Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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    971
Why didn't they fly to Texas and offer Someguy2000 like 10k to write a Firefly esque space bounty hunter questline?
Because Someguy is the antithesis of the safe bland corpo diversity squad writing they want and enforce at Microshit. Your bounty hunter contact would go on a tirade about how he watched somebody's suit rupture in zero G and have their intestines pulled out their asshole in a disgusting display of space sodomy and all the faggots on Twitter would have a heart attack.
 
It's been a little over a week since the creation kit released. Doesn't appear to have added more than a thousand or so extra players, if that. The average jumped up a bit but appears to be headed back down already.

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Wow, I can't believe that the "LGBTQIA+ Pride Photo Mode Frames" mod didn't bring the players back.
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>Unironically gets pissy about the definition of a "radiant quest"(aka the only kind of quest Bugthesda is capable of making today)
How did it all go so wrong, Bethesda bros?
When you betrayed Todd Howard, cuh, no cap...
 
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Imagine doing worse on player counts than an eleven-year-old autism simulator.
In Starfield's defense the fans of that particular franchise are bugfuck insane and so obsessed they have a lolcow thread here in community watch.

A better comparative metric is how Skyrim Special Edition rarely drops below 15k daily players and even the old 32 bit version which is delisted on Steam has around 8-10k daily players.

He'll even Fallout New Vegas does Starfield numbers.
 
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It's a very close match, though starefield has gained a slight edge over FNV.
Yeah, but more people pirated NV and aren't visible on the chart(same goes for Fallout 3 and 4, but the last one doesn't need any help)
Starslop is the kind of game you wouldn't even waste hard drive space for, let alone risk a virus or a bitcoin miner. It's safe to say that the numbers you see here are close to all the ones on PC, period. Console users might boost that a little, compared to people still playing FNV or F4 on consoles, but it's still appalling for a game that is less than a year old.
 
My brother, big fan of the Fallout and Elder Scrolls games has just started playing Starfield for the first time.

I message him to see if he was enjoying it, his reply:

“I'm not sure. I've been invited to a couple of factions, but there seems to be a massive back story I don't know about and I'm finding it hard to get into. Spent a good portion just running around a station yesterday, but don't seem to know why”
 
I don't think I've seen anyone defend how the main quest introduces you to the Constellation right away. It's both badly written and unnatural, not to mention ruins any semblance of roleplaying for most people right out of the gate. Hell of a first impression, especially when you have a mandatory ship tutorial and raider dungeon before you are free to even dock your ship in New Atlantis.
In the previews, I thought that Constellation will be a guild, much like the other factions, that isn't actually necessary to finish the main story. It really should have stayed as such, and even then it would be the least popular one.
As is, even the most passive Bugthesda fanboy that never cares about the story is confused, there is no cool shit happening or actual space exploration happening, just a bunch of urbanites talking about their feelings and sending you on randomly generated fetch quests. lmfao
Even Fallout 3/4's "Find your son/dad" quest is better since it's easy to understand and it lets some players get emotionally attached to the idea, absolutely nobody is getting attached to Emil's little urbanite clubhouse. It's laughable they thought they would be a "brand", like Fallout's Vault Boy.
 
After playing like ten or so additional hours I've realized the worst part of this game isn't the uninspired gameplay or the bare bones progression systems but the dialogue.

There is probability 20 or 30 times more dialogue in this game than in any previous Bethesda game, there's an absurd amount and almost none of it is good.

Fallout New Vegas is probably the most verbose Fallout game and even then outside of Ulysses most dialogue options are over in 30 seconds to a minute.

In Starfield conversation drone on and on for minutes at a time, many are almost five minute long. To make this even worse conversation paths often aren't clearly marked so you can be trying to get info on a murder only to be roped into a long and uninteresting conversation about how some faggot and his husband opened a tapas food stand on Neon.

Emil and that massive faggot who made the Interesting NPCs mod for Skyrim need to be thrown off a tall building Taliban style.
 
After playing like ten or so additional hours I've realized the worst part of this game isn't the uninspired gameplay or the bare bones progression systems but the dialogue.

There is probability 20 or 30 times more dialogue in this game than in any previous Bethesda game, there's an absurd amount and almost none of it is good.
Define "not good", you mentioned FNV, but that one ranges in quality between Caesar and Mr. House explaining their whole psychology to mr. "bear bull bear bull" and the think thank.
 
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"Not good" in this case is banal "feelings" nonsense that belongs in someone's first visual novel. Not to mention reddit-tier "funny" dialog that just feels out of place.
 
Define "not good", you mentioned FNV, but that one ranges in quality between Caesar and Mr. House explaining their whole psychology to mr. "bear bull bear bull" and the think thank.
OK, so you know that scene in the Simpsons where Grandpa starts telling Mr Burns about how he was a strike breaker in the 30's and then gets side tracked to a long rambling story about how he used to wear an onion on his belt and nickels had pictures of Bumblebees on them?

Starfield quest dialogue and dialogue in general is a lot like that. You get these long rambling non sequitors that have nothing to do with the quest and then right at the end they tell you the important shit.

99% of the dialogue had no reason to exist. It isn't funny, it isn't interesting, and it doesn't flesh out the world so it even manages to somehow fail as flavor text.

Why do I need to know that the food vendor on Neon is gay and has been married to his husband for 13 years? What purpose in the world does that serve? It's like the npcs have autism and just start spilling spaghetti and useless minor details the second you talk to them.

Compare this to Baldur's Gate 3 or The Witcher Wild Hunt where almost all dialogue had some purpose whether it be directing you to the next place to go or fleshing out the lore.
 
Starfield quest dialogue and dialogue in general is a lot like that. You get these long rambling non sequitors that have nothing to do with the quest and then right at the end they tell you the important shit.
So, to use FNV as a comparison, It's more like the think tank and less like dr. Mobius.
I think I hate their quirky dialogue at the beginning of the DLC more than Ulysses with the whole "BEAR BULL BEAR BULL BEAR BULL"; easily the worst part of that any of the game's additional content.
 
Every conversation in Starfield feels like the peace council in Skyrim's main quest. I've been playing Starfield and Cyberpunk together and holy fuck the difference is night and day. In Starfield I want to kill every NPC and try to pick the dialogue option that will shut them up the fastest. While in Cyberpunk I'm going through every dialogue option because there's almost always important information. The Crimson Fleet is probably the cringest faction I've encountered. At first I was going to fuck over SysDef because I don't like niggers telling me what to do but within a couple of minutes of being on The Key I wanted to kill everyone there. I sided with SysDef and when we raided The Key I took out my mini-gun and went full Terminator in the police department.
 
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