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- Nov 15, 2021
Narrator: The community, in fact, was going to fucking ruin them.Thank god I love Aasimars I hope the community dont fucking ruin them.
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Narrator: The community, in fact, was going to fucking ruin them.Thank god I love Aasimars I hope the community dont fucking ruin them.
Speaking of, I recall checking out ironclaw after reading about it on /tg/ and 1d4chan forever ago and I honestly found it to be a very competent system. The combat with the whole "three ways to defend yourself from melee attacks" was what caught my attention even if it was a bit cumbersome at times, guns having very long reload times to the point reloading in combat was not an option was another detail that I liked (compared to the countless 5e homebrews that tried to integrate misfire mechanics to balance guns or the ridiculous damage outputs they had in other systems). Some anon even made a furless hack for it.All I'm saying is that furniggers are an untapped market. Put me in charge for a month and I'll hire 2 Japanese perverts to churn out a bunch of furry shit and I'll have D&D back on the map. Give me a year and I'll have every single one of them signed up for a $59.99/month subscription service that just provides a shitty AI dungeon master. I'll do all of that and STILL keep the Blackrock shill money.
The community doesn't give a shit about aasimar, which is the only reason they won't fucking ruin them. They already have tiefling and tabaxi for it. Aasimar rank a distant last in the priorities of most TTRPG degenerates.Narrator: The community, in fact, was going to fucking ruin them.
Yeah the trannyfaggot community hates aasimars and the good planes because they take 2d6 damage every 6 seconds just thinking about it.The community doesn't give a shit about aasimar, which is the only reason they won't fucking ruin them. They already have tiefling and tabaxi for it. Aasimar rank a distant last in the priorities of most TTRPG degenerates.
I have, unfortunately, wound up associating with some furries online (who are not as terrible as others of their kind, low bar as that is), including getting invited to a game of Ironclaw. I can in fact confirm your remarks on it being a solid system, and while the game never actually went past the intro session (standard TTRPG issues, no actual drama), character creation was surprisingly easy and versatile.Speaking of, I recall checking out ironclaw after reading about it on /tg/ and 1d4chan forever ago and I honestly found it to be a very competent system. The combat with the whole "three ways to defend yourself from melee attacks" was what caught my attention even if it was a bit cumbersome at times, guns having very long reload times to the point reloading in combat was not an option was another detail that I liked (compared to the countless 5e homebrews that tried to integrate misfire mechanics to balance guns or the ridiculous damage outputs they had in other systems). Some anon even made a furless hack for it.
I wonder what happened to the creators of the system because I genuinely believe that had they released a new edition after the explosion in popularity of 5e they would have sold plenty of copies (specially if they did it before WOTC released the rest of the furfag races)
Proto-cyberpunk time period without all the cool tech advancement yet and having that tech become more commonplace, no holodecks yet, no aliens to chill with, instead we get bluesky.It feels like we are slowly entering a reality like Shadowrun but a lot more boring and gay.
Less likely than you think, mostly because they prefer to ruin and make shit the Tieflings due to edge and angst factor. There's just something about the devil/demon blooded that invites that type of autism.Narrator: The community, in fact, was going to fucking ruin them.
And as for making a furry race; Wizards does try to do that. It's just for some autistic reason they feel some level of reticence to keep them around. My guess is the sexual angle, but given that DnDead, er, DnDone, err, DnD 5.5, err, DnD 2024 (yes that's it's name), has a shitload of crappy pride art? I don't fucking know it's stupid.
My guess is they did not think they could make it statistically different enough from Aasimar to make the change worth it. It's also because Aasimar are the celestial counterpoint to the infernal Tiefling. Not that they give much of a shit given how little of a fuck they give and think about the Genasi, their elemental counterparts.Yeah, that's what's so baffling about the devs cutting the Ardlings; yes, they didn't have much in the way of being unique, but they were otherwise perfectly fitting for DnDEI, and they would've at least given the playerbase some more options. Hell, it's not like there haven't been copies of the same race in DnD 5e beforehand; there's three separate crow/raven races in 5e already (Kenku from Multiverse, Ravenfolk from Ebon Tides, and Corvum from Humblewood). Granted, there are a few differences between each, but... well, it shows that WOTC isn't above re-using the same general concepts over and over. I could see a slight rework of the Ardlings making it in, so why they axed the race... yeah, I got no idea.
The playerbase doesn't need "more options." There are so many official races in 5e a DM has to limit the race options lest their party comes out as a line of freakshit. Ebon Tides and Humblewood are third-party content made by other companies well before they were integrated into DnDBeyond, and in the case of Humblewood exist independently of all other race options. Here's a question: what do you like so much about the Ardlings? If they were integrated in the game, what abilities would you want them to have? I think they look cool but see their abilities as generic and uninspired.Yeah, that's what's so baffling about the devs cutting the Ardlings; yes, they didn't have much in the way of being unique, but they were otherwise perfectly fitting for DnDEI, and they would've at least given the playerbase some more options. Hell, it's not like there haven't been copies of the same race in DnD 5e beforehand; there's three separate crow/raven races in 5e already (Kenku from Multiverse, Ravenfolk from Ebon Tides, and Corvum from Humblewood). Granted, there are a few differences between each, but... well, it shows that WOTC isn't above re-using the same general concepts over and over. I could see a slight rework of the Ardlings making it in, so why they axed the race... yeah, I got no idea.
World of Darkness D20. Very weird but kind of fun.Which D20 book are you talking about?
I'll spitball some ideas.Hello TableTopThread
200 pages later I have once again come to ask for fun ideas for a rather tricky situationI landed a player inthat unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).
During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.
Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.
Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
Possession is tough because the possessor can just brick the PC at will: it's a powerful status condition. The PCs are gonna get curious and start probing the cleric with Divination and protective magic, so be ready for them to figure things out. You should start by figuring out the rules the demon works by (mechanically), and then why the demon wants to be in the Cleric, and then what it wants to do next. If it wants to go free and all it has to do is kill its vessel, then that cleric is in for a shit time. The demon probably has a greater plan with the cunning to pull it off. Then, decide how the players can end the possession. Ending the possession might free the demon for a fight the players lose, so they'd need to find a more suitable vessel instead. Either way, this possession is going to derail the story for a bit: it's up to you for how long.Hello TableTopThread
200 pages later I have once again come to ask for fun ideas for a rather tricky situationI landed a player inthat unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).
During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.
Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.
Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
Of course they'd have Monte Cook do the setting where the mages are severely overpowered compared to most of the other supernaturals.
Yeah, that's what's so baffling about the devs cutting the Ardlings; yes, they didn't have much in the way of being unique, but they were otherwise perfectly fitting for DnDEI
Evil lurks in darkness. It has little power against true good and light, or evil is the balancer of good, or evil and good are one and the same—these are the three types of evil that one can have in a game. (For ontological reasons, I did not add "evil is stronger than good" because if it was like that for you, I believe they would not find a demon-possessed shield. So I believe evil is either hiding or has perished to some degree in your world.)Hello TableTopThread
200 pages later I have once again come to ask for fun ideas for a rather tricky situationI landed a player inthat unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).
During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.
Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.
Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
The hitting with that last bit would not have been why he fell, since it wasn't knowingly performing kinslaying or murder, and that comes a bit too close to "GM really wants the paladin to fall" territory for me, even if a Demon doing this is completely normal since it's idiotic to expect them to keep their word.killed by the very arrow that was shot by the paladin, and thus he fell.