The Final Fantasy Thread

having to dodge 200 (or was it 300) lightning strikes in the row for Lulu weapon has driven people into insanity.
Nah the true insanity is doing it 50 times the first time you go there since you can't have a No Encounters weapon or armor at that point.

You get three strength spheres for it. Put them on Wakka's grid. We deletin' every boss bruddah
 
Nah the true insanity is doing it 50 times the first time you go there since you can't have a No Encounters weapon or armor at that point.

You get three strength spheres for it. Put them on Wakka's grid. We deletin' every boss bruddah
I'm gonna be honest: i don't care of No Encounters. I'm playing the Remaster version and i just popping up the No Encounters and the Aggresive one when needed.
If there's more tiring than running in all Spira to get Masamune full upgraded, i prefer using it.
 
So I thought about getting into FF11 since it seems to still be held in high regard but saw that the game still charges almost $15 a month play.

How do the fans justify that much for an over 20 year game? Is it just sunken cost fallacy to the extreme?
 
Well, i finished ffx last friday. Good run.
Now i'm playing ffxii (zodiac age) and god, the mmorpg-style is not joke.
At least the job system is cool.
Ashe with a long ass katana is amusing to watch.
 
So I thought about getting into FF11 since it seems to still be held in high regard but saw that the game still charges almost $15 a month play.

How do the fans justify that much for an over 20 year game? Is it just sunken cost fallacy to the extreme?
That's only a few thousand dollars spread over decades, that's what a whale can spend on a just few banners in popular gachas.
 
That's only a few thousand dollars spread over decades, that's what a whale can spend on a just few banners in popular gachas.
Just because retards waste their money on mobile garbage doesn't make a monthly fee on a 20 year old game any more justifiable.
 
Got all the Celestial Weapons 'cus i'm pretty masochist about that.
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Not a masochist until you beat him.
 
Their fault for censoring a game that they EXPLICITLY stated was going to be uncensored. But hey, Sony gonna Sony ¯\_(ツ)_/¯
Tbf though I don’t think that really influenced the sales numbers. Like maybe some people online decided to not buy the game because of that, but I guarantee most people probably didn’t even hear of it.
 
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So I thought about getting into FF11 since it seems to still be held in high regard but saw that the game still charges almost $15 a month play.

How do the fans justify that much for an over 20 year game? Is it just sunken cost fallacy to the extreme?
I'm totally the type of person to throw an ancient game some money if I think the devs deserve it or if it activates the nostalgia center of my brain just right, but FF11 is a dead game that is absolutely not worth trying to get into today.

The game is very much designed around party content and unless you have a bunch of friends with very similar schedules to yours, you're not going to be getting the full experience or even close. They have NPC party members now but it's really not the same.

It's a pity because it's a very unique, very cool game with a lot of stuff you're not going to see anywhere else, but I can't justify paying 20 dollars a month to have a bunch of bots grind for you for 500 hours.

Also the UI is unironically a war crime. They designed it to be cross platform with the PS2 and never updated it, so doing absolutely anything is a complete chore.
 
I've personally always believed that the reason for them skipping games had more to do with how much of a pain in the ass it probably was to localize RPGs compared to other games at the time. I can believe (for them) it probably was too complex and difficult (to localize and translate) for Americans.
I remember when FFVI was out. Even as a kid you heard of them in some form, but both that and FFIV, CT, SoM and any significant JRPG costed anywhere between $80-$120. Much of the varying price had to do with the limited production because cartridges were very costly ($20 a pop) and the RPG's had to use significantly higher storage space and they only had one translator who worked with them which was Ted Woolsey.
One of the reasons why Trials of Mana didn't come out to the states (and no, it wasn't because of Secret of Evermore).
In 2020, series producer Masaru Oyamada revealed that the size of the game meant there was no spare capacity on the cartridge for localization data.
<https://www.hollywoodreporter.com/n...y-bring-missing-franchise-entry-west-1293346/>
 
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That's pretty incredible. The first ad I've seen of Rebirth on youtube came up, and it was to announce a 25% sale for the game (digital version only) after just 3 months.
 
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