Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
Is it realistic to expect from them at this point? No, but it would ease at least some of the problems felt by online today.
This isn't even a suggestion worth entertaining. Rockstar have backed themselves into a corner. They have to go bigger now; anything less than that would be a disappointment. There's nowhere to go now but up.
 
This isn't even a suggestion worth entertaining. Rockstar have backed themselves into a corner. They have to go bigger now; anything less than that would be a disappointment. There's nowhere to go now but up.
All I want is a return the Sandbox Design. I want the scripted nonsense of GTAV axed because when you realize how little control you have over the game well the missions just feel like shit.

The indie voxel game Teardown is proof of concept wise what I want from GTA. You're given a task, you figure out how to beat it and you feel like you outsmarted the game by pulling off a clever trick. GTA had freedom, you could trap a target's car so they couldn't drive away. That was cool. That's what needs to come back.
 
One of my fears is at least some of GTA6 will require online play and the subscription model, even if it is just for some side missions, and not just for the next version of GTA Online.
It just made me start thinking with the direction Rockstar wants to go with the series in the future. Are they going to even have a single player anymore? What if they decide to mesh online and single player together in a single game where you have a story arc presented in series of missions loosely sewn together with some side missions thrown in between.

This isn't even a suggestion worth entertaining.
I know, but complaining about how bad things are without offering a solution would just be whinging.
 
Or a single player game that requires periodic online cooperation to complete.

Think of a mission that requires a bank robbery. Instead of just putting together a crew like you did in GTA5 you join a crew online of random players and hit the bank. The level of success determines the take in your single player game.

Or there is a campaign that is structured like a single player game but is combined online scenarios. You log in, join a crew to complete this mission, join a different crew for that mission, join yet another crew on a different day to do the third mission. You get the idea.
 
It just made me start thinking with the direction Rockstar wants to go with the series in the future. Are they going to even have a single player anymore? What if they decide to mesh online and single player together in a single game where you have a story arc presented in series of missions loosely sewn together with some side missions thrown in between.
I would doubt it because a Rockstar Single Player campaign still sells a ton of copies. I mean hardly anyone bought RDR2 for the Online world right?

They have themselves a winning formula with GTAOnline which just continues to print money. They're at the so fabulously wealthy stage that Blizzard was at when WoW blew up. Or where Valve is at where they're less a serious video game company and more focused on making it impossible to try to beat Steam.

Someone earlier said Rockstar is forced to only go up. And I kinda disagree. They cornered the genre, there is nothing that's even a remote contender to Grand Theft Auto. The closest thing is Cyberpunk 2077 and it's in a different realm entirely. Rockstar would have to make an equivalent to Starfield to really have to worry, and even with Starfield gamers are gonna suck Bethesda's dick for Elder Scrolls 6.
 
gamers are gonna suck Bethesda's dick for Elder Scrolls 6.
Yeah, I actually doubt this, actually. Bethesda has been burning through their good will for awhile now. First Fallout 4 was a massive disappointment. Then Fallout 76 shit the bed, and now Starfield is their biggest failure to date, and even the usual shills aren't defending them anymore; everybody just agrees it was bad and has moved on. Whatever good reputation Bethesda had from Skyrim is long gone; hell, Skyrim is over a decade old at this point. There's a whole generation of gamers now that don't remember the hype from when Skyrim was new, because they were too young to care or play it. So Bethesda has been alienating their core audience and failing to grab a new one. No game they've produced since has come close to Skyrim's sales or concurrent, consistent player base.
 
First Fallout 4 was a massive disappointment.
You guys still say this when absolutely everything points to the opposite.
No game they've produced since has come close to Skyrim's sales or concurrent, consistent player base.
Fallout 4 typically only has about 5000 less players than Skyrim Special Edition at any time on Steam.

You guys consistently over value the opinions of this forum and video essayists and consistently ignore the gaming public at large. If we believed everything we see on Youtube, than GTA Online would be a complete failure and not the juggernaut that it is.
 
Last edited:
Try doing what the video showed in a GTA V mission.
The most fun I had in GTA Online was finding exploits in missions/heists and watching Rockstar furiously patch them out ASAP back in the first few years of it.

