CasketBase
kiwifarms.net
- Joined
- Mar 12, 2025
I dunno, I still remember one of his articles way back when on the Escapist, the one about measuring a game's ability to engage or something. Part of the old "fun" debate. He argued in favor of using three criteria: context (story & aesthetics), challenge (self-explanatory) and gratification (can be achieved in a lot of different ways, e.g. sound design and VFX making your kills in an FPS feel good, a Metroidvania boss giving you a permanent character upgrade that changes the way you move around the game's world and provides a power spike, etc.) instead of the nebulous and more subjective "fun".Since when was Yahtzee a good game critic to begin with?
That was a pretty interesting take that stuck with me personally. Another one that sticks out is his old "a [final] bossfight should test the player's understanding and grasp of everything the game was trying to teach them" or some shit along those lines. Also a pretty important fundamental point to keep in mind if one is making an action game, and RPG, an FPS or whatever.
He used to understand things better, or was more passionate about the whole gaming/gamedev online discourse in general at some point, IMO.
Haven't watched any of his shit in ages, though. Last time I heard Ben's voice was on MATI, when Null showed him discussing Jim Sterling's HRT adventures. What's his current status as a modder/game developer? Did he even make anything else after half-assing Consuming Shadow? I've played the free beta version of that, it was OK mechanically as far as I remember, but I thought he'd be better off paying a pro artist for some decent sprites and bolting them on if he wanted to sell that one for money on Steam.
If he still had teeth he'd do a GVH/Snoot Game double feature and dab on both to rile everyone up and get trending for a minute or two. Would be good for his career, too.he'd probably even like Goodbye Volcano High