The Elder Scrolls

if you want to be a lowly semantical nigger, that applies to pretty much every single game ever made.
without the player the world has no action or independence on it's own, even sims 3 and sims 3 allows for the world to develop alot without your input but some of it still needs the player to kickstar some agency.
You're conflating two different concepts. A computer game is always going to revolve around player agency, obviously. I was talking about the significance of the player character's involvement on the grand scale of an entire setting. There are plenty of games where the player character plays a much smaller role or has little to no impact on the setting at large.
 
If you care about playing as a "chosen one" or not then Morrowind, Oblivion and Skyrim all have them. It's the most prominent in Skyrim but you can still join and lead all factions in Oblivion and while the original game had the player assisting Martin Septim, thanks to Shivering Isles the Hero of Kvatch can become a Daedric Prince. In Morrowind you're the Nerevarine, reincarnation of Indoril Nerevar, but at the very leasy you can't lead all Houses and Guilds at the same time. I guess at the very least for Oblivion you can ignore the DLC and canoncially in Morrowind there are multiple proclaimed Neverarines who "failed" in some way.

The protagonist of Arena just kinds of exists, Numidium maybe killed the Agent in Daggerfall but they also apparently disappeared and then for all the side games they just stay within their own stories typically and barely get mentioned anywhere else. The ESO player characters are limited in what they can do due to their fact not all players can become some grand story defining hero that can rewrite the world because it's an MMORPG.
 
You're conflating two different concepts. A computer game is always going to revolve around player agency, obviously. I was talking about the significance of the player character's involvement on the grand scale of an entire setting. There are plenty of games where the player character plays a much smaller role or has little to no impact on the setting at large.
that only seems to happen in paper&pen type of games where the base setting is not affected by the actions of the players, in eletronic games the worlds are pretty much stactic unless the writing team wasn't retarded but everything only plays if you play, hence me saying about semantics where is the base of this gay spergout because toddthesda games are more on the nose with it, there are other games where you play as a character and it causes less gayness in this matter like gothic series, yes i want people to watch or play gothic 3.
If you care about playing as a "chosen one" or not then Morrowind, Oblivion and Skyrim all have them. It's the most prominent in Skyrim but you can still join and lead all factions in Oblivion and while the original game had the player assisting Martin Septim, thanks to Shivering Isles the Hero of Kvatch can become a Daedric Prince. In Morrowind you're the Nerevarine, reincarnation of Indoril Nerevar, but at the very leasy you can't lead all Houses and Guilds at the same time. I guess at the very least for Oblivion you can ignore the DLC and canoncially in Morrowind there are multiple proclaimed Neverarines who "failed" in some way.

The protagonist of Arena just kinds of exists, Numidium maybe killed the Agent in Daggerfall but they also apparently disappeared and then for all the side games they just stay within their own stories typically and barely get mentioned anywhere else. The ESO player characters are limited in what they can do due to their fact not all players can become some grand story defining hero that can rewrite the world because it's an MMORPG.
agent of blades is said to be permanently dead because all endings happened at the same time and one of these endings is the totem killing you and dying in aetherius means your soul is destroyed.
 
Anyone here ever mod Oblivion with Wabbajack using the Heartland Redux mod list?

If so, is it supposed to look kind of underwhelming? Am I doing something wrong?
 
You know, I think you might be even dumber and more easily triggered than my friend from the Starfield thread who followed my every post like a crazy stalker ex for the last two days.
Come to think of it, the only thing of value in this thread I've seen over the last two days were the technical posts about Open MW that I am very interested in. Last time I played Morrowind was on an XP machine years ago before it got big, so I am very eager to see how the community actually made technical strides this big. I was going to ask what the optimal mods/utilities to download these days are, but I think I will unironically have a better time asking on 4chan. TES threads there tend to have people who know what they're talking about, enjoy the game and know how it works. I won't find any help here, but I will continue to observe the ever evolving autism until the next big thing gets stickied. This thread, right now, only has butthurt Bethesda niggers and I doubt it's any better on a good day.
I modded Morrowind last year using this guys mod list video. It looks pretty good.

No, Oblivion is always this underwhelming no matter how you try and mod it. Did you try spending 50$ on a UE5 reskin? Maybe that will make it better!
I did buy it. It ran like shit in the game world outside so I refunded it.
 
I did buy it. It ran like shit in the game world outside so I refunded it
lmfao
Bethesda sisters, we lost another one!
Good on you for getting your money back, tho. Thanks for the video, I will see if 4/8chan might have something useful as far as modding guides go, since I sure won't find anything useful here, but the video you linked might be a good start.
 
that only seems to happen in paper&pen type of games where the base setting is not affected by the actions of the players, in eletronic games the worlds are pretty much stactic unless the writing team wasn't retarded but everything only plays if you play, hence me saying about semantics where is the base of this gay spergout because toddthesda games are more on the nose with it, there are other games where you play as a character and it causes less gayness in this matter like gothic series, yes i want people to watch or play gothic 3.
I don't see how games being static has anything to do with what I'm talking about. I'll give you Bully as an example of what I meant. Low stakes story, which impacts only the small cast of characters that are a part of it. Being a Gothic enjoyer is a sign of patrician taste but 3 is kinda eh compared to 1 and 2.
 
