- Joined
- Aug 5, 2021
It seems I'll have bouts of free time at work soon and I bought a Miyoo Mini Plus on 11.11. I'll have to get some romhacks on it. Pokemon perfect for bouts
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Never got the appeal of these devices. Why not use your phone?Miyoo Mini Plus
I don't want to use a touchscreen and I don't really like grip controllers. Plus I can't have a phone near the desk. But they won't really question a gameboy.Never got the appeal of these devices. Why not use your phone?
I'd say all Gen 1-5 games have segments with good creepy atmosphere (imo Sinnoh is the standout for me given its emphasis on mythos). Another casualty of the Gen 6+ retardation of Pokemon.Do you think Gen 1 and 2 have a creepy atmosphere? Not the whole Game but certain elements like the seafoam island and ruins of alph.
Which places and why?I'd say all Gen 1-5 games have segments with good creepy atmosphere (imo Sinnoh is the standout for me given its emphasis on mythos). Another casualty of the Gen 6+ retardation of Pokemon.
No. I think it needed more effort like the bw2 haunted house or something, something more than just empty places or graveyardsDo you think Gen 1 and 2 have a creepy atmosphere? Not the whole Game but certain elements like the seafoam island and ruins of alph.
Pokemon Niji? I kinda forgot what that is....No. I think it needed more effort like the bw2 haunted house or something, something more than just empty places or graveyards
Also the Pokemon Niji Scenario Draft dropped
Star and SatellitePokemon Niji? I kinda forgot what that is....
Ah, sun and Moon then....would be cool to see it translated to see any major changes between that and the final story....not like there might be much but still.Star and Satellite
The ones that always worked best on me as a kid were the places where you had an idea something wrong happened, but enough was left up to the imagination to make the worst of it (Emerald Sky Pillar is a lot more imposing than ORAS's, imo). Altering Cave is probably the most extreme example of this, but that's because GF couldn't be bothered to ever do anything with it. Speaking of, being out of the way helps with a location's mystique; you have to go through Lavender Town, but you don't have to go through the Old Chateau. Old Chateau was probably the best of them because it has the benefit of having multiple stuff happening; Rotom, the Gengar, the ghosts you can never interact with, Gardenia hyping it up, etc. Ruins of Alph also did this pretty well by playing with the ancillary mechanics at your disposal by messing with the radio and having your Pokemon start acting weird; generally the less ability someone has to resolve everything in an area with a Pokeball, the better it is. Generally I'd say there are a lot of areas in these games that are good at feeling creepy the first time you'd visit them, but the ones that can keep it up after that first or second visit are a lot more rare.Which places and why?
A few places, but the standout is N's room. Just look at it, and listen to its music.Which places and why?
Also I may be a "Gen 1er" when it comes to the TCG, or at least I think the game started to get broken after Gen 3. By the Gen 4 TCG, that older consistent approach they used with card design was abandoned. Like ridiculously high HP being thrown around, and 'mons who are Poison type in the vidya became Psychic types in the TCG (instead of Grass). Also attacks started becoming cheap and overpowered.
I don't think the chateau was that creepy. Turnback cave killed me, also the temple with regigigas. Gen 6 has the slenderman reference and the Ghost girl but it feels forced and i can't take the hex maniac serious thanks to lewd artists. But the forest you could get lost forever is creepy af especially with the trevenants.The ones that always worked best on me as a kid were the places where you had an idea something wrong happened, but enough was left up to the imagination to make the worst of it (Emerald Sky Pillar is a lot more imposing than ORAS's, imo). Altering Cave is probably the most extreme example of this, but that's because GF couldn't be bothered to ever do anything with it. Speaking of, being out of the way helps with a location's mystique; you have to go through Lavender Town, but you don't have to go through the Old Chateau. Old Chateau was probably the best of them because it has the benefit of having multiple stuff happening; Rotom, the Gengar, the ghosts you can never interact with, Gardenia hyping it up, etc. Ruins of Alph also did this pretty well by playing with the ancillary mechanics at your disposal by messing with the radio and having your Pokemon start acting weird; generally the less ability someone has to resolve everything in an area with a Pokeball, the better it is. Generally I'd say there are a lot of areas in these games that are good at feeling creepy the first time you'd visit them, but the ones that can keep it up after that first or second visit are a lot more rare.
Ns room top tier i love how he is playing with trains like a true autistic.A few places, but the standout is N's room. Just look at it, and listen to its music.
By the way, the text basically says that all the objects have been played with recently.
The music also even got a creepier version in the sequel games.
View attachment 6669049