- Joined
- Dec 14, 2024
You know what I really miss in RPGs? Being able to join anyone even if it doesn't make sense or lead to anything.
Fallout New Vegas did this brilliantly. There were probably a dozen minor factions that you could join from the Vault 19 convicts, to the Thorn fight club, to the White Glove society, to the hobos squatting in the sewers outside Westside.
And all of these factions, even the sewer hobos had their own quests and even faction reputation.
Did it really matter if you were idolized by the sewer hobos? Fuck no but it made the world feel so much more alive and immersive.
Pretty much every modern game forces you to join either generic good faction 1 or slightly more morally grey generic faction 2, every other npc and faction in the game is just a generic hostile enemy.
I expect Avowed to be more of the same.
Fallout New Vegas did this brilliantly. There were probably a dozen minor factions that you could join from the Vault 19 convicts, to the Thorn fight club, to the White Glove society, to the hobos squatting in the sewers outside Westside.
And all of these factions, even the sewer hobos had their own quests and even faction reputation.
Did it really matter if you were idolized by the sewer hobos? Fuck no but it made the world feel so much more alive and immersive.
Pretty much every modern game forces you to join either generic good faction 1 or slightly more morally grey generic faction 2, every other npc and faction in the game is just a generic hostile enemy.
I expect Avowed to be more of the same.