The Elder Scrolls

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
And yet they are still going to fuck it up.



My guess is they're going to neuter the racial bonuses.
those work adverse dickheads will be axing a whole lot more unless they contract a lot of work to a still relatively giving a shit studio. I wouldnt be surprise if armour becomes a single slot or just top and legs.
 
I'll disagree with enchanting and alchemy. They'll be so broken that people can instantly become OP, cause God forbid people have to struggle and "git gud".
Well there hasn't been struggle in a TES game since the early levels of Morrowind and the games have never needed anything resembling skill. So things will at least be the same on this front.
 
I'm gonna be honest here I do not want to see elder scrolls turned into a faggy franchise, and bethesda being distracted with starfield until they shape up again seems like a better prospect.
Let’s be real here, they’re never going to shape up and will persist in sticking their heads in the sand until they completely crash and burn. The ideal future would be them just giving their IPs to a different developer who actually gives a shit.
 
I'm looking through the Elder Scrolls wiki on Daggerfall, and the amount of shit they absolutely fucked up with the character stats and skills is baffling.
  • Attributes don't matter to Skills, AT ALL. (Even Unity fucks this up, assigning Personality to the Foreign Language skills instead of Intelligence.)
  • Agility is completely fucked, because it copy-pasted the system from Arena, while changing the values from a 20-point scale to a 100-point scale; in other words, a point of Agility increases your chance of not being skullfucked by zero-point-two percent. Luck is equally fucked. Do you know how fucked you have to be to make Luck and Agility the same fucking stat?
  • They fucked Personality in the polar opposite direction to how they fucked Agility, such that you are basically guaranteed good reactions from people if your Personality is 20 or higher... on a 100-point scale. (Unity fixed this SORT OF, making Personality four times as weak, but I think they didn't go far enough.)
  • According to the wiki, they just straight-up forgot to actually implement the racial and sexual modifiers on attributes. Now sure, this doesn't matter at all because Attributes hardly matter at all; however, they kept the fucked-up racial bonuses to things OTHER than Attributes. I have no idea if Unity fixed this or not, since it's been too long since I last played.
    • You should never play as a Dark Elf, or a Wood Elf. Black Man (Redguard) has the same bonus as Wood Elf, except that it also applies to melee. Therefore, the bonus is the same as what Dark Elves get, but much stronger. Thus, you should only play Black Man, if you only care about Combat.
    • You should never play as a Nord. Britbong (Breton) has the same bonus as Nord, except that it also applies to fire, lightning, and every other sort of magic. You were a fucking idiot if you played Nord in Arena (provided that they also forgot to apply Attribute modifiers in THAT game), and you're a fucking idiot if you play Nord in Daggerfall. You're also an idiot if you play Breton, since magic damage is insignificant for the first twenty-to-forty hours of playing.
    • You should only play Khajiit (the weird furless furry) if you intend to do a flip off the tallest towers, due to their +30 on Climbing checks.
  • The Dodging Skill was applied BACKWARDS. When you level Dodging, you actually make EVERYONE BUT YOURSELF more evasive. Unity fixed this, so I guess that's okay, but how did the game devs miss that?
  • Burglars can only wear Plate armor. This makes absolutely no sense, unless it's that they're posing as guards. Even the wiki doesn't know what the fuck the devs were doing; they assume that Burglars were meant to be able to only equip Leather and Chain, but that also makes little sense, since they were locked to Leather in Arena.
So yeah, stupid game. Arguably worse than Pokemon Red, in how it was put together.
So, you are saying this is the best system Bethesta created in their entire existence as a company??
 
I'm checking into Arena and Daggerfall again on Steam. I find it a little weird that Daggerfall blends pixels, while Arena does not. The version of Arena on Steam also seems to be a bit more complete than the one that was on the Bethesda launcher; Ria Silmane's voice plays, for instance, and the music seems a bit more complex. Maybe it's that I'm playing it in fullscreen? I don't know. I though that the pixels were blended on the Bethesda launcher version of Arena, along with the Bethesday launcher version of Daggerfall, but maybe I'm a bit crazy.

I don't know where else to talk about this, but it's one of those odd details that sticks out in my mind.