if you want to be a lowly semantical nigger, that applies to pretty much every single game ever made.
without the player the world has no action or independence on it's own, even sims 3 and sims 3 allows for the world to develop alot without your input but some of it still needs the player to kickstar some agency.
Yeah I don't think TES is flawed for embracing romantic irony. It's just that having a broad and sparkly open world isn't a unique selling point for a giddy game nowadays like back when morrowind was big, when a lot of RPGs were often more "hallway simulator" types like mass effect, final fantasy, pokemon etc and very few franchises carried on the more open over world from older generations

So I don't really feel enthusiastic about some shit ass U5 slop just because its a meme brand. Haven't seen anything to convince me it's not just shovelware charging big bux because consumers are basically piss fetishists at this point when it comes to IP. I have only seen "omg it's graphics" like there aren't other u5 games with nice graphics for cheaper.
 
Daggerfall Unity would like to have a word with you.
Someone should start a Project Tamriel for Daggerfall...
No you don't, just look at how much they butchered Oblivion. If anything, it's up to the fans to properly do the job.
All Morrowind needs is for OpenMW to get to 1.0 then we are home free!

promised land.webp
 
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"You can't make meaningful choices." My brother in Christ you can destroy at least half of the major factions, what more "major" do you want? You can permanently miss out on quests and rewards by killing whoever you feel like. You can assassinate the Emperor of Tamriel.
This is like a self own because you kill the emprah and nothing happens.
 
theyd have to rebuild it from the ground up, but considering the success of oblivion so far, maybe we'll get lucky and theyll hire some autists who'll do the work. But this is hopium on my part
Newfags need to get one shot by a cliff racer scoring a critical hit on them because they neglected to level up in the seyda neen slaver dungeon before getting on the flea to Bal Mora.

This is universal law. The game is working as intended. "Oh sorry, did you expect a hand hold?! Does baby zoomer need to be told to go into the slavery cave and given a structured quest first?"

No. The children need to learn. Us old fags didn't need the computer to tell us what to do. It builds character.
 
That's literally every RPG. The normie will go in and pick a weapon they like and click everything to death with it, putting points into whatever allows them to do that best.

Not specializing is purely a user issue. It's retarded to argue whether or not they qualify as RPGs because they clearly do, it becomes an argument about degrees of what an individual considers 'deep enough' to qualify. It is pointless.
I'm not arguing if any of them are RPGs or not, I'm saying that at least since Morrowind character building has not been the focus as a design feature. If a game doesn't reward players at all for specialisation because the progression system is retarded (Morrowind, Oblivion and Skyrim all are, but Morrowind's is the most ass-backwards) and I can easily clear all combat encounters with my ape brain once I'm level 20, then the character building isn't well-designed no matter how deep. Just like how if something as fundamental as the player's race has no impact on the story, you can't really argue the story is designed around character building either.

But I mean, I'd like to be proven wrong.
What are some good Morrowind non-normie builds? I'm not talking max alchemy intelligence potions or spellcrafting exploits, what do people here run to make combat genuinely fun? I'll keep it in mind the next time I go back to the game.
 
If you care about playing as a "chosen one" or not then Morrowind, Oblivion and Skyrim all have them. It's the most prominent in Skyrim but you can still join and lead all factions in Oblivion and while the original game had the player assisting Martin Septim, thanks to Shivering Isles the Hero of Kvatch can become a Daedric Prince. In Morrowind you're the Nerevarine, reincarnation of Indoril Nerevar, but at the very leasy you can't lead all Houses and Guilds at the same time. I guess at the very least for Oblivion you can ignore the DLC and canoncially in Morrowind there are multiple proclaimed Neverarines who "failed" in some way.

The protagonist of Arena just kinds of exists, Numidium maybe killed the Agent in Daggerfall but they also apparently disappeared and then for all the side games they just stay within their own stories typically and barely get mentioned anywhere else. The ESO player characters are limited in what they can do due to their fact not all players can become some grand story defining hero that can rewrite the world because it's an MMORPG.

In all the Ultima games, you play the Avatar, who is a Chosen One type of character. I guess none of those games are RPGs.
 
The only good thing about the oblivion remaster being successful is that Fallout 3 remastered will definitely happen which will breathe life into the fallout 3 modding community.

If season 2 of the show pisses off New Vegas fans, all Godd Howard has to do is crack the whip on the Chinese sweatshop tier devs and make them buy Fallout New Vegas at 60$ but 64bits this time.

I'd love to live in a timeline where Fallout: TTW 64bits is a thing even if its going to be 250-300 GBs.
 
Consider how awesome it would be if TES6 had like, 5 to 10 "Main Scenario Questlines," and it just assigned one to you at random when you start. The others open up much later and maybe they're all interconnected somehow or lead to the unified main story.

Like, I'm not talking "oh you can join the mages, thieves, assassins, or warriors' guilds and then eventually it sends you to the main questgiver." No like imagine if there's like 5