Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
If they were to raise the prices of older stuff though, they'd also have to upgrade their performance
The old cars really gave you a real bang for your buck post inflation. If I were to recommend a cheap car for a new player, barring the Elegy because it's free, a lot of the removed cars like the Comet, Massacro and Coquette would be good contenders. Not that there aren't still good cars you could get at a decent price, but those were some of the cheaper ones that they got rid of.

I remember back in the day when the best investment you could make was the buzzard because it would allow you to complete missions faster where the objective was to destroy a truck. The fact that the price has not moved on the buzzard is great.
 
If they were to raise the prices of older stuff though, they'd also have to upgrade their performance and I'm not sure if rockstar is all that willing to do that with GTA6 coming soon.
A better idea would be to REDUCE to price of older items as the game progressed over time. Imagine buying, say a Comet from launch and somebody buys the same car now with enhancements that you likely had to pay for.
 
Last night, I bought the GTA IV: The Complete Edition on Steam for $6 since it was on sale, and it will be the first GTA game in question that I can hope play well on the Valve Steam Deck. I have not emulated or find roms for the original trilogy with III, Vice City or San Andreas, but it’s nice to play something on the PC for a change.
 
I've been hearing comments that GTA VI could require GTA+ to PLAY it online. Given T2's direction with monetizing their games now, this would not surprise me.
I could see that being the case for an RP mode.

I feel like making it a straight requirement leaves too much money on the table. I can't believe GTA+ is doing *that* well.

But hey, I've been known to be too fucking smart when it comes to this shit before so Rockstar may astound me with stupidity.
 
I'm not saying this to be a rockstar fanboy/defender but honestly it is probably easier to get a five million dollar car in 2024 gta online than in getting a one and ahalf million dollar luxury jet in early era gta online. For the past couple years making money in gta is a piece of cake. Hell you start off the game with a couple million dollars and you can literally make an additional $500,000 in your first hour without having to buy any properties or vehicles. Meanwhile a decade ago earning money was a massive slog where even just a million was so much it was a sign that you had no life and sat over shit bucket all day. You are right though, the pricing of a lot of stuff in game really doesn't make that much sense. If they were to raise the prices of older stuff though, they'd also have to upgrade their performance and I'm not sure if rockstar is all that willing to do that with GTA6 coming soon.
Too much work. Rather cheat than grind.
Anyone else do the same on PC?
 
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Last night, I bought the GTA IV: The Complete Edition on Steam for $6 since it was on sale, and it will be the first GTA game in question that I can hope play well on the Valve Steam Deck. I have not emulated or find roms for the original trilogy with III, Vice City or San Andreas, but it’s nice to play something on the PC for a change.
Just downgrade it to 1.0.8.0 and even then good luck because it is one of the worst console-to-PC ports, so expect lag, FPS spikes and random crashes mid-game.
 
I know that everyone assumed Time 2 Die was a cut campaign level, but I wouldn't have expected it to be so different in the prototype. I can see why it was cut both times.
 
Or a single player game that requires periodic online cooperation to complete.

Think of a mission that requires a bank robbery. Instead of just putting together a crew like you did in GTA5 you join a crew online of random players and hit the bank. The level of success determines the take in your single player game.

Or there is a campaign that is structured like a single player game but is combined online scenarios. You log in, join a crew to complete this mission, join a different crew for that mission, join yet another crew on a different day to do the third mission. You get the idea.

Asking random players to cooperate is a match made in hell. You'll just end up getting third-worlders/Chinese/retards/trolls than anyone competent or interesting. Either that will be literally impossible to beat or it literally doesn't matter and the game goes "you tried, here's your lot".
 
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Take-Two Interactive laying off 5% of its workforce and cancelling multiple projects in development.

Grand Theft Auto publisher Take-Two Interactive said today that it has "approved a cost reduction program to identify efficiencies across its business and enhance the company’s margin profile, while still investing for growth," and what that means in practical terms is that it's canceling several games currently in development and laying off roughly 5% of its workforce.


Word of the layoffs came from an SEC filing saying Take-Two is "rationalizing its pipeline" and "streamlining its organizational structure." Among the charges it will take in connection to the cuts are $15 to $25 million related to office space reductions, suggesting that some Take-Two offices will be closed as part of the cuts.


The actual number of employees being put out of work was not revealed, but in a 2023 annual report Take-Two said it had nearly 11,580 employees worldwide as of March 31, 2023, which would put the number being laid off at a little under 600. This will be the second round of layoffs in just over a year at Take-Two: In March 2023, following "exponential growth in recent years," Take-Two laid off an unknown number of employees from its Private Division publishing label and other divisions.

Take-Two reported $1.3 billion in net bookings in its most recent financial quarter and expects total net bookings of $5.25 to $5.3 billion for its 2024 fiscal year. That's a lot of money, although apparently not enough to prevent laying off hundreds of people. And while there will be even more money—a lot more money—when Grand Theft Auto 6 comes out in 2025 or '26 or whenever, that won't be enough either.

As of early February there had been more than 16,000 layoffs in the games industrysince the start of 2023, and 2024 has shown no signs of slowing down. Since then we've seen hundreds more layoffs from studios including Relic, Certain Affinity, Sega, EA, and more.

Take-Two declined to comment on the layoffs and cancellations. The company's next financial report will take place in May, and may shed more light on the extent of the cuts.

You'd think with how GTA Online made bank, these layoffs wouldn't be necessary. As for the multiple cancelled projects, I'm thinking Bully 2, the GTA IV remaster and a Bioshock title. I hope it's not the unannounced Mafia title.
 
You'd think with how GTA Online made bank, these layoffs wouldn't be necessary.
"Why keep on all these people for all these projects when they don't make as much as GTA Online?"

I don't know. I really do hope for a huge fall for T2 at this point since they seem to really be putting half their eggs in the GTA Online basket. But I'm not going to hold my breath.
 
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