EDIT: Oh, the Steam version of Arena is the "Deluxe CD" version, while the one on the Bethesda launcher was the "Floppy Disk" version... or something.
 
Last edited:
  • Informative
Reactions: Moths
Bethesda's already saying they'll disappoint fans because their "expectations are too high". Even after they've been outshined by so many different RPG's that RPG so much better than any of their games. The Witcher 3 mogged Fallout 4 badly and then BG3 came along and totally stole the spotlight from Starfield.

TES 6 will have even more simplified armor, less weapon variety and procedurally generated exploration in a biggest, emptiest map ever.
Bethesda is so fucking retarded, all they need to do is make a highly immersive and pretty fantasy landscape that's highly interactive, has some quests that don't suck, and killable NPCs. Expectations are so fucking rock bottom that literally doing Skyrim 2 at this point would be enough.
 
Has a TES6 bingo been made yet? There's so many plausible bad things, some of which must happen.

Single-slot armor
No racial bonuses
Stamina removed
At least one more school of magic removed
Procedural generation
Hammerfell: Black² edition
Distinction between armor classes removed
Player character is the [X]born
Pointless settlement system
Token "Evil" quest / faction that isn't evil at all
Every quest NPC is essential
Smithing removed
All points of interest automatically marked
Copypasted dungeons
Godawful worldbuilding
"City" that is a single hut next to a dirt road
Fluoride stare NPCs
No mutually exclusive choices
Daedric Princes lose even more edge and nuance, all become Saturday morning cartoon villains
Player character doesn't start as a Prisoner
Token Michael Kirkbride-contributed lore nugget that does nothing to alleviate the overall mediocrity of the narrative (resultant from an Emil-lead assassination attempt via induced OD, but instead Kirkbride tanks the LSD and writes about how ancient Aldmer warriors had 20 detachable dicks that they used as throwing knives)
Books & notes removed
Mentions of genocide removed
NPCs cannot be stripped even partially nude; on asset investigation, Khajiit models have normal feet
Creation Kit never, except for a DRM-laden version that cryptographically prevents you from creating mods except to publish on Bethesda's mod storefront (rebranded again) (DRM gets cracked instantly) (everyone who signed up for the legit CK gets doxxed in a data breach) (Trainwiz manages to mod in trains)

Edit: oh Fargoth I'm CHIIIIIIMing
 
Bethesda is so fucking retarded, all they need to do is make a highly immersive and pretty fantasy landscape that's highly interactive, has some quests that don't suck, and killable NPCs. Expectations are so fucking rock bottom that literally doing Skyrim 2 at this point would be enough.
The bar is so low that it's on the floor, so that means Bethesda will trip over it and crash hard. And then they'll blame the fans for not eating up whatever slop they serve up.
Has a TES6 bingo been made yet? There's so many plausible bad things, some of which must happen.

Single-slot armor
No racial bonuses
Stamina removed
At least one more school of magic removed
Procedural generation
Hammerfell: Black² edition
Distinction between armor classes removed
Player character is the [X]born
Pointless settlement system
Token "Evil" quest / faction that isn't evil at all
Every quest NPC is essential
Smithing removed
All points of interest automatically marked
Copypasted dungeons
Godawful worldbuilding
"City" that is a single hut next to a dirt road
Fluoride stare NPCs
No mutually exclusive choices
Daedric Princes lose even more edge and nuance, all become Saturday morning cartoon villains
Player character doesn't start as a Prisoner
Token Michael Kirkbride-contributed lore nugget that does nothing to alleviate the overall mediocrity of the narrative (resultant from an Emil-lead assassination attempt via induced OD, but instead Kirkbride tanks the LSD and writes about how ancient Aldmer warriors had 20 detachable dicks that they used as throwing knives)
Books & notes removed
Mentions of genocide removed
NPCs cannot be stripped even partially nude; on asset investigation, Khajiit models have normal feet
Creation Kit never, except for a DRM-laden version that cryptographically prevents you from creating mods except to publish on Bethesda's mod storefront (rebranded again) (DRM gets cracked instantly) (everyone who signed up for the legit CK gets doxxed in a data breach) (Trainwiz manages to mod in trains)

Edit: oh Fargoth I'm CHIIIIIIMing
Don't forget a main quest with even more plotholes than Starfield's. And it railroads you so hard that you think you're playing Train Simulator.
 
