I get the feeling that some of you just hate fun. The game is fun, horror of horrors.
There are a fair amount of valid criticisims in the thread, but yes there is one or two drooling retards seething at over every minor detail they can find and it isn't limited just to ITT, Monster hunter fanbase is always like this. It's always reductive, and it always happens after every new MH game, even if it's later considered to be good, they pretend it was actually always good, despite you knowing for a fact they relentessly shit on the title for a year +.
Even in this thread, actually you see a lot, comparatively, of Rise dickriding especially since it used to be almost verboten to give it ANY positive praise, despite all the controversies and issues and constant complaints it had (region locked MP, cash store weapon skins, sunbreak investigation system, wirebugs, palamute, The rampage, enemy hp too low, the stupid birds, too easy, charms, dango, eastern theme...) but it's no longer the shiny new title to hate on, so it's all forgiven and forgotten and it's actually not a bad game and you can finally say positive things about it. It's a pattern I have seen for every MH generation, and as always it's full of "no true scotsmans/back in my days".
Not that I completely hate Rise, but it's a particular recent example you can see if you stuck your nose into any of the MH community, you'll see plenty of it about World too. (God help you if you do).
THE
lengthy cutscene
GAME
7 minute long cinematic moviegame exposition corridor
IS
annoying brown child and stronk butch womyn shoved in your face
FUN
90 seconds of hunt for every 30 minutes of cutscene, walk n talks, dialogue, etc, against a pitiable punching bag that can't fight back
CHUD!
A perfect example, really. since Worlds story was a fucking slog to get through with forced exploratory walk abouts and go to y zone, go to x zone's and pitifully short hunts to boot, ugly women, the zorah magdaros sections which were basically 15-20 minute unskippable cutscenes, the guiding lands progress walls encouraging you to go gather for hours on end, and plenty of cutscenes nobody gave a fuck about, and yet is now held highly in the regards of a lot of people despite it sharing a lot of the self-same issues, because a lot of people entered the game post-end game content cycle releases for base world or iceborne.