Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

All I'm saying is that furniggers are an untapped market. Put me in charge for a month and I'll hire 2 Japanese perverts to churn out a bunch of furry shit and I'll have D&D back on the map. Give me a year and I'll have every single one of them signed up for a $59.99/month subscription service that just provides a shitty AI dungeon master. I'll do all of that and STILL keep the Blackrock shill money.
Speaking of, I recall checking out ironclaw after reading about it on /tg/ and 1d4chan forever ago and I honestly found it to be a very competent system. The combat with the whole "three ways to defend yourself from melee attacks" was what caught my attention even if it was a bit cumbersome at times, guns having very long reload times to the point reloading in combat was not an option was another detail that I liked (compared to the countless 5e homebrews that tried to integrate misfire mechanics to balance guns or the ridiculous damage outputs they had in other systems). Some anon even made a furless hack for it.
I wonder what happened to the creators of the system because I genuinely believe that had they released a new edition after the explosion in popularity of 5e they would have sold plenty of copies (specially if they did it before WOTC released the rest of the furfag races)
 
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Narrator: The community, in fact, was going to fucking ruin them.
The community doesn't give a shit about aasimar, which is the only reason they won't fucking ruin them. They already have tiefling and tabaxi for it. Aasimar rank a distant last in the priorities of most TTRPG degenerates.
 
It's upsetting that I've just basically quit dnd because every table at the games store has to have a tranny or faggot in it. I find it shocking that there isn't a thread about the cretins you see at these tables. This one tranny was out here talking about how the dark brotherhood from skyrim are actually good.
 
The community doesn't give a shit about aasimar, which is the only reason they won't fucking ruin them. They already have tiefling and tabaxi for it. Aasimar rank a distant last in the priorities of most TTRPG degenerates.
Yeah the trannyfaggot community hates aasimars and the good planes because they take 2d6 damage every 6 seconds just thinking about it.
 
Speaking of, I recall checking out ironclaw after reading about it on /tg/ and 1d4chan forever ago and I honestly found it to be a very competent system. The combat with the whole "three ways to defend yourself from melee attacks" was what caught my attention even if it was a bit cumbersome at times, guns having very long reload times to the point reloading in combat was not an option was another detail that I liked (compared to the countless 5e homebrews that tried to integrate misfire mechanics to balance guns or the ridiculous damage outputs they had in other systems). Some anon even made a furless hack for it.
I wonder what happened to the creators of the system because I genuinely believe that had they released a new edition after the explosion in popularity of 5e they would have sold plenty of copies (specially if they did it before WOTC released the rest of the furfag races)
I have, unfortunately, wound up associating with some furries online (who are not as terrible as others of their kind, low bar as that is), including getting invited to a game of Ironclaw. I can in fact confirm your remarks on it being a solid system, and while the game never actually went past the intro session (standard TTRPG issues, no actual drama), character creation was surprisingly easy and versatile.
 
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It feels like we are slowly entering a reality like Shadowrun but a lot more boring and gay.
 
Narrator: The community, in fact, was going to fucking ruin them.
Less likely than you think, mostly because they prefer to ruin and make shit the Tieflings due to edge and angst factor. There's just something about the devil/demon blooded that invites that type of autism.

That's not to say you won't find idiots out to ruin them, but they're rarer as a whole.

And as for making a furry race; Wizards does try to do that. It's just for some autistic reason they feel some level of reticence to keep them around. My guess is the sexual angle, but given that DnDead, er, DnDone, err, DnD 5.5, err, DnD 2024 (yes that's it's name), has a shitload of crappy pride art? I don't fucking know it's stupid.
 
And as for making a furry race; Wizards does try to do that. It's just for some autistic reason they feel some level of reticence to keep them around. My guess is the sexual angle, but given that DnDead, er, DnDone, err, DnD 5.5, err, DnD 2024 (yes that's it's name), has a shitload of crappy pride art? I don't fucking know it's stupid.

Yeah, that's what's so baffling about the devs cutting the Ardlings; yes, they didn't have much in the way of being unique, but they were otherwise perfectly fitting for DnDEI, and they would've at least given the playerbase some more options. Hell, it's not like there haven't been copies of the same race in DnD 5e beforehand; there's three separate crow/raven races in 5e already (Kenku from Multiverse, Ravenfolk from Ebon Tides, and Corvum from Humblewood). Granted, there are a few differences between each, but... well, it shows that WOTC isn't above re-using the same general concepts over and over. I could see a slight rework of the Ardlings making it in, so why they axed the race... yeah, I got no idea.
 
Yeah, that's what's so baffling about the devs cutting the Ardlings; yes, they didn't have much in the way of being unique, but they were otherwise perfectly fitting for DnDEI, and they would've at least given the playerbase some more options. Hell, it's not like there haven't been copies of the same race in DnD 5e beforehand; there's three separate crow/raven races in 5e already (Kenku from Multiverse, Ravenfolk from Ebon Tides, and Corvum from Humblewood). Granted, there are a few differences between each, but... well, it shows that WOTC isn't above re-using the same general concepts over and over. I could see a slight rework of the Ardlings making it in, so why they axed the race... yeah, I got no idea.
My guess is they did not think they could make it statistically different enough from Aasimar to make the change worth it. It's also because Aasimar are the celestial counterpoint to the infernal Tiefling. Not that they give much of a shit given how little of a fuck they give and think about the Genasi, their elemental counterparts.

Not that it matters; 3.5 had quite a few races and then bloodlines specific to them that had that issue. They had racial abilities to fluff them out in recompense.
 
Yeah, that's what's so baffling about the devs cutting the Ardlings; yes, they didn't have much in the way of being unique, but they were otherwise perfectly fitting for DnDEI, and they would've at least given the playerbase some more options. Hell, it's not like there haven't been copies of the same race in DnD 5e beforehand; there's three separate crow/raven races in 5e already (Kenku from Multiverse, Ravenfolk from Ebon Tides, and Corvum from Humblewood). Granted, there are a few differences between each, but... well, it shows that WOTC isn't above re-using the same general concepts over and over. I could see a slight rework of the Ardlings making it in, so why they axed the race... yeah, I got no idea.
The playerbase doesn't need "more options." There are so many official races in 5e a DM has to limit the race options lest their party comes out as a line of freakshit. Ebon Tides and Humblewood are third-party content made by other companies well before they were integrated into DnDBeyond, and in the case of Humblewood exist independently of all other race options. Here's a question: what do you like so much about the Ardlings? If they were integrated in the game, what abilities would you want them to have? I think they look cool but see their abilities as generic and uninspired.
 
Hello TableTopThread

200 pages later I have once again come to ask for fun ideas for a rather tricky situation I landed a player in that unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).

During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.

Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.

Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
 
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Hello TableTopThread

200 pages later I have once again come to ask for fun ideas for a rather tricky situation I landed a player in that unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).

During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.

Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.

Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
I'll spitball some ideas.

Since it's a powerful demonic entity than it's probably a very old demonic entity. It definitely knows other demons, devils, people and various dangerous places. Could be that it has some rival demon/devil that is also possessing someone, could be that said someone is actually a pretty bad guy by now and the party would want to kill them anyway.

Maybe this rival entity is manipulating some person with political power and your demon (who is being very nice about the whole thing) is more than happy to help the party take down this evil noble who definitely eats babies or some shit.

There could always be a lich or some other immortal/petty thing that hates the demonic entity for personal reasons. The kind of person that doesn't really care if a cleric has to explode to kill it. The demon, of course, will simply try to lie to the party and say, "well obviously it wanted to kill us, you're a good guy and I'm misunderstood after all."

The party could also run across someone who managed to get away from your demonic entity, who might have an easier time taking control since it's a previous vessel. It issues a warning to the cleric before it commands this old vessel to fire his crossbow into a crowd of nuns, even giving the party a surprise round because the entity is so helpful.

You also mentioned that the characters don't know it's a demon which is all well and good, but even a party that refuses to metagame is going to know in the back of their heads that it's a demon and will eventually fuck them over. You know what though? It's okay to lie to your players. Obviously don't gyp them on a good knowledge roll or a clever idea, but if you can just say stuff like, "there's all sorts of spirits I can't really say if it's evil, ya know?". If it serves to make it a fun surprise for everyone than its worth it. That being said I have a habit of doing convoluted multiple session long schemes so take that with a grain of salt.
 
Hello TableTopThread

200 pages later I have once again come to ask for fun ideas for a rather tricky situation I landed a player in that unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).

During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.

Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.

Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
Possession is tough because the possessor can just brick the PC at will: it's a powerful status condition. The PCs are gonna get curious and start probing the cleric with Divination and protective magic, so be ready for them to figure things out. You should start by figuring out the rules the demon works by (mechanically), and then why the demon wants to be in the Cleric, and then what it wants to do next. If it wants to go free and all it has to do is kill its vessel, then that cleric is in for a shit time. The demon probably has a greater plan with the cunning to pull it off. Then, decide how the players can end the possession. Ending the possession might free the demon for a fight the players lose, so they'd need to find a more suitable vessel instead. Either way, this possession is going to derail the story for a bit: it's up to you for how long.

As a Chaotic Evil demon, it wouldn't be inclined to cut deals or arrange some sort of mutual benefit with the Cleric: that's Lawful devilish nonsense. However, it is still a very intelligent monster. If the demon decides to communicate with the cleric, it might present itself as a divine messenger or lost soul in need of aid. Or it would just wait for a moment to cause some real chaos with the cleric's body: not "kill a few PCs" kind of chaos, but a "I woke up in the King's castle covered in blood and I can hear footsteps down the hall" kind of chaos, as a millenias-old demon does in its spare time. Subtle corruption that doesn't manifest in a visible, mechanical way: maybe NPCs are less kind to the cleric, or demons appear in all encounter tables.
 
World of Darkness D20. Very weird but kind of fun.

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Of course they'd have Monte Cook do the setting where the mages are severely overpowered compared to most of the other supernaturals.

On the separate note of "why no dogman race?" it's not exactly that difficult to just homebrew something. Give them a +2/+1 in whatever stat you think appropriate, advantage on perception checks based on scent and possibly a tracking ability, two proficiencies, and call it a day. This fixation on gay sparkle angel dogs though is really fucking furfaggy, though.
 
Hello TableTopThread

200 pages later I have once again come to ask for fun ideas for a rather tricky situation I landed a player in that unfortunately just happened to occur to one of the PCs. The goody-2-shoes cleric has touched a shield possessed by an unknown, but rather powerful demonic entity (Maybe slightly below pit-fiend level if this were a devilish rather than a demonic power).
When handling it, she took advantage to make a wisdom save and - I kid you not - rolled two critical failures. I interpreted this as a mind wide open so the demonic entity has successfully found a new host which it is now stealthily co-inhabiting and slowly taking possession of. The rest of the party (in character) is not particularly aware of this, nor is the cleric (in character).

During the next long rest I intend to have her have a nightmare in which she chokes the life out of some evil devil, only to wake up to the party pulling her off her beloved stepchild whom she was strangling in her sleep.

Incidentally, vis a vis the stepchild: She is a leftover from a previous campaign in which the party rescued a young drow, raised to be the host of a kind of avatar of Lolth and it's a NPC they're rather fond of. They never really figured out what was wrong with her, or why she keeps attracting (and being attracted to) all kinds of evil influences, but she is essentially missing a part of her soul/life force, an empty vessel, a potential walking-talking phylactery to store another creature's life force and this emptiness is attractive to all kinds of outside influences. I mention this because I feel there is potential for some interaction there as well.

Any other fun ideas, either short or long term? It's rare to get an organic opportunity for possession, but when it presents itself in this obvious a manner, I feel it is worth taking.
Evil lurks in darkness. It has little power against true good and light, or evil is the balancer of good, or evil and good are one and the same—these are the three types of evil that one can have in a game. (For ontological reasons, I did not add "evil is stronger than good" because if it was like that for you, I believe they would not find a demon-possessed shield. So I believe evil is either hiding or has perished to some degree in your world.)

If you believe evil necessarily exists but can never beat good, then you need to play the devil's possession more hidden. The devil will not play his hand that openly. What he can do is deceive and corrupt from the shadows. A cleric, out of his own volition, choking someone he likes is not pleasurable for a demon like that. He would like to corrupt him, and involuntary action is not enough. He would want the cleric to do devious stuff because the cleric wants to. Instead of dream-possessing him and making him feel guilty, he would just try to alter his perception of certain events, certain things, to make him believe the boy is actually possessed. Maybe a twitch in shadow, or a glint in the eye, a smirk that seems malevolent even if it is not. After some point, the cleric believes that the child's life is in danger and should free her soul from the demonic possession. But the rituals for possession and fighting against demons are inherently violent, and that violence, both psychological and physical, can ruin the kid's life. The cleric could even choke and kill the kid for believing she cannot be saved. The demonic creature can take delight in the violent outburst of the cleric and his regret after realizing he has been manipulated. After an action like that, can the cleric find salvation? Where can he find salvation? In situations like that, evil touches your heart.

If you believe evil is equal to good (in your world or in your cosmology in general), the demon can either try what you plan to do or what I said about deceit and corruption. Anything goes. Evil from Evil Dead is either equal to good or superior to it, so they are both very dominant, headstrong, and deceitful in accordance with their whimsical personality.

I had a demon who was having a blast corrupting paladins. He was a known entity in our game and was a semi-active menace to my players. In an adventure, the party was in dire need of an item that opens a way to the dungeon, but they were not able to get the item they desired (another group claimed it first). The demon, with his deceitful mouth, came to the material plane and claimed he had the artifact and could give it to the players if they could best him in six different challenges, in exchange for claiming their souls if they failed even one challenge. The players thought, because this entity was always meddling with their lives, his claim of having this artifact must also be true—that it was understandable he was only doing this because he wanted their souls. Four players went through four challenges. The challenge that required magic was overcome by the wizard, the undead test was completed by the priest of the death god, etc. So far, the players believed I was going easy on them because this was just how things normally go in a campaign: tailor-made items, quests to let them shine a bit. They believed so until only the paladin was left for an archery contest. They all weirded out, but they were okay with it. If the paladin hit the target better than the demon, they would win. The demon missed badly on the first turn; the paladin hit the target. The demon smiled, congratulated them, and told them the prize was hung behind the target before disappearing. They went toward the target to claim the reward, only to see the corpse of a young boy taken in by the paladin, killed by the very arrow that was shot by the paladin, and thus he fell.
 
killed by the very arrow that was shot by the paladin, and thus he fell.
The hitting with that last bit would not have been why he fell, since it wasn't knowingly performing kinslaying or murder, and that comes a bit too close to "GM really wants the paladin to fall" territory for me, even if a Demon doing this is completely normal since it's idiotic to expect them to keep their word.

He would've fallen earlier than that, given he willingly knew and consorted with this demon by actually agreeing to these trials and risking the damnation of six souls in the first place tbh. Consigning his peers to that fate is a knowing act of evil for the sake of convenience, and he is willingly associating with an evil entity. The oath is pretty clear that both are verboten, and this is where his deity would've taken his powers IMO.
 
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