My bets:
Start as a prisoner (free spot)

Main plot will require you to pick one of two factions

Your choice of faction will not matter at all

The fighters, mage, thief, and brotherhood will be the only other faction. Their quest lines will end with you as the leader

Procedural generated dungeons

Something about racism being the bad

All the daedric quests will be short generic and boring except for Sheogorath's which will be overly long and full of lol random humor

All the daedric items will suck and be useless

One, two handed, and block weapon skills will be merged

Dialog options will be simplified fallout 4 style

Racial bonuses will be removed
 
Has a TES6 bingo been made yet? There's so many plausible bad things, some of which must happen.

Single-slot armor
No racial bonuses
Stamina removed
At least one more school of magic removed
Procedural generation
Hammerfell: Black² edition
Distinction between armor classes removed
Player character is the [X]born
Pointless settlement system
Token "Evil" quest / faction that isn't evil at all
Every quest NPC is essential
Smithing removed
All points of interest automatically marked
Copypasted dungeons
Godawful worldbuilding
"City" that is a single hut next to a dirt road
Fluoride stare NPCs
No mutually exclusive choices
Daedric Princes lose even more edge and nuance, all become Saturday morning cartoon villains
Player character doesn't start as a Prisoner
Token Michael Kirkbride-contributed lore nugget that does nothing to alleviate the overall mediocrity of the narrative (resultant from an Emil-lead assassination attempt via induced OD, but instead Kirkbride tanks the LSD and writes about how ancient Aldmer warriors had 20 detachable dicks that they used as throwing knives)
Books & notes removed
Mentions of genocide removed
NPCs cannot be stripped even partially nude; on asset investigation, Khajiit models have normal feet
Creation Kit never, except for a DRM-laden version that cryptographically prevents you from creating mods except to publish on Bethesda's mod storefront (rebranded again) (DRM gets cracked instantly) (everyone who signed up for the legit CK gets doxxed in a data breach) (Trainwiz manages to mod in trains)

Edit: oh Fargoth I'm CHIIIIIIMing
I am one of the few people that somewhat enjoyed Starfield so im not going to doom that hard, maybe 2-3 of these which will be lame though
I'm checking into Arena and Daggerfall again on Steam. I find it a little weird that Daggerfall blends pixels, while Arena does not. The version of Arena on Steam also seems to be a bit more complete than the one that was on the Bethesda launcher; Ria Silmane's voice plays, for instance, and the music seems a bit more complex. Maybe it's that I'm playing it in fullscreen? I don't know. I though that the pixels were blended on the Bethesda launcher version of Arena, along with the Bethesday launcher version of Daggerfall, but maybe I'm a bit crazy.

I don't know where else to talk about this, but it's one of those odd details that sticks out in my mind.

EDIT: Oh, the Steam version of Arena is the "Deluxe CD" version, while the one on the Bethesda launcher was the "Floppy Disk" version... or something.
the first two ES games are borderline unplayable (perhaps thats just because im 26 therefore way too used to modern game controls), Daggerfall Unity makes Daggerfall more useable to me but theres still issues
 
For these lists, don't forget the obvious one. The big civil war from Skyrim either won't be mentioned, or somehow no one will know who won and it will be left in the air.
That's a good one. Let's also not forget that the Emperor gets assassinated too.

I'm sure none of this will matter or be mentioned.
 
wont.png


Of course you won't. Because you can't
 
View attachment 6539992

Of course you won't. Because you can't
Yeah because they can't make a real RPG anymore. Anyways...
For these lists, don't forget the obvious one. The big civil war from Skyrim either won't be mentioned, or somehow no one will know who won and it will be left in the air.
That's a good one. Let's also not forget that the Emperor gets assassinated too.

I'm sure none of this will matter or be mentioned.
It's fucked how plausible this all is too. For all its flaws, Fallout 4 at least had some continuity with 3.
 