I still remember the days of cheesing Rooftop Rumble and Coveted. Hell, I should see if anyone ever did a retrospective on just how much they fucked around with Coveted back when you'd grind it to make 200k an hour. I think it reached a point where they completely redesigned the mission just to fuck with people.

Jesus, I'm feeling nostalgic. It's almost enough to make me reinstall GTA Online. Almost.
 
The most fun I had in GTA Online was finding exploits in missions/heists and watching Rockstar furiously patch them out ASAP back in the first few years of it.
I remember this exploit with accessing your personal vehicle within the Pacific Standard Job heist finale.


That was a lifesaver if you had the armored Kuruma. Another example of using the sandbox to your advantage instead of being on rails because the mission DEMANDS it for some inexplicable reason.
 
  • Like
Reactions: Haftag
It was great because the armored kuruma exploit for Pac Standard was probably one of the longest exploits they took to fix IIRC. It feels like it was up for at least 3-6 months.

I basically stopped playing it when they removed it because I just hate Pac Standards actual setup *that* fucking much. The bikes are just fucking retarded.

That actually makes me think that players may just be too retarded to have sandbox design anymore. I remember for the longest time randoms would absolutely *refuse* to deviate from the GPS path shown for Pac Standard even though you were far better off taking the path from Caide Libre through the countryside to avoid roadblocks and police vehicle spawns. They'd literally be like "But Lester said GPS path is safest!"

I haven't played in forever, but I remember there *were* some cheese methods for the Casino Heist that hadn't been patched when I still played it. You could basically lose the cops immediately by going through the tunnels from the Jewel Store Job, and occasionally you could get a helicopter to spawn on either a police station or hospital roof nearby.
 
You guys consistently over value the opinions of this forum and video essayists and consistently ignore the gaming public at large. If we believed everything we see on Youtube, than GTA Online would be a complete failure and not the juggernaut that it is.
People really need to remember that the general population of gamers is, above all, very stupid.
 
Fallout 4 typically only has about 5000 less players than Skyrim Special Edition at any time on Steam.
Skyrim is far older than Fallout 4. The fact that it maintains such a player base till this day is a testament to its enduring popularity. Its not a feather in Fallout 4's cap that its "only" 5000 less players than a game that's over a decade old at this point.
 
Skyrim is far older than Fallout 4. The fact that it maintains such a player base till this day is a testament to its enduring popularity. Its not a feather in Fallout 4's cap that its "only" 5000 less players than a game that's over a decade old at this point.
If that's true, then what does Fallout 4 having about 20000 more regular players than New Vegas mean?

How about GTA IV only having about 2000 players next to GTA V's 150,000? Was GTA IV a disappointment?

Do you get how counting player counts for games released 5+ years ago, especially single player games, as a measure of "success" is kind of retarded?
 
Last edited:
How about GTA IV only having about 2000 players next to GTA V's 150,000? Was GTA IV a disappointment?
GTA IV's PC original port was infamously terrible, with a lot of graphical and performance issues, and even today, with the 2020 re-release of the complete edition, many people can't play it due to it being tied to Rockstar's social club launcher. The online mode, which was fun in its day, is probably dead at this point, because it was never as big at GTA Online, which is another reason that GTA V still has such a large number of concurrent players.

If that's true, then what does Fallout 4 having about 20000 more regular players than New Vegas mean?
For as legendary as New Vegas is, its a buggy mess of a game, and it takes effort to make it play stably, much less allow you to play it all the way through. Skyrim is, at least, far more stable in base, even without modification.



Instead of just noting numbers, you should also note why the numbers are the way they are.
 
1711935025694.png

I didn't know you COULD run out of money like that. Come to think of it, did GTA Online start that concept of having bills to pay in a video game?
 
  • Like
Reactions: Haftag and Yamamura
I didn't know you COULD run out of money like that. Come to think of it, did GTA Online start that concept of having bills to pay in a video game?

The game does automatically take a few hundred dollars to a couple thousand dollars every in-game day (depending on how much you own). But really I can't imagine ever being so low on money that you really have that problem. Even at level 1, you can make hundreds of thousands of dollars per real life hour.
 
Back