Avowed - Obsidian's new game, like Pillars of Eternity meets Elder Scrolls

You know what I really miss in RPGs? Being able to join anyone even if it doesn't make sense or lead to anything.

Fallout New Vegas did this brilliantly. There were probably a dozen minor factions that you could join from the Vault 19 convicts, to the Thorn fight club, to the White Glove society, to the hobos squatting in the sewers outside Westside.

And all of these factions, even the sewer hobos had their own quests and even faction reputation.

Did it really matter if you were idolized by the sewer hobos? Fuck no but it made the world feel so much more alive and immersive.

Pretty much every modern game forces you to join either generic good faction 1 or slightly more morally grey generic faction 2, every other npc and faction in the game is just a generic hostile enemy.

I expect Avowed to be more of the same.
 
And yet retards will still demand Bethesda hand over fallout to Obsidian.
To be fair, people were saying that back when the New Vegas writers were still with the company, and I would have agreed with them. NV is the best thing to happen to Fallout since the first game came out, and it kills me that Bethesda will keep shitting the franchise up for decades to come.

If I had a billion dollars I'd hire the Russians that made Fallout of Nevada and Fallout Sonora and have them make new Fallout games, since they're the only ones that still care about the IP and what it's meant to be.
 
The Legion was supposed to be a much larger portion of the game. There were several scrapped Legion areas, a scrapped Legion companion, and a fair bit more lore that painted the Legion in a sympathetic light.

Things like the Legion treating women like breeding stock because it's the only way the Legion has to raise an army (they have no territories to conscript from like the NCR) and the goofy Legion motif being a result of the tribes not being able to manufacture advanced weapons (repeating rifles, heavy armor) like the other factions can. A lot of it got cut and the Legion is just kind of the default "bad guy" faction.
Just because Obsidian had no time to finish the Legion doesn't mean that most of New Vegas lore is vaporware. Most things are outright shown if not said in-game, the only bits you would need any context for is unfinished content(which is mostly physical, not lore) and the Van Buren project, that New Vegas treats as canon for the most part.

My wife however, did play the Outer Worlds and said she was turned off by the amount of companions that were all manly women and that it was completely void of any romance or relationship stuff in her RPG.

I have always viewed it as a game that really knows how to appeal to a female audience by removing things female gamers actually care about. You can't be sexy. There's no romance, and the story is written like shit.
I believe the lack of romance was intentional, not like they could write it well even if they tried. Just look at Parvati's questline, as someone in the next thread said it's two ugly autistic asexual lesbians awkwardly talking to one another, since anything more would trigger someone. Parvati doesn't even wear a dress, since the engine they're using is horrible with cloth physics, or at least how Obsidian handles it(note how there is no physics based clothes after the tutorial planet, only your initial vault suit and the pastor's clothes have these physics). There was going to be an added male companion, or at least a dogmeat like pet for the crew, but it had to be scrapped due to lack of time, and we got S.A.M instead. Not sure if another male companion would salvage this mess, probably not, altho from what I've seen over the years, Max is usually the most liked companion.
Outer Worlds wasn't as bad as many other recent games as far as these things with "diversity' go, I can only ponder how bad Avowed will be if the devs are already shitting themselves on bluesky before it's even released.
 
Outer Worlds was supposed to have romance options in it but were removed late in development. I always figured Ellie and Felix were the options given how anemic their dialogue trees are and how small their personal quests are. Ellie's lack of content in particular is weird given how heavily she was featured in the promotional materials, even early stuff. Always wondered if the vocal disappointment of how romances were implemented in PoE2: Deadfire was the driving force behind cutting them from OW.
 
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Reddit Edgy is the product of never "punching down"

Punching down is obviously bad. But what if we're in a world where down is up, and up is down?
 
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Reddit Edgy is the product of never "punching down"

Punching down is obviously bad. But what if we're in a world where down is up, and up is down?
It's not really edgy though. In the main game the evil corporations never go past goofy at best.

