Final Fantasy XIV - Kiwi Free Company

I'm a Tank main that hates playing Tank and hates healing despite the fact that healing isn't hard (most of the time).

Your biggest mistake is leveling Gunbreaker as your first Tank. You should level Warrior instead, that way you can play 90% of most content with your other party members just being there to help speed up dungeons with minimal effort on your part.

The amount of times I've hard carried a piece of 90+ content with the entire rest of the party being dead has made me start going "Warrior is fucking stupid" in party chat to lampoon the fact that I really just did spend about 5-10 minutes solo'ing a boss with no danger to myself whatsoever.
I gave up lvling up DRK as my first and main tank until 80's lvling because it became physically painful to endure it, and simply took the WAR route after I saw a video once bloodwhetting was announced and everyone was loosing their mind off it. I too now simply play doom RPG with enemies as literal walking health packs and pull W2W because I dont need a team. Just as good as they said it would be. Button press gives the dopamine and I press it on CD.
 
Your biggest mistake is leveling Gunbreaker as your first Tank. You should level Warrior instead, that way you can play 90% of most content with your other party members just being there to help speed up dungeons with minimal effort on your part.
You're probably right. I had the other tank classes around 50ish before sticking with GNB. Sadly I have a terminal case of really liking FF8, but it's 93 now so my suffering is almost over.
 
I have multiple people in my FC who are deathly afraid to play healers when it's far less stressful than any of this.
I can remember first starting in WoW and having healer anxiety. Not wanting to ruin the fun for others by sucking. etc. I think the personality type that gravitates towards support roles like healing are just naturally prone to being terrified of irritating others- Either they man up and stop giving a shit what the retard DPS in queue thinks about them or they quit the job.
 
I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
 
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I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
I just got to the moon so I've got a ways to go I think, but I'm really liking EW so far. Though...

> Be WoL
> Gotta shoo away all these ghosts in a hurry before Zenos shows up to end the world
> Cool looking moon dog shows up
> Clearly the most efficient way to accomplish this task is play with cool dog for a bit
> Zenos/Fandaniel show up and break the thing
> oh no how could I have failed to beat them there
 
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I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
Livingway is good. Never get tired of her.
 
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It's over

wuk 7.1.png
 
I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
To be fair, experiencing EW now when you can just do the content at your own pace vs needing to no-life it at launch because you don't know if you'll be able to get back in if you take a break... those are probably wildly different experiences. A lot of the thread played EW at launch and had to experience it completely unfiltered, so there's different impressions about it.

There's still hope.

The patch is releasing in mid-November. That's honestly kinda long compared to the usual cycle.

Wuk Lamat is still gonna be in 7.1, but we didn't see her it the key art. And the fact that the patch took this long makes me wonder if they're trying to limit damages.
Even if they want to immediately move on from her, you can't just shove her in a fridge without disrupting the coherency of the plot. They're going to come up with a reason why she's leaving the spotlight and then barely reference her again except for maybe future sidequest series where she can be a convenient quick cameo to throw in.

Also the fact that the new 24-man difficulty is basically savage means it's DoA like variant/criterion. Sweats and troons will do it week one, never touch it again, and the window for doing it will more or less close indefinitely. Yoshi-P's two-speed design ("drool on controller retarded" or "tuned down to the GCD") is really hurting the game. tbh I think the fact that the game's encounter difficulty has ossified into two tiers like this is probably indicative of a weakness in the system design.

atm I'm only subbed to keep my house and will probably not actively play 7.1. I'm not really interested in progging savage fights anymore so the only thing really left to look forward to is forays which is Q2 next year at the earliest.
 
Also the fact that the new 24-man difficulty is basically savage means it's DoA like variant/criterion.
Depends on the rewards.

The rewards are what killed Criterion. You basically did savage-level content and got some materia out of it. The IL 665 glowy weapons were locked behind Criterion Savage, which was functionally the same and just "do it again without any deaths".

If they chuck a guaranteed upgrade material in there then you'll have people run it. Or if they tie it into Faux Hollows, then people will do it for the free gil from selling those highly desirable mounts.
 
I actually really like the moonrabbits. I feel so bad for them, millennia of hardwork and none of it is what we want. Poor Livingway is trying so hard. Hope that we'll get to see more of them again after leaving the moon for the first time.
Good news is that they're beast tribe bait, so you get to see plenty more of them in that way. (They also show up infrequently in post-EW MSQ, and at least one post-MSQ dungeon dedicated to them. Not sure how prominent they are in DT though.)
 
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Criterion Savage, which was functionally the same and just "do it again without any deaths".
The damage and heal checks are stricter and you're also under a time limit. (24 mins, 23:30, and 23:50 each).
It's literally a 4-man Ultimate. I've been told second-hand that they're all harder than UCoB, UWU (this one isn't saying much), and TEA.

barely reference her again except for maybe future sidequest series where she can be a convenient quick cameo to throw in.
after this she gets mentioned in an 8.0 role quest and nothing else
 
Good news is that they're beast tribe bait, so you get to see plenty more of them in that way. (They also show up infrequently in post-EW MSQ, and at least one post-MSQ dungeon dedicated to them. Not sure how prominent they are in DT though.)
I honestly enjoyed the Lopporit beast tribe story since a lot of it was about dealing with you basically putting them all out of a job. And let's face it, the quest for getting all the tribes to bloodsworn was funny.
 
To be fair, experiencing EW now when you can just do the content at your own pace vs needing to no-life it at launch because you don't know if you'll be able to get back in if you take a break... those are probably wildly different experiences. A lot of the thread played EW at launch and had to experience it completely unfiltered, so there's different impressions about it.
That’s a good point. I was also doing other things when I wanted to take a rest from the msq so I got more of a chance to really soak in the plot and take my time analyzing the dialogue.
 
To be fair, experiencing EW now when you can just do the content at your own pace vs needing to no-life it at launch because you don't know if you'll be able to get back in if you take a break... those are probably wildly different experiences. A lot of the thread played EW at launch and had to experience it completely unfiltered, so there's different impressions about it.
Played it months after it came out, I stand by all my comments on it; the only good part is Garlemald.

It's just that bashing EW for its faults feels unfair considering that post-EW and yawntrail exist, EW was perfectly mediocre, post was a slight trashfire with a few moments here and there and DT is... DT.
 
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