Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

It seems I'll have bouts of free time at work soon and I bought a Miyoo Mini Plus on 11.11. I'll have to get some romhacks on it. Pokemon perfect for bouts
 
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Do you think Gen 1 and 2 have a creepy atmosphere? Not the whole Game but certain elements like the seafoam island and ruins of alph.
 
Do you think Gen 1 and 2 have a creepy atmosphere? Not the whole Game but certain elements like the seafoam island and ruins of alph.
I'd say all Gen 1-5 games have segments with good creepy atmosphere (imo Sinnoh is the standout for me given its emphasis on mythos). Another casualty of the Gen 6+ retardation of Pokemon.
 
Do you think Gen 1 and 2 have a creepy atmosphere? Not the whole Game but certain elements like the seafoam island and ruins of alph.
No. I think it needed more effort like the bw2 haunted house or something, something more than just empty places or graveyards

Also the Pokemon Niji Scenario Draft dropped
 
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Which places and why?
The ones that always worked best on me as a kid were the places where you had an idea something wrong happened, but enough was left up to the imagination to make the worst of it (Emerald Sky Pillar is a lot more imposing than ORAS's, imo). Altering Cave is probably the most extreme example of this, but that's because GF couldn't be bothered to ever do anything with it. Speaking of, being out of the way helps with a location's mystique; you have to go through Lavender Town, but you don't have to go through the Old Chateau. Old Chateau was probably the best of them because it has the benefit of having multiple stuff happening; Rotom, the Gengar, the ghosts you can never interact with, Gardenia hyping it up, etc. Ruins of Alph also did this pretty well by playing with the ancillary mechanics at your disposal by messing with the radio and having your Pokemon start acting weird; generally the less ability someone has to resolve everything in an area with a Pokeball, the better it is. Generally I'd say there are a lot of areas in these games that are good at feeling creepy the first time you'd visit them, but the ones that can keep it up after that first or second visit are a lot more rare.
 
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Glazed they are messing with legendaries and time travel. Curiously the fights and gyms are way harder when they don't limit themselves to johto/kanto shitmons.

I almost got BTFO by Whitney's boyfriend in his gym and there wasn't a milktank in sight


Also Basculegion is saving my ass a lot, good choice for myself to use it
 
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Which places and why?
A few places, but the standout is N's room. Just look at it, and listen to its music.
By the way, the text basically says that all the objects have been played with recently.

The music also even got a creepier version in the sequel games.
 
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Almost got my 8 Johto badges, but I found this mechanic that I believe it is amazing. You can find empty CDS in porygons, but if you go to this npc, he can overwrite any TM in it, being able to choose which tm you want to "buy"

Such interesting mechanic



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Also here the evolution of that Onix.
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Also I may be a "Gen 1er" when it comes to the TCG, or at least I think the game started to get broken after Gen 3. By the Gen 4 TCG, that older consistent approach they used with card design was abandoned. Like ridiculously high HP being thrown around, and 'mons who are Poison type in the vidya became Psychic types in the TCG (instead of Grass). Also attacks started becoming cheap and overpowered.
 
The ones that always worked best on me as a kid were the places where you had an idea something wrong happened, but enough was left up to the imagination to make the worst of it (Emerald Sky Pillar is a lot more imposing than ORAS's, imo). Altering Cave is probably the most extreme example of this, but that's because GF couldn't be bothered to ever do anything with it. Speaking of, being out of the way helps with a location's mystique; you have to go through Lavender Town, but you don't have to go through the Old Chateau. Old Chateau was probably the best of them because it has the benefit of having multiple stuff happening; Rotom, the Gengar, the ghosts you can never interact with, Gardenia hyping it up, etc. Ruins of Alph also did this pretty well by playing with the ancillary mechanics at your disposal by messing with the radio and having your Pokemon start acting weird; generally the less ability someone has to resolve everything in an area with a Pokeball, the better it is. Generally I'd say there are a lot of areas in these games that are good at feeling creepy the first time you'd visit them, but the ones that can keep it up after that first or second visit are a lot more rare.
I don't think the chateau was that creepy. Turnback cave killed me, also the temple with regigigas. Gen 6 has the slenderman reference and the Ghost girl but it feels forced and i can't take the hex maniac serious thanks to lewd artists. But the forest you could get lost forever is creepy af especially with the trevenants.
The viridian forest is scary i like how it has the team rocket hideout theme in it.

Did you play the fire red rocket Hack?


S Tier game.

A few places, but the standout is N's room. Just look at it, and listen to its music.
By the way, the text basically says that all the objects have been played with recently.

The music also even got a creepier version in the sequel games.
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Ns room top tier i love how he is playing with trains like a true autistic.

but the caravan in the zoroark woods on west of the city where elesa is is even creepier. It has a woman and she doesn't talk and in bw2 there is a hiker who disguises as a zoroark.
 
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