>argues that Shadows hit a slightly higher peak concurrent player count on Steam than Odyssey (64k to 62k) and Odyssey was not a failure, thus Shadows is not a failure
>ignores budgets hilariously ballooning out of control in the past decade
>doesn't mention the multiple delays, which added even more development costs onto that shitpile of cash they burned
>doesn't mention Odyssey started development after Syndicate (2015), so it was only 3 years of dev costs while Shadows has been in development since Odyssey, nearly 7 years
>glosses over the 2 hours of credits showcasing that not only was the dev time much longer, the amount of devs working on this was astronomical, hinting at ridiculous dev costs
>doesn't mention that Odyssey also launched on the Nintendo console (the Switch) while Shadows didn't while said Nintendo console is the biggest console at the moment
>doesn't mention that their Ubisoft+ subscription service is available on consoles too, so console sales are likely hamstrung by that as well
>doesn't mention that Ubisoft+ launched in 2019, a full year after Odyssey's release, so all of Odyssey's sales on PC and console on release were at full price
>doesn't mention that this game succeeding isn't good enough, it needs to print money to offset the company's losses from Star Wars Outlaws, Avatar, and Skull & Bones
Wow, it's garbage