Unpopular Opinions about Video Games

When done right, cosmetic upgrades are a lot of fun and a great way to always have your players working towards new goals for the sake of showing off their new shiny thing.

By "done right" I mean no MTX cosmetics. They need to be tied to progress and feats of skill in game. Even just having a few MTX cosmetics dilutes the whole aspect of prestige in your cosmetics, because no longer is it "I wonder how to get that.." or "HOLY SHIT that guy killed 10,000 scragglefuckers and now has the golden scragglefucker-hide armour!". It's now "he probably spent an extra 5 dollars for that".

I'm gonna do something unusual here and use a COD game as my good example: The original Modern Warfare 2 had all its cosmetics done this way. Weapon skins were tied to how many headshots you got with said weapon. There was also a huge amount of emblems and titles you could customise your player card with, literally pages of lists of them, all tied to certain thresholds of weapon kills, victories in specific game modes and also just funny unusual shit that could also reward you with new player card items. I spent a long ass time trying to get the one for crushing an enemy with a care package drop. There was another called "Omnipotent" which was something like kill the entire enemy team and finish a match without dying once. I had most of my fun in this game hunting cool and fun cosmetic unlocks like this.

Also even fuckin' Runescape back when it had no MTX and you'd see a guy with some weird ass feather headband you haven't seen in your 100s of hours of play yet. Turns out he killed like a million chickens far west for some ogre after a quest? You don't get that anymore. Now everyone's wearing premium glowing demon armour with wings from the store that costs the same as a good dinner. You don't care to find out what anyone's wearing then.

Unfortunately I just don't think publishers have it in them to exclude MTX if their game has cosmetics now, too much money on the table. It's a real shame. Why do any of those challenges when 5 dollars gets you something that looks way cooler anyway?
 
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Tipper Gore
The wife of Al Gore? A Democrat? Tied-in heavily with the Satanic Panic.

ESRB AO fiasco on GTA
You know who was front and center on that? Hillary Clinton. GTA 4's Statue of Happiness is based on her because of that. The model's filename is stat_hilberty01.

The current CEO is Obama's former Ambassador to France and Assistant Secretary of State for Economic and Business Affairs, Charles Rivkin. Party: Democrat.

Do I need to continue?
 
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The AAA side of the industry is fucking up left and right while "small indie devs" can't help themselves from saying "do we make metroidvania, roguelite, or both?". Now we're back to some lone autists or a small group of autists making simple and fun games. Nature is healing.
You realize its actually because AAA games dont release in january to may right? They all aim for holidays.
I never played MGS4, is it that much worse than the rest of the series?
Gameplay wise its only beat by 3 but the problem lies in the amount of it and the ratio of core stealth gameplay to gimmicks and bosses. Theres like 6 rooms of stealth gameplay not including chapter 3 which is a very poorly designed tailing mission. There's multiple on rails shooter sequences, like 10 boss fights less than half are really any good. You also have an absurd amount of cutscenes far beyond anything the previous games did. When you skip them all you're left with about 2 hours of gameplay. The problem is also the writing is incredibly inconsistent it retcons several things from previous games, retcons things within itself hours later, and its themes are non-existent. You won't understand if you haven't played but any mentions of apples or "returning to zero" really just make no sense what so ever and try to re-capture some of the series' earlier successes. It's also very strange because while its filled with face palming scenes that'll make you audibly groan it also works very well as a send off to the series.
 
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Do I need to continue?
Yes, please.

There has to be a placebo effect with skill based matchmaking since CoD players are praising it after XDefiant's launch. If you match with random players, there's always a chance that somebody will be better than you or the game favors the other person.

It's practically the same experience if you're an average player. I think people just like to complain or they're not as good as they think they are. OR, there's something else underlying with matchmaking.
 
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You are correct, and that's because most sports game markets are for casuals (who want to see and play as their favorite teams), kids (who are now indoctrinated into the gambling known as Ultimate Teams), and now esports (who also gamble and grind until it's no longer fun to play against them).
I remember seeing a review of a game called Green Eyeshield back in the day. It was supposedly a fantastic sportball game based on a manga of the same name. Completely ignored because no real world teams.

Newer racing games have been getting criticized for re-using old car models for their games, namely the Forza games using models going back to the original X-Box (?, and it's usually Gran Turismo fans that are making those criticisms), but I don't mind them that much, since those models still look acceptable enough for the games today, compared to newly added cars to the games. And wouldn't GT fans complaining about re-using car models be hypocritical, since some GT Sport and GT7 car models were re-used from GT5?

However, the car models in Test Drive Unlimited Solar Crown, or at least the ones showed off so far in the demo version, do feel very off, although it's more because the graphics look like they're a 1 or 2 console generations old, and the game is VERY unoptimized, which in addition to the game's many other problems (i.e. it being always online, the game only having ~100 cars in a 2024 racing game, and it has a Battle Pass) does not bode well for the game at all..
Agreed, but some of the reuse can be quite bad. One of the GT games the difference between old and new cars can be off putting, especially when they're ripped from the PSP game. The fact some cars have interiours and some have a black void is another sign of inconsistency.

Speaking of sports games I liked the fact that there was a generic league with generic players in old PES games for customization purposes. Me and my brother would recreate our local clubs or just create our own fantasy clubs and players.
There's a game Football Tactics Glory that is Xcom but football that has a similar feature. I've been tempted to do a lolcow playthrough for the forum.

It's practically the same experience if you're an average player. I think people just like to complain or they're not as good as they think they are. OR, there's something else underlying with matchmaking.
There's a bunch of stuff related to it. I'm not the best to go into it since I'm not a PvP player.

Broadly speaking, you're right that people aren't as good as they think they are. But a larger problem is rigging matchmaking to push microtransactions, and it forces a competitive, sweaty style of play that people say they want but nobody actually wants. Even if you want highly competitive play, moving up the bracket from pleb tier is impossible in near impossible team based games because so much depends on your team mates.

So, if you're the kind of person who would hop onto big team Halo and ride around with a friend doing goofy things in vehicles, that option is no longer available to you.
 
I remember seeing a review of a game called Green Eyeshield back in the day. It was supposedly a fantastic sportball game based on a manga of the same name. Completely ignored because no real world teams.
Was it this game?
The manga and anime look interesting, so it's added to my watchlist/readlist. Thank you!
 
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Unlicensed sports games just don't take off, and in fact that's what killed Midway. Despite everyone talking about the shit state of sports games for like two decades now.

The market for actual good sports games must not be there.
That really is too bad, because I'd like to see a modernized Mutant League Football game.
 
You realize its actually because AAA games dont release in january to may right? They all aim for holidays.
While many aim for the holidays, some launch earlier in the year because they don't want to get overshadowed due to a crowded release schedule during those last 2 months of the year. Sometimes its better to release in a month with like 1-2 competitors so they can dominate sales and discussion for that time and then hope that kids will ask for it during Christmas later on in the year. They might even release earlier in the year to fluff their quarterly reports because they already have another game planned to launch during the Holiday season anyways and don't want to cannibalize their own sales by having one of their games overshadowing the other.

For example, the lineup in 2023 had 9 titles during that timeframe:
-[Nintendo] Fire Emblem Engage on January 20th
-[Capcom] The Playstation and Xbox release of Monster Hunter Rise was on January 20th
-[EA] Dead Space remaster on January 27th
-[Nintendo] Metroid Prime Remastered on February 8th
-[WB Games] Hogwarts Legacy on February 10th
-[Capcom] Resident Evil 4 Remake on March 24th
-[EA] Star Wars: Jedi Survivor on April 28th
-[Nintendo] Tears of the Kingdom on May 12th
-[Bethesda] Redfall on May 2nd
Hell, just after May ended, there was Street Fighter 6 and Diablo 4 right around the corner.

This year on Steam, we saw so far:
-[Sega] Like a Dragon: Infinite Wealth on January 26th
-[Bandai] Tekken 8 on January 26th
-[Sega] Persona 3: Reload on February 2nd
-[WB Games] Suicide Squad: Kill The Justice League on February 2nd
-[Sony] Helldivers 2 on February 8th
-[Sony] Horizon Forbidden West's PC release on March 21st
-[Capcom] Dragon's Dogma 2 on March 22nd
-[Sony] Ghost of Tsushima PC's release on May 16th
-[Xbox] Hellblade 2 on May 21st
The fact that only 2 of these games even appeared on the top 10 for Steam from January to May should be frightening to some AAA publishers. While Ghost of Tsushima appeared later in that timeframe, the fact that it got outsold by fucking Buckshot Roulette released on April 4th is still absolutely insane.
 
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Was it this game?
I assume so, I don't play sportsball games, and especially American hand egg because I don't understand it. Seems to be the right vintage and the name is close enough.

That said, these games don't appear to have a western release, which might better explain why they were ignored in the west rather than a lack of licenced teams. I'm also not seeing much in terms of reviews of them either, so maybe I got something wrong. It's a niche game I had little interest in from almost 20 years ago.
 
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Nintendo should conform to modern western conventions and make the confirm/yes button the one at the bottom of the pad. It is so unbelievably annoying having to navigate menus and such in the opposite way from every non-Nintendo piece of hardware.

I don't care how the Nips do it. Sony switched the X and O button functions in the west and it's worked fine for decades now.
 
Nintendo should conform to modern western conventions and make the confirm/yes button the one at the bottom of the pad. It is so unbelievably annoying having to navigate menus and such in the opposite way from every non-Nintendo piece of hardware.

I don't care how the Nips do it. Sony switched the X and O button functions in the west and it's worked fine for decades now.
A for accept B for back out. Makes sense to me. The reason you naturally use the bottom button on playstation is because we associate the X with confirm like when checking a box rather than the japanese BATSU and MARU which incidentally we also use in our stolen game show ideas for pass/fail. It has nothing to do with the position.

Whats annoying to me is when they change controls in remasters to fit this years later. When I play a metal gear game I want to use circle for confirm and x for back. The menu immediately places me into that memory of these games and fucks with how I want to use em. Or how devil may cry 1 in the collection had its controls changed to match the others.
 
I don't give a shit what they're labeled. I give a shit where they're positioned.

Put moonrunes on them for all I care, but make the bottom moonrune the confirm button and the rightmost moonrune the cancel button.
Yea and square, the least accessible button the second most used face button in every western game just for idiots like you. Don't you love when your finger has to constantly hover over x and circle or a and b (xbox) because they made the light attack square and heavy attack triangle?

Bayonetta got this right by having triangle for punch and circle for kick. Even better is the vertical association of these actions, fists are above feet. It then becomes baffling when MGR by the same company reverts this to the the western layout when Raiden's heavies are performed with his feet and its on the top button all of a sudden, square is now light attack and circle, the closest button to your thumb is the least used.
 
Nintendo should conform to modern western conventions and make the confirm/yes button the one at the bottom of the pad. It is so unbelievably annoying having to navigate menus and such in the opposite way from every non-Nintendo piece of hardware.

I don't care how the Nips do it. Sony switched the X and O button functions in the west and it's worked fine for decades now.
I'm going to ask nicely this time be4 saying anything, is this sarcasm or you being dead serious retarded RN?
 
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