When does the game get good? The novice training was annoying.
Legitimately after 40-50 hours, and even then.
You have to admire the systems that they're setting up to tide you through the time: the gameplay and story won't. ARR's story is actually interesting once you know what everything is - on a second play-through there's actually quite a lot of interesting detail. But none of it is ever explained, and names and terms are thrown around with no effort made to ensure you have any grasp of what's being said, so it's impossible to give a shit about. I barely remembered anything that happened the first time I played through it.
The gameplay really only starts to pick up around the end of Heavensward, but the storytelling itself improves so dramatically there that it's easier to tide through. It's bog standard JRPG fare, but they swap out the godawful voice actors for talented ones (many Dark Souls almuni), and once the gameplay begins to improve, it keeps improving steadily through Stormblood and Shadowbringers. Endwalker really doesn't add much gameplay-wise - minor refinements to classes - but if it ain't broke, don't fix it. Especially since EW saw two major class reworks, both of which sucked ass.
If is a pretty big ask on Crystal, unfortunately.
I think it's the case anywhere these days - the old divisions were diluted by the influx of streamer kiddies.
Of course, all I can speak to was Crystal experience. I started dropping out of a lot of dungeons because the number of curebots spiked dramatically, which adds a ton of time to clears when it's already pretty common to, as tank, outdamage the paint-eaters.
I believe they made crystal tower mandatory to the story now. I'm not sure exactly how that's implemented, but I know you have to do them to proceed.
You have to have it done before you can do Shadowbringers. I think it's just a requirement that blocks you from accepting the first ShB MSQ entry, but I'm not entirely sure.
I really wish they'd give that place its own roulette. I just drop whenever I get one of those three. Utter nightmare of boredom.