There is some interesting corporate conspiracy stuff in the DLCs that actually go dark but no one bought the DLCs because the main campaign sucked so much.
 
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Punching down is obviously bad. But what if we're in a world where down is up, and up is down?
The whole concept of punching down is retarded and is arbitrary as shit. You can laugh at poor meth addicted rednecks because they are in the White camp. But god forbid you say anything on gays which are richer on average than the average person.
 
Why is every one of these games strictly first person?

Pretty much everyone has been asking for a new third person RPG with extensive character creation and since Bethesda shit the bed so hard there's a huge void waiting to be filled.

I'm guessing the reason is they're too lazy to do all the mesh rigging and animations necessary for 3pp?
 
You know the reason.
but what's the "corporate" reason, same way they somehow have a corporate reason for the cloths all being so ugly, "our engine can't handle making real clothes, so everything would look metal or plastic" as if either material stops good looking designs.
 
For me its the opposite.
There is a desert of good first person RPGs. There are plenty of third person RPGs.
I can't even begin to imagine playing an elder scrollslike game in third person.
I mean, we got one back in the day. Redguard was in third person. It sucked, but it happened. I think an ES game in the style of Kotor would be cool.
 
You know what I really miss in RPGs? Being able to join anyone even if it doesn't make sense or lead to anything.

Fallout New Vegas did this brilliantly. There were probably a dozen minor factions that you could join from the Vault 19 convicts, to the Thorn fight club, to the White Glove society, to the hobos squatting in the sewers outside Westside.

And all of these factions, even the sewer hobos had their own quests and even faction reputation.
What If scenarios are the best part of any RPG. What's the use of playing a game just to redo the same choices and paths as the canon? I do respect BG3 for letting you join the evil guys and be rewarded with that one elf bitch, or mindbreak her into joining you. "Bruh what if Rey bent the knee and joined Darth Driver?" etc. Nah bitch evil doesn't have to lose, I wanna see it happen cause it's more interesting what a dictatorship in space will look like.

Avowed could be better than skyrim in every single way and it still just looks.. off. The skyrim high-speed wacking is retarded but gameplay wise it feels good. I don't want slow sluggish realistic weighted weapons like Dark Messiah.
 
I mean, we got one back in the day. Redguard was in third person. It sucked, but it happened. I think an ES game in the style of Kotor would be cool.
Oh I remember Red Guard, there's a reason we didn't get more.
You could swap to third person in later Elder scrolls, but it never felt good beyond looking around. Even in Skyrim the 3D animation pop out kill shots like in fallout I didn't like. Sure cool I cut a head off. But I'd rather see it happen in first person.
 
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Oh I remember Red Guard, there's a reason we didn't get more.
You could swap to third person in later Elder scrolls, but it never felt good beyond looking around. Even in Skyrim the 3D animation pop out kill shots like in fallout I didn't like. Sure cool I cut a head off. But I'd rather see it happen in first person.
Ever since we found out id helped with the FO4 and Starfield gunplay, I've always wondered if some kind of glory kill system is gonna make its way into TES6. Obviously it wouldn't fit into safe ass Starfield and TES6 will probably go that same route because the AAA landscape is full of T rated games larping as M rated ones, but they would fit into TES. Everyone turned off the killcams in Skyrim.
 
Ever since we found out id helped with the FO4 and Starfield gunplay, I've always wondered if some kind of glory kill system is gonna make its way into TES6. Obviously it wouldn't fit into safe ass Starfield and TES6 will probably go that same route because the AAA landscape is full of T rated games larping as M rated ones, but they would fit into TES. Everyone turned off the killcams in Skyrim.
Bold of you to assume they even have the talent left to do anything but the clone stamp topped with Emil vomiting through a pen. I'm betting even the ship building is just a barely modified version of the outpost builder they had anyway.
 
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