Has a TES6 bingo been made yet? There's so many plausible bad things, some of which must happen.

Single-slot armor
No racial bonuses
Stamina removed
At least one more school of magic removed
Procedural generation
Hammerfell: Black² edition
Distinction between armor classes removed
Player character is the [X]born
Pointless settlement system
Token "Evil" quest / faction that isn't evil at all
Every quest NPC is essential
Smithing removed
All points of interest automatically marked
Copypasted dungeons
Godawful worldbuilding
"City" that is a single hut next to a dirt road
Fluoride stare NPCs
No mutually exclusive choices
Daedric Princes lose even more edge and nuance, all become Saturday morning cartoon villains
Player character doesn't start as a Prisoner
Token Michael Kirkbride-contributed lore nugget that does nothing to alleviate the overall mediocrity of the narrative (resultant from an Emil-lead assassination attempt via induced OD, but instead Kirkbride tanks the LSD and writes about how ancient Aldmer warriors had 20 detachable dicks that they used as throwing knives)
Books & notes removed
Mentions of genocide removed
NPCs cannot be stripped even partially nude; on asset investigation, Khajiit models have normal feet
Creation Kit never, except for a DRM-laden version that cryptographically prevents you from creating mods except to publish on Bethesda's mod storefront (rebranded again) (DRM gets cracked instantly) (everyone who signed up for the legit CK gets doxxed in a data breach) (Trainwiz manages to mod in trains)

Edit: oh Fargoth I'm CHIIIIIIMing
temp.png
 
Bethesda won't revert to fiddly character sheets for TES VI according to Nesmith

He may have left the studio in 2021 but he knows enough about their culture to be right.
I mean, they're right to not copy BG3. BG3 is just Divinity 2, but set in the Forgotten Realms. Really it's a testament to how BAD D&D has gotten, that BG3 makes it look better.
Back in the 90s, Bethesda’s The Elder Scrolls was a deep, numbers-heavy RPG that borrowed heavily from the genre’s basis in Dungeons and Dragons. Today, The Elder Scrolls still has complex elements, but the series has moved away from random dice rolls, attributes and other systems to focus on providing a more casual experience.

On the other hand, the RPG genre recently saw a new shift in the form of Baldur’s Gate 3, an RPG that looked back on the complexities of past titles to provide the best transition of Dungeons and Dragons from tabletop to monitor. In an interview with VideoGamer, Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.
Yeah, you guys are fucked, huh. And that's just Baldur's Gate 3: Divinity 2, reskinned into D&D 5e, only scaling to Lv 12.

Arguably, BG3 is a TERRIBLE reference point you could go off of for saying that gamers want complexity again. BG1 is Advanced Dungeons & Dragons, 2nd edition, up to Level 9. BG2 is the same format, from Level 7 to over 30. Most of the reworks and expansions they released in the time between BG2 and BG3 catastrophically failed; you could either attribute that to cruddy writing, a loss in capacity of the game designers, or a loss of interest in players. The jump from BG2 to BG3 is only half as steep as the dropoff from Oblivion to Skyrim, but it's still a collapse in complexity.

The Elder Scrolls had to change​

With almost 40 years of development experience, Nesmith started making games around the time of Dungeons and Dragons’ debut. Back then, it was common to attempt to adapt the complex nature of D&D into even the most basic games, but as gaming became more accepted in the mid-2000s, developers opted to tone down mechanical complexity to create a more casual entry point for millions of gamers. Famously, Skyrim abandoned a lot of systems from past Elder Scrolls titles, making an RPG that focused more on systems reactivity than stat-based appeal.

“[Gamers] didn’t want to have outrageously complex character sheets [in 2011]
SKYRIM LEAD DESIGNER BRUCE NESMITH
As Nesmith explains, that decision came very early on with even the earliest version of Skyrim axing the attributes system last seen in Oblivion. Removing attributes in Skyrim was a “day one” decision, opting to slim things down to focus on the reactivity of the world. As the veteran Bethesda developer explains, “every game is made within the culture at the moment you’re working on it” and the culture at that point was no longer looking to replicate D&D.
Holy fuck, they knew from right after Shivering Isles (or possibly Fallout 3) that they were DONE with Attributes. I imagine this extends to the classes and most of the other complexity as well. How bad were Oblivion's systems, that the creators of the game hated them more than anyone else? We all have our own personal favorites, but Oblivion (and/or Fallout 3) killed a studio's initial passion for their craft.

