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I don't even remember the story of LCS, it was just doing shit for Salvatore all game wasn't it?But none of you actually ranked Liberty City Stories?
Thankfully it wasn't a problem for more than ten years. Just get memory streaming fix, something like this.Worst - The way the motherfucking trees take so long to pop in when you're low flying a plane. Often I'll seemingly just explode for no reason, but as the wreck and Cj's charred corpse fall to the ground and "WASTED" appears, only then does the tree materialise, as if to taunt me.
One thing nobody can deny of any GTA since SA is the bomb ass flying controls. Flight school was awesome in both SA and GTAO and the flying becomes so damn satisfying when you get good at it, weaving around buildings and bridges 'n shit in a jet.My favorite part in San Andreas would be K-DST and flight model for planes. Sucks that the game is stuck at 30fps because of physics. Whoever bitches about flight school should git gud, it's piss easy to achieve gold on first try.
GTA IV:IV
Best- In terms of narrative it is the tightest entry, with multiple plotlines you can follow in the story where it comes to the Diaminds, or drugs or the wars in the criminal underworld. The city actually feels alive as opposed to just set dressing.
Worst- HEY COUSIN, LET'S GO BOWLING
I get what they were going for, but the friend system is a glaring black eye on this entry. So intrusive and annoying.
You forgot to mention that it's PC port is one of the shittiest ports in all of gaming. You'd have to trudge through several guides that will lock you into 3 versions of the game depending on your choice of mods or whatnot: 1.0.4.0, 1.0.7.0 and 1.0.8.0GTA IV:
Best - its storytelling. One of the most engaging crime dramas yet. You meet the Alderney Mob, it feels like an interactive homage to The Sopranos. The friends system has faults, sure. But, I love that these characters are able to exist outside of being mission givers. The backstory you can gain from friend activities and mission replays is bar none if you choose to pay attention and piece everything together.
Worst - I'll have to think on that. I didn't mind its driving. Its graphics were good for the time. Soundtrack was fine. Its satire was good. Cover system can be spotty. It's not perfect, but I have to think of something that IV handled poorly.
I can't speak on the PC port. I've never experienced it firsthand. I did find something I dislike about IV.You forgot to mention that it's PC port is one of the shittiest ports in all of gaming. You'd have to trudge through several guides that will lock you into 3 versions of the game depending on your choice of mods or whatnot: 1.0.4.0, 1.0.7.0 and 1.0.8.0
Worst: its 100% completion reward. Previous GTAs would give you tangible rewards for completing side activities (complete police activity, get increased armor; complete ambulance, get increased health or infinite sprint) What do you get for shooting flying birds in GTA IV? Nothing. Just an achievement and an acknowledge. Flying birds are IV's hidden packages. At least when you'd collect hidden packages, you'd get weapons stocked in your safehouses. IV does not do that. TBoGT fixed that.Best - its storytelling. One of the most engaging crime dramas yet. You meet the Alderney Mob, it feels like an interactive homage to The Sopranos. The friends system has faults, sure. But, I love that these characters are able to exist outside of being mission givers. The backstory you can gain from friend activities and mission replays is bar none if you choose to pay attention and piece everything together.
I like the driving in IV because it has a learning curve to it. I understand though why most people don't like it since it can get a bit frustrating initially.I never really got all of the complaints about the driving physics in GTA IV either, it felt somewhat more realistic although in reality some of those cars should have had way more traction/grip on the roads, that's my only real complaint about it.
Vice City was envisioned as an expansion originally, so the idea that it is the "completed product" is appropriate.Thinking about it, it almost feels like III was more a "proof of concept" than a real game. I mean, yes, we had a game with a story and all the side stuff we like such as radio stations and hidden packages and cheeky wall advertising. I just mean to make a 3D sandbox game where between missions a player could wander around while the game developers could figure stuff out like draw distances and weapon strengths and pedestrian dialog and how to keep a player from getting to locked areas and dealing with altitude as well as traditional 2D areas and so on. What we got in VC was the completed product.
In a sense, you're correct. You could see they went back into their previous backlog (Body Harvest and Space Station Silicon Valley) for inspiration on how to construct a 3D open world. Nothing to the scope of what GTA III brought to the table was done with synergy at the time. Storytelling, freedom, exploration, maturity. There's a design book of GTA 3's development of how it should be in a 3D environment.Thinking about it, it almost feels like III was more a "proof of concept" than a real game. I mean, yes, we had a game with a story and all the side stuff we like such as radio stations and hidden packages and cheeky wall advertising. I just mean to make a 3D sandbox game where between missions a player could wander around while the game developers could figure stuff out like draw distances and weapon strengths and pedestrian dialog and how to keep a player from getting to locked areas and dealing with altitude as well as traditional 2D areas and so on. What we got in VC was the completed product.
GTA V has also made history selling over 200 million copies worldwide. Expect more GTA Online content to hold us over before the alleged release of the next one.GTA VI has an estimated reveal window for Fall of 2025 per a fiscal earnings report.
I know GTA V released in September, so this lines up. Of course, let's hope there's no imminent delay.