- Joined
- Aug 31, 2015
Makes me wonder if he's ever played any "angel or asshole" games and took notes on how they did it.
For example, Fallout, even at its worst, gives you a mostly blank slate, but how they come across is determined by you, so in the end they are either the worst thing to happen to the wasteland or its messiah, and can even be anything in between.
This is done by (Fallout 3's worst writing aside) by giving the player the choice to do good or evil according to their own decisions, and even though you are forced to do an unambiguously good act in Fallout 3 by defeating the Enclave and restoring the water purifier for the Capital Wasteland in the original game minus Broken Steel, but you can still fuck it all up at the end and make it a gigantic poison dispenser, and that's not even including all the horrible things you can do previously like cooking off a nuclear bomb in an innocent town and selling a child into slavery.
And even then, these are choices defined by a player whose morality is generally left blank to some extent so the player can fill in the holes.
The way Yandere-chan is being written, however, is destroying this possibility. Yes, it's out of our hands to NOT make her a jealousy driven killer, but it SHOULD be in our hands to determine just how bad she really is, whether she only kills out of necessity or wants to drown the world in blood, that determination should be left to us, and by robbing the player of any way to decide just how much of a sociopath she ultimately is, she's become a flat character who we have no reason to care about.
tfw Fallout 3 has comparably good writing