Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,753
Last night, I bought the GTA IV: The Complete Edition on Steam for $6 since it was on sale, and it will be the first GTA game in question that I can hope play well on the Valve Steam Deck. I have not emulated or find roms for the original trilogy with III, Vice City or San Andreas, but it’s nice to play something on the PC for a change.
 
I've been hearing comments that GTA VI could require GTA+ to PLAY it online. Given T2's direction with monetizing their games now, this would not surprise me.
I could see that being the case for an RP mode.

I feel like making it a straight requirement leaves too much money on the table. I can't believe GTA+ is doing *that* well.

But hey, I've been known to be too fucking smart when it comes to this shit before so Rockstar may astound me with stupidity.
 
I'm not saying this to be a rockstar fanboy/defender but honestly it is probably easier to get a five million dollar car in 2024 gta online than in getting a one and ahalf million dollar luxury jet in early era gta online. For the past couple years making money in gta is a piece of cake. Hell you start off the game with a couple million dollars and you can literally make an additional $500,000 in your first hour without having to buy any properties or vehicles. Meanwhile a decade ago earning money was a massive slog where even just a million was so much it was a sign that you had no life and sat over shit bucket all day. You are right though, the pricing of a lot of stuff in game really doesn't make that much sense. If they were to raise the prices of older stuff though, they'd also have to upgrade their performance and I'm not sure if rockstar is all that willing to do that with GTA6 coming soon.
Too much work. Rather cheat than grind.
Anyone else do the same on PC?
 
Last night, I bought the GTA IV: The Complete Edition on Steam for $6 since it was on sale, and it will be the first GTA game in question that I can hope play well on the Valve Steam Deck. I have not emulated or find roms for the original trilogy with III, Vice City or San Andreas, but it’s nice to play something on the PC for a change.
Just downgrade it to 1.0.8.0 and even then good luck because it is one of the worst console-to-PC ports, so expect lag, FPS spikes and random crashes mid-game.
 
I know that everyone assumed Time 2 Die was a cut campaign level, but I wouldn't have expected it to be so different in the prototype. I can see why it was cut both times.
 
Or a single player game that requires periodic online cooperation to complete.

Think of a mission that requires a bank robbery. Instead of just putting together a crew like you did in GTA5 you join a crew online of random players and hit the bank. The level of success determines the take in your single player game.

Or there is a campaign that is structured like a single player game but is combined online scenarios. You log in, join a crew to complete this mission, join a different crew for that mission, join yet another crew on a different day to do the third mission. You get the idea.

Asking random players to cooperate is a match made in hell. You'll just end up getting third-worlders/Chinese/retards/trolls than anyone competent or interesting. Either that will be literally impossible to beat or it literally doesn't matter and the game goes "you tried, here's your lot".
 
Take-Two Interactive laying off 5% of its workforce and cancelling multiple projects in development.

Grand Theft Auto publisher Take-Two Interactive said today that it has "approved a cost reduction program to identify efficiencies across its business and enhance the company’s margin profile, while still investing for growth," and what that means in practical terms is that it's canceling several games currently in development and laying off roughly 5% of its workforce.


Word of the layoffs came from an SEC filing saying Take-Two is "rationalizing its pipeline" and "streamlining its organizational structure." Among the charges it will take in connection to the cuts are $15 to $25 million related to office space reductions, suggesting that some Take-Two offices will be closed as part of the cuts.


The actual number of employees being put out of work was not revealed, but in a 2023 annual report Take-Two said it had nearly 11,580 employees worldwide as of March 31, 2023, which would put the number being laid off at a little under 600. This will be the second round of layoffs in just over a year at Take-Two: In March 2023, following "exponential growth in recent years," Take-Two laid off an unknown number of employees from its Private Division publishing label and other divisions.

Take-Two reported $1.3 billion in net bookings in its most recent financial quarter and expects total net bookings of $5.25 to $5.3 billion for its 2024 fiscal year. That's a lot of money, although apparently not enough to prevent laying off hundreds of people. And while there will be even more money—a lot more money—when Grand Theft Auto 6 comes out in 2025 or '26 or whenever, that won't be enough either.

As of early February there had been more than 16,000 layoffs in the games industrysince the start of 2023, and 2024 has shown no signs of slowing down. Since then we've seen hundreds more layoffs from studios including Relic, Certain Affinity, Sega, EA, and more.

Take-Two declined to comment on the layoffs and cancellations. The company's next financial report will take place in May, and may shed more light on the extent of the cuts.

You'd think with how GTA Online made bank, these layoffs wouldn't be necessary. As for the multiple cancelled projects, I'm thinking Bully 2, the GTA IV remaster and a Bioshock title. I hope it's not the unannounced Mafia title.
 
You'd think with how GTA Online made bank, these layoffs wouldn't be necessary.
"Why keep on all these people for all these projects when they don't make as much as GTA Online?"

I don't know. I really do hope for a huge fall for T2 at this point since they seem to really be putting half their eggs in the GTA Online basket. But I'm not going to hold my breath.
 
I just noticed that Franklin's default car is an expy of a Dodge Charger/Hellcat. It took me ten years to notice it.

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I hope GTA VI allows you to have a lowrider without spending much money.
 
If that's true, then what does Fallout 4 having about 20000 more regular players than New Vegas mean?

How about GTA IV only having about 2000 players next to GTA V's 150,000? Was GTA IV a disappointment?

Do you get how counting player counts for games released 5+ years ago, especially single player games, as a measure of "success" is kind of retarded?

There's a certain truth to it. It's like country GDP or stock numbers. They don't tell the whole story and a lot of it is exaggerated but lousy numbers indicate lousy performance. In the case of Fallout 4 and Skyrim, a lot of that is propped up by extensive moddability, but the longer a game can hold onto high player count, the more it sticks in the public consciousness, the better publicity for the devs. Plus, it keeps an infinite tail on sales. Look at SimCity 4. It did very poorly compared to its predecessors but got to be sold for over twenty years with its mods over the years--something its predecessors didn't get to do. Sure, its probably a pittance but was SimCity Classic still available in 2009 or SimCity 2000 in 2013-2014 with slow but consistent enhancements? No, and it's SimCity 4 that's keeping the seat warm for a real city simulator to rise once more, especially after the Cities Skylines II debacle.

Remember, a lot of these "best sellers" are one and done products that people buy, play, and then never touch again. (See, for example, the year 2006). A Madden game usually makes the top 10 list every single year but do people still talk about it and play, say, Madden NFL 07? Of course not. In the case of Nintendo, a lot of the reasons they continue to be insanely successful and relevant is that their many of their games didn't become big one-and-done productions. Super Smash Bros. Melee has had tournaments for twenty years despite the game being cleared from store shelves ago. Super Mario 64 and Super Mario World have been completely analyzed and disassembled. As for the arguably the world's greatest Tetris (NES) player? That game was at flea markets selling for a few bucks or less before he was even born.
 
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