Personally, I blame the level-scaling, transforming what was intended as an easy game into a stressful experience for everyone involved, where there were so many numbers to work with that they shut down. When they made HP a level-up perk, that was so you could adjust your HP to keep up with the level-scaling in Skyrim; in Oblivion (and Morrowind) you have to start with high Endurance, OR grind the skills that give you more Endurance, which just leads you into even more trouble in Oblivion due to the level-scaling.
The character creator screens of Arena, Daggerfall and Morrowind fell out of fashion, but Bethesda used this opportunity to create its own form of RPG.

“In the days of Daggerfall, everybody was trying to replicate the tabletop experience, which means that you were rules heavy,” he said. “Your character description was large and, I would argue unwieldy, and as time moved forward, that was less and less of interest to the audience. They didn’t want to have outrageously complex character sheets, and I was actually one who aggressively pushed for streamlining.”
Oh. I wonder what Raz0rfist thinks of this guy.

It must be alienating, though, getting that far ahead of everyone else and then realizing you're alone in what you're doing.
Now, gamers want that complexity back. In the era of video essays and “best build” guides, there is a trend for some of that more extensive character creation and stat-based gameplay to return. For Nesmith, Skyrim was a chance for Bethesda to make a title where the game got “out of its own way”, but a game like Baldur’s Gate 3 is the complete opposite.

“When you look at something like Baldur’s Gate 3, I think that’s a very different animal. They had a very specific charge. They were taking Dungeons & Dragons 5th edition and putting it onto a computer game. So it was intentionally looking backwards, intentionally seeing the old tabletop presentation with the die rolls and all of that. It was, you know, reflecting back to the good old days from the point of view of the people who used to play those kinds of old playing games back then or did now to give them that joy buzzer. So I think Baldur’s Gate 3 is actually an exception to that.”
I mean yeah, BG3 is a wank, but still. Imagine if we got a D&D 3.5e videogame. That would have been nice.

Baldur’s Gate 3 won’t change Bethesda​

While Nesmith departed Bethesda back in 2021, moving onto smaller games and novels like Mischief Maker and Glory Seeker, he doesn’t see the studio moving back to the complexities found in games like Baldur’s Gate. Just like the studio will likely not be moving to Unreal Engine, the current state of depth seems perfectly suited to the company’s aims.
Well Jesus, I sure HOPE Elder Scrolls 6 can reach the HEIGHTS of Skyrim. You've got people saying that Starfield didn't.
“I don’t think [Baldur’s Gate 3’s success] necessarily presages a complete change over back to more numbers and more fiddly character sheets and things like that,” Nesmith told us. “Whether or not the rest of the industry will follow suit, I don’t know. I’m not smart enough to say that, But I think that through Skyrim, Bethesda has wanted to have the game get out of its own way.

“You see that everywhere in Skyrim. Todd [Howard] is a big proponent of the interface vanishing if you’re not doing something that needs it to be visible. So all you see is the world. That’s it. You just see the world.”

“You feel vindicated [in its popularity], you do. The thing that you loved, that you saw value in, that a lot of the rest of the world did not.”
BRUCE NESMITH
For Bethesda, this mantra caused many things that millions of gamers love, but some gamers hate. The Magic System was simplified, but was made more reactive with things like igniting oil spills; attributes were gutted in favour of a simplified skill tree; combat relied less on stats and more on player action. While Baldur’s Gate 3 also has some of these more reactive elements, as Nesmith explains, it aims for a completely different experience.
You made a physics simulator like Garry's Mod, and you sacrificed certain aspects of Warrior and Mage to it. I hope Bethesda apologizes to Warrior and Mage in the next game. Thief is sorta fine in Skyrim, since most of its skills were made more effective (though Speech is a bit embarrassing).

Some of the things they did to Magic were interesting. Fire is bundled with Lingering Damage Health. Frost is bundled with Slow (basically Burden from Morrowind/Oblivion) and Damage Stamina. Shock hits instantly and is bundled with Damage Magicka; or, if you're using it on an Enchanted weapon, it's bundled with Lingering Damage Health and Lingering Damage Magicka. The flexibility is not at all what people were expecting, though. Bethesda could have included a Spell Maker, but they thought the results would clash with physics or realism or something else.

"Combat relying more on player action" is mainly by the standards of Oblivion. They wouldn't let you do Power Attacks until you had a certain threshold in the required skill. They wouldn't let you attack while jumping until you had the required thresholds in Acrobatics. But let's be fair to Oblivion; most of the higher-level Perks in Two-Handed and One-Handed from Skyrim are ripped from the previous game. Basically you gave us slow-mo killing animations for enemies, extra effects for specific weapon types (which are without their own skills to avoid "redundancy") that are locked behind perks, and... Block-Bashing.
However, gaming is now in a space where there’s a massive audience for both types of RPG. While many will compare the upcoming Elder Scrolls 6 and Baldur’s Gate 3, Nesmith is correct: they are two completely different beasts.
Can Bethesda really afford to split the baby here? Why are you stopping the trend-chasing now, when you allegedly ended up with Skyrim BECAUSE of trend-chasing?

RPG players are finally vindicated​

Making RPGs through the Satanic Panic, Nesmith recalls a time where players had to be “careful who you told” that you played the now incredibly popular board games. As religious groups blamed murders and crimes on fabricated cults allegedly inspired by the tabletop game, playing D&D was a secret you had to protect.

“I was friends with [some] who thought that the game was a bad influence on children, who had religious objections to it, and so I did not tell them what I did,” Nesmith explained. “Other people that didn’t have those prejudices, I did tell them, but you know I had to be careful. These days, interestingly, it works the other way around.”
Yeah, Nesmith is right; now D&D is lame and gay.
Nowadays, Dungeons and Dragons is incredibly popular with content creators roleplaying entire campaigns becoming its own industry, a big-budget feature-length movie releasing in cinemas and video game adaptations like Baldur’s Gate 3 becoming one of the best-selling games of all-time.

“You feel vindicated [in its popularity], you do,” Nesmith told us. “The thing that you loved, that you saw value in, that a lot of the rest of the world did not, now the rest of the world is seeing the value in it. I haven’t been there since the literal beginning, I wasn’t playing with Gary Gygax when he was first coming up with this stuff, but I’ve been there since pretty early on. I’ve watched the whole transformation of gaming of all sorts, from being a backwater entertainment for geeks and nerds to being something that is considered to be commonplace and accepted.”
Playing up the demographic that Nesmith is shunning is a weird strategy.
While The Elder Scrolls 6 may not return to dense character sheets and dice-roll combat, it’s a game that doesn’t exist without the decades of Dungeons & Dragons before it. However, as with any genre, Bethesda has moved to create its own sub-genre, millions of players adore it, and everyone is waiting to see what comes next.
What would you even call Skyrim's genre? Is it even its own genre? Or is it higher-end Ubislop?

This just feels phenomenally disrespectful to the first four games. This idiot author is saying that they weren't in their own genre, but that Skyrim is.



Who is the author? A rare Xbox fanatic in a year after 2021:
Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.
The guy's career is younger than Skyrim. In fact, his career is younger than Halo 5. He is currently unemployed.
 
Last edited:
“You see that everywhere in Skyrim. Todd [Howard] is a big proponent of the interface vanishing if you’re not doing something that needs it to be visible. So all you see is the world. That’s it. You just see the world.”
Yeah, like all those giant bold quest markers, waypoints, and compass HUD were vanishing when not relevant (by default, anyway)? Also: no one will give a shit about the UI's dynamic immersion factor if the world they're looking at fucking sucks. They're more interested in the minutiae of a theoretical "perfect" game experience than giving anyone a reason to actually have those experiences in the first place.

The most hope I have for TESVI is that it isn't an utterly catastrophic insult to the established franchise... but I doubt it. It's almost awe-inspiring how pathetically obstinate Bethesda acts about the sanctity of their design choices.
 
Back