- Joined
- Feb 25, 2018
Speaking of inflation, I was checking out r/gtaonline and it turns out the price of GTA+ is raising from $5.99 to $7.99.
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I've been hearing comments that GTA VI could require GTA+ to PLAY it online. Given T2's direction with monetizing their games now, this would not surprise me.Speaking of inflation, I was checking out r/gtaonline and it turns out the price of GTA+ is raising from $5.99 to $7.99.
I could see that being the case for an RP mode.I've been hearing comments that GTA VI could require GTA+ to PLAY it online. Given T2's direction with monetizing their games now, this would not surprise me.
That's likely why they bought FiveM. They may as well call it Rockstar+ since they're just adding Rockstar titles into its subscription service.I could see that being the case for an RP mode.
Too much work. Rather cheat than grind.I'm not saying this to be a rockstar fanboy/defender but honestly it is probably easier to get a five million dollar car in 2024 gta online than in getting a one and ahalf million dollar luxury jet in early era gta online. For the past couple years making money in gta is a piece of cake. Hell you start off the game with a couple million dollars and you can literally make an additional $500,000 in your first hour without having to buy any properties or vehicles. Meanwhile a decade ago earning money was a massive slog where even just a million was so much it was a sign that you had no life and sat over shit bucket all day. You are right though, the pricing of a lot of stuff in game really doesn't make that much sense. If they were to raise the prices of older stuff though, they'd also have to upgrade their performance and I'm not sure if rockstar is all that willing to do that with GTA6 coming soon.
Just downgrade it to 1.0.8.0 and even then good luck because it is one of the worst console-to-PC ports, so expect lag, FPS spikes and random crashes mid-game.Last night, I bought the GTA IV: The Complete Edition on Steam for $6 since it was on sale, and it will be the first GTA game in question that I can hope play well on the Valve Steam Deck. I have not emulated or find roms for the original trilogy with III, Vice City or San Andreas, but it’s nice to play something on the PC for a change.
Oooo this might be interestingI forgot to add that the manhunt 1 prototype was also found
this one being much much earlier and the build date is 1 day before e3 2003, it is very different from the final game.
I just found a let's play of itI forgot to add that the manhunt 1 prototype was also found
this one being much much earlier and the build date is 1 day before e3 2003, it is very different from the final game.
Or a single player game that requires periodic online cooperation to complete.
Think of a mission that requires a bank robbery. Instead of just putting together a crew like you did in GTA5 you join a crew online of random players and hit the bank. The level of success determines the take in your single player game.
Or there is a campaign that is structured like a single player game but is combined online scenarios. You log in, join a crew to complete this mission, join a different crew for that mission, join yet another crew on a different day to do the third mission. You get the idea.
That is a long video. I will wait for TCRF to update if I can't find time to watch all 3 hours of this, but I am very interested in the changes.I just found a let's play of it
https://youtube.com/watch?v=H-2vMCjiI0U
Grand Theft Auto publisher Take-Two Interactive said today that it has "approved a cost reduction program to identify efficiencies across its business and enhance the company’s margin profile, while still investing for growth," and what that means in practical terms is that it's canceling several games currently in development and laying off roughly 5% of its workforce.
Word of the layoffs came from an SEC filing saying Take-Two is "rationalizing its pipeline" and "streamlining its organizational structure." Among the charges it will take in connection to the cuts are $15 to $25 million related to office space reductions, suggesting that some Take-Two offices will be closed as part of the cuts.
The actual number of employees being put out of work was not revealed, but in a 2023 annual report Take-Two said it had nearly 11,580 employees worldwide as of March 31, 2023, which would put the number being laid off at a little under 600. This will be the second round of layoffs in just over a year at Take-Two: In March 2023, following "exponential growth in recent years," Take-Two laid off an unknown number of employees from its Private Division publishing label and other divisions.
Take-Two reported $1.3 billion in net bookings in its most recent financial quarter and expects total net bookings of $5.25 to $5.3 billion for its 2024 fiscal year. That's a lot of money, although apparently not enough to prevent laying off hundreds of people. And while there will be even more money—a lot more money—when Grand Theft Auto 6 comes out in 2025 or '26 or whenever, that won't be enough either.
As of early February there had been more than 16,000 layoffs in the games industrysince the start of 2023, and 2024 has shown no signs of slowing down. Since then we've seen hundreds more layoffs from studios including Relic, Certain Affinity, Sega, EA, and more.
Take-Two declined to comment on the layoffs and cancellations. The company's next financial report will take place in May, and may shed more light on the extent of the cuts.
Be careful there. That might be in the cards for what T2/2K might cancel nextI hope it's not the unannounced Mafia title.
"Why keep on all these people for all these projects when they don't make as much as GTA Online?"You'd think with how GTA Online made bank, these layoffs wouldn't be necessary.
Considering GTA, Strauss killing a hooker live on camera would probably be considered appropriate marketing.Strauss Zelnick could kill somebody indiscriminately live on camera, people will STILL buy GTA VI the day it comes out.
If that's true, then what does Fallout 4 having about 20000 more regular players than New Vegas mean?
How about GTA IV only having about 2000 players next to GTA V's 150,000? Was GTA IV a disappointment?
Do you get how counting player counts for games released 5+ years ago, especially single player games, as a measure of "success" is kind of retarded?