I don't think I've seen anyone defend how the main quest introduces you to the Constellation right away. It's both badly written and unnatural, not to mention ruins any semblance of roleplaying for most people right out of the gate. Hell of a first impression, especially when you have a mandatory ship tutorial and raider dungeon before you are free to even dock your ship in New Atlantis.
In the previews, I thought that Constellation will be a guild, much like the other factions, that isn't actually necessary to finish the main story. It really should have stayed as such, and even then it would be the least popular one.
As is, even the most passive Bugthesda fanboy that never cares about the story is confused, there is no cool shit happening or actual space exploration happening, just a bunch of urbanites talking about their feelings and sending you on randomly generated fetch quests. lmfao
Even Fallout 3/4's "Find your son/dad" quest is better since it's easy to understand and it lets some players get emotionally attached to the idea, absolutely nobody is getting attached to Emil's little urbanite clubhouse. It's laughable they thought they would be a "brand", like Fallout's Vault Boy.