- Joined
- Sep 1, 2022
That sounds like a broader issue with the game that the Musa thing just puts a fine point on: player choice, at least in regards to story progression and quest resolution, is a fraction of what it was in game 1.He knows he's just pretending to be dumb because he's a porn addict who orbits NSFW artists and ewhores.
Even if I could kill him, they put him in a camp full of soldiers, so even if you could mod a way to kill him, attempting to kill him would be suicide. He talks down to me for like 10 minutes and then I walk into his tent and cure one of his patients in less time than it took for him to soyjak about allah.
Its really a shame too because that was one of the things that really sold me on game 1. I skipped the Godwin segment by mistake just passing speech checks, realized I missed a crazy segment of gameplay and reloaded not to miss it. I was not frustrated I had missed a bunch of cool stuff in the game, I was actually blown away the devs had the balls to let the player skip something they clearly put a lot of effort in. I thought, "Hey now, this is how an RPG is supposed to be."
In KCD2 they've reversed that and decided that actually the player NEEDS to see all of their special cool characters and writing no matter what, which reeks of lack of confidence and/or arrogance. It shows they don't believe in the gameplay aspect of their game and think it needs le epic writing to hold it up. As it stands based on posts in this thread, if you try to go off script at all the game's story more or less breaks down like a jalopy.