Regrets over making FF14 less stressful
Yoshida (reflecting on the fan festival): So from now on, we’ll keep working to surprise players and go beyond what they imagine. But that reminds me of something I regret… as we’ve continued to operate FF14, we’ve made the game more comfortable, a game you can play without stress. But looking back on the last 10 years, I’m thinking we’ve overdone that a bit.
Shimoda: What do you mean?
Yoshida: A video game should of course have an element of stress, but how to handle that properly, is extremely difficult…
Shimoda: I can agree with that.
Yoshida: For example, in a side scrolling game, if there aren’t any holes you can drop down into if you miss a jump, of course the game would lose its stress, but it would also lose its fun.
Yoshida: Speaking of FF14, I would like to restore that part a little bit. If we do that, we can give everyone a better challenge, in a good way, than ever before.