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kiwifarms.net
- Joined
- May 17, 2018
It's just a game. You don't die in real life if your healer can't keep you up.I have multiple people in my FC who are deathly afraid to play healers when it's far less stressful than any of this.
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It's just a game. You don't die in real life if your healer can't keep you up.I have multiple people in my FC who are deathly afraid to play healers when it's far less stressful than any of this.
But looking like a silly goose in front of three other people who I don't know and probably won't see ever again would just kill my egoIt's just a game. You don't die in real life if your healer can't keep you up.
I gave up lvling up DRK as my first and main tank until 80's lvling because it became physically painful to endure it, and simply took the WAR route after I saw a video once bloodwhetting was announced and everyone was loosing their mind off it. I too now simply play doom RPG with enemies as literal walking health packs and pull W2W because I dont need a team. Just as good as they said it would be. Button press gives the dopamine and I press it on CD.I'm a Tank main that hates playing Tank and hates healing despite the fact that healing isn't hard (most of the time).
Your biggest mistake is leveling Gunbreaker as your first Tank. You should level Warrior instead, that way you can play 90% of most content with your other party members just being there to help speed up dungeons with minimal effort on your part.
The amount of times I've hard carried a piece of 90+ content with the entire rest of the party being dead has made me start going "Warrior is fucking stupid" in party chat to lampoon the fact that I really just did spend about 5-10 minutes solo'ing a boss with no danger to myself whatsoever.
You're probably right. I had the other tank classes around 50ish before sticking with GNB. Sadly I have a terminal case of really liking FF8, but it's 93 now so my suffering is almost over.Your biggest mistake is leveling Gunbreaker as your first Tank. You should level Warrior instead, that way you can play 90% of most content with your other party members just being there to help speed up dungeons with minimal effort on your part.
I can remember first starting in WoW and having healer anxiety. Not wanting to ruin the fun for others by sucking. etc. I think the personality type that gravitates towards support roles like healing are just naturally prone to being terrified of irritating others- Either they man up and stop giving a shit what the retard DPS in queue thinks about them or they quit the job.I have multiple people in my FC who are deathly afraid to play healers when it's far less stressful than any of this.
I just got to the moon so I've got a ways to go I think, but I'm really liking EW so far. Though...I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
gotta love the trope of "Main Character has ADHD and that's the only reason why the antagonist is able to do anything"oh no how could I have failed to beat them there
Livingway is good. Never get tired of her.I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
I actually really like the moonrabbits. I feel so bad for them, millennia of hardwork and none of it is what we want. Poor Livingway is trying so hard. Hope that we'll get to see more of them again after leaving the moon for the first time.Livingway is good. Never get tired of her.
There's still hope.
They aren't going to just bin Troon Cat, nice as it'd be.
To be fair, experiencing EW now when you can just do the content at your own pace vs needing to no-life it at launch because you don't know if you'll be able to get back in if you take a break... those are probably wildly different experiences. A lot of the thread played EW at launch and had to experience it completely unfiltered, so there's different impressions about it.I just finished EW and it was genuinely good. I didn’t mind most of the things most people griped about. The Lopporits could get annoying but I‘d gladly take them over the HW moogles. If there was one group of cute critters I would toss out of an airlock it‘s them. It was no SHB but still a great end to the ARR plot.
Even if they want to immediately move on from her, you can't just shove her in a fridge without disrupting the coherency of the plot. They're going to come up with a reason why she's leaving the spotlight and then barely reference her again except for maybe future sidequest series where she can be a convenient quick cameo to throw in.There's still hope.
The patch is releasing in mid-November. That's honestly kinda long compared to the usual cycle.
Wuk Lamat is still gonna be in 7.1, but we didn't see her it the key art. And the fact that the patch took this long makes me wonder if they're trying to limit damages.
Depends on the rewards.Also the fact that the new 24-man difficulty is basically savage means it's DoA like variant/criterion.
Good news is that they're beast tribe bait, so you get to see plenty more of them in that way. (They also show up infrequently in post-EW MSQ, and at least one post-MSQ dungeon dedicated to them. Not sure how prominent they are in DT though.)I actually really like the moonrabbits. I feel so bad for them, millennia of hardwork and none of it is what we want. Poor Livingway is trying so hard. Hope that we'll get to see more of them again after leaving the moon for the first time.
The damage and heal checks are stricter and you're also under a time limit. (24 mins, 23:30, and 23:50 each).Criterion Savage, which was functionally the same and just "do it again without any deaths".
after this she gets mentioned in an 8.0 role quest and nothing elsebarely reference her again except for maybe future sidequest series where she can be a convenient quick cameo to throw in.
I honestly enjoyed the Lopporit beast tribe story since a lot of it was about dealing with you basically putting them all out of a job. And let's face it, the quest for getting all the tribes to bloodsworn was funny.Good news is that they're beast tribe bait, so you get to see plenty more of them in that way. (They also show up infrequently in post-EW MSQ, and at least one post-MSQ dungeon dedicated to them. Not sure how prominent they are in DT though.)
That’s a good point. I was also doing other things when I wanted to take a rest from the msq so I got more of a chance to really soak in the plot and take my time analyzing the dialogue.To be fair, experiencing EW now when you can just do the content at your own pace vs needing to no-life it at launch because you don't know if you'll be able to get back in if you take a break... those are probably wildly different experiences. A lot of the thread played EW at launch and had to experience it completely unfiltered, so there's different impressions about it.
Played it months after it came out, I stand by all my comments on it; the only good part is Garlemald.To be fair, experiencing EW now when you can just do the content at your own pace vs needing to no-life it at launch because you don't know if you'll be able to get back in if you take a break... those are probably wildly different experiences. A lot of the thread played EW at launch and had to experience it completely unfiltered, so there's different impressions about it.