The Elder Scrolls

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*sweats in temptation to comconsole the carryweight restrictions in every bethesda title*
You can have shipping crates at taverns, carriage stops, and player homes that will ship everything back to the museum. The mod also gives you +100,000 carry weight while in the museum, safe house, and Explorer's Guild house.
 
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I saw an article saying that Bethesda won't go back to 'boring stat spreadsheets' in response to people asking if they will be inspired by Baldur's Gate 3 so we can already consider it confirmed that stats are out and more simplification is on the way.

My guess is that you will have three perk trees. Magic, Stealth, and Combat. Skills you used to have by default like the detection indicator for stealth or regenerating mana will be perk-gated to pad the tree so they don't have to think of actually interesting perks.

Racial bonuses will be gone entirely because muh wacism. You won't be able to play as beast races anymore because your protagonist will be voiced. You won't have body type A/B but instead an androgynous blob that you add or remove female or male characteristics too.

Hammerfell will be the primary setting so they can put niggers everywhere, but for some reason you will also find nigger imperials and nords wandering around, new lore indicates that Redguards actually settled the other nations and were the first true men.
*sweats in temptation to comconsole the carryweight restrictions in every bethesda title*
Player.modav carryweight 1000

There, be amazed as I cut your playtime in half.
 
I saw an article saying that Bethesda won't go back to 'boring stat spreadsheets' in response to people asking if they will be inspired by Baldur's Gate 3 so we can already consider it confirmed that stats are out and more simplification is on the way.

My guess is that you will have three perk trees. Magic, Stealth, and Combat. Skills you used to have by default like the detection indicator for stealth or regenerating mana will be perk-gated to pad the tree so they don't have to think of actually interesting perks.

Racial bonuses will be gone entirely because muh wacism. You won't be able to play as beast races anymore because your protagonist will be voiced. You won't have body type A/B but instead an androgynous blob that you add or remove female or male characteristics too.

Hammerfell will be the primary setting so they can put niggers everywhere, but for some reason you will also find nigger imperials and nords wandering around, new lore indicates that Redguards actually settled the other nations and were the first true men.

Player.modav carryweight 1000

There, be amazed as I cut your playtime in half.
Well, they did go back to a non voiced protagonist for Starfield. I don't think they'll lock the detection icon or regenerating mana behind perks, that will piss casuals off as well as cutting Beast races. Racial bonuses could still be in, afaik there have been no negative racial bonuses. As for Hammerfell, it most likely will be there given the trailer, Redguards are more based on North Africans with some Japanese elements, there have been dark skinned Nords and Imperials in the series before like Vignarr Grey Mane for example.
 
Well, they did go back to a non voiced protagonist for Starfield.
Because God himself appeared to Emil and told him to cut it out. They had most of if not all the player dialogue recorded before doing an about face. While I'm certain he'd love to give it another shot, I think that this would be maybe the one area Todd would wrangle him on. Emil still lives in a fantasy land where people liked FO4's voiced protag(s). Todd seems to taken the L and moved past it.

If there's a voiced protagonist, TES6 is a Redguard remake. Todd's fucking revenge.
 
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the first two ES games are borderline unplayable (perhaps thats just because im 26 therefore way too used to modern game controls), Daggerfall Unity makes Daggerfall more useable to me but theres still issues
Only a little older than you and find both very playable. Arena just isn't fun. Daggerfall is best played with the Unity port just because there's less awful audio glitches. DOSbox turns the game into Five Nights At Freddy's with actual gameplay thanks to the random ear rape audio glitches.
 
I want elder scrolls 6 not even for the story.

I already know the story is gonna be shit especially if it takes place on niggerfell.

But ironically hammerfell is the province that would give us the most use of the new engine.

Enough water to justify boats, enough desert and savannah to justify horses and carriages (which I guess will probably be the elder scrolls equivalent of starfields land rovers)

Not to mention, there's always a chance that they do something with the new randomly generated landmasses like planets in starfield

3 guesses on how that works:
1: randomly generated islands you can sail to and loot (most likely)
2: arena and daggerfall style city generation where the cities are big but filled with cookie cutter buildings. (Less likely)
3: that 4chan leak was real and you'll be hoping through the plains of oblivion that are random every time you enter (highly unlikely)

By far I'm most excited about settlement building. Fallout 4 had settlements, starfield had outposts. I don't know what elder scrolls 6 will have, but whatever it is, it can be modded to be towns just like starfield.

Fuck Bethesda's story, we'll make our own story. And given gold roads in ESO confirmed elder scrolls is a multiverse, it wouldn't even be non canon.

Everything is canon. Even the sex mods.
Especially the sex mods

Speaking of multi verse, I'm sure they're gonna do what they did in starfield and have every new game plus have something different so... There's that too.
 
Thanks to CHIM, this is correct.
vivec.jpg
I will never forget the Muatra or Molag Bal lore. Damn 36 lessons, was that shit really necessary for transcendence? Dwemer race-suicide / creation of a nihilist god makes sense in comparison.
 
I too have low expectations for TES6, but at least I'm not so disillusioned with modern gaming that I think BG3 is anything other than "wide as an ocean, deep as a puddle". All I see anymore is people praising mediocrity from one side while condemning it on the other.

>this piece of shit tastes better cause it's got peanut butter!
>No THIS turd is better cause it's got caramel!

That's modern gaming.
 
I too have low expectations for TES6, but at least I'm not so disillusioned with modern gaming that I think BG3 is anything other than "wide as an ocean, deep as a puddle". All I see anymore is people praising mediocrity from one side while condemning it on the other.

>this piece of shit tastes better cause it's got peanut butter!
>No THIS turd is better cause it's got caramel!

That's modern gaming.
most of the games i think are genuinely good these days are so obscure barely anyone's really heard of them
the sonny legacy collection, a flash game ported to steam that was made over ten years ago, is better than most games today
that is fucking horrifying
 
2: arena and daggerfall style city generation where the cities are big but filled with cookie cutter buildings. (Less likely)
I am super scared that they're going to combine Arena/Daggerfall with Starfield here, and have you fast-travel to every single location due to the deserts or ocean or something. Playing Survival Mode Skyrim on the Switch, the walking around (while probably not intended for Skyrim's gameplay) adds to the experience somewhat.

On the topic of Creation-Club/Anniversary-Edition Skyrim, do you guys feel guilty about using the Elemental Flare/Bolt/Burst/Blast spells? The wiki makes them out to be unpolished and broken scourges of sin, which obliterate the game's balancing by being significantly more damaging than AND more efficient than other Destructions.
 
The wiki makes them out to be unpolished and broken scourges of sin, which obliterate the game's balancing by being significantly more damaging than AND more efficient than other Destructions.
Easy fix for that - just install Ordinator and Apocalypse. That way every spell becomes OP to the point where you stop worrying about the Elemental spells being overpowered.
Thanks to CHIM, this is correct.
C0DA*
 
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