be more eager to try anything harder than a dungeon.
Phase 1 in DSR is basically just a door boss. The actual fight starts after.
 
Phase 1 in DSR is basically just a door boss. The actual fight starts after.
Yeah that's what I said. I don't really like these checkpoints where it feels like it's two different fights, and one is basically an obligation. It's something you have to do to get to the real fight rather than letting you do the actual fight, or making either a more complete encounter. Savage raids do this too but I think it's mostly the last boss of a tier if it shows up. I think it'd be better to either skip the first part because it's busywork, split them into two instances, or not have a checkpoint at all and let the fight flow naturally together. That's just what I would prefer.
 
Yeah that's what I said. I don't really like these checkpoints where it feels like it's two different fights, and one is basically an obligation. It's something you have to do to get to the real fight rather than letting you do the actual fight, or making either a more complete encounter. Savage raids do this too but I think it's mostly the last boss of a tier if it shows up. I think it'd be better to either skip the first part because it's busywork, split them into two instances, or not have a checkpoint at all and let the fight flow naturally together. That's just what I would prefer.
It's kind of a door boss but I think it's ok in this case since it sets up the narrative. For savage it fucking sucks ass having to fight a door boss every week until everyone has loot.

I've only done the first two ultis (group fell apart during alex and I've been mostly casual since) but I do miss doing those fights. Recruiting is such a fucking nightmare though and I don't have the time commitment I used to have anymore.
 
2670 days subscribed and I'm finally canceling my sub. I'm definitely just forcing myself to play out of obligation because I have nothing else going on. The story sucks, the game sucks, the community sucks, and the NA team would rather suck tranny cock. I know Blizzard isn't any better but I'm at least considering giving WoW a try again to see if I can at least get into it. I hate that any game I play feels like I need to sell my soul to live service or feed money to a bunch of faggots. Maybe it's time I finally finish painting all my warhammer models, but I hate painting.
 
2670 days subscribed and I'm finally canceling my sub. I'm definitely just forcing myself to play out of obligation because I have nothing else going on. The story sucks, the game sucks, the community sucks, and the NA team would rather suck tranny cock. I know Blizzard isn't any better but I'm at least considering giving WoW a try again to see if I can at least get into it. I hate that any game I play feels like I need to sell my soul to live service or feed money to a bunch of faggots. Maybe it's time I finally finish painting all my warhammer models, but I hate painting.
granblue relink or if you want mmo eso since it's b2p and finite grind with less RNG. gw2 is b2p but anusnet are supreme fags.
 
2670 days subscribed and I'm finally canceling my sub. I'm definitely just forcing myself to play out of obligation because I have nothing else going on. The story sucks, the game sucks, the community sucks, and the NA team would rather suck tranny cock. I know Blizzard isn't any better but I'm at least considering giving WoW a try again to see if I can at least get into it. I hate that any game I play feels like I need to sell my soul to live service or feed money to a bunch of faggots. Maybe it's time I finally finish painting all my warhammer models, but I hate painting.
I’ve decided to just quit the game permanently. I thought of resubbing for the FFXVI crossover, but even that’s pointless if I’m not gonna play again. Might as well dip before it gets even shittier. Would leave a better taste in my mouth.
 
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Yeah that's what I said. I don't really like these checkpoints where it feels like it's two different fights, and one is basically an obligation. It's something you have to do to get to the real fight rather than letting you do the actual fight, or making either a more complete encounter. Savage raids do this too but I think it's mostly the last boss of a tier if it shows up. I think it'd be better to either skip the first part because it's busywork, split them into two instances, or not have a checkpoint at all and let the fight flow naturally together. That's just what I would prefer.
Personally, all the door bosses I've done (O8, O12, P12) have been really fun and not felt like a chore. They haven't felt like half a fight and both parts are usually testing different skills to keep things fresh. Only Kefka P1 felt a little easier than P2, but I think that's due to the stat squish making the DPS check much more lenient (+potency creep over the years), and also because you have a lot more practice on door bosses due to the nature of them. Compare the checkpoint fights to something like E4 and E8 and I will take the checkpoint any day. E8 in particular is very bad, the mechanics in phase 2 are fun but it's a 14 minute fight with a very boring 1st phase and an even worse adds phase, and to top it off it's a backloaded fight so you'll be seeing those a lot.

DSR's checkpoint seems like a non-issue though, haven't touched to fight but it's only there because you go back to that part later in the fight. I guess they didn't want Haurchefant dying every pull too. Currently at E11 so I will judge E12 when I get to it, and P4 and 8 if my group continues to those. To be honest though, I wouldn't mind last floor fights that were a lot harder but also shorter without any cutscenes, but the checkpoints are good enough for me. Just please no insanely long cutscenes with no checkpoint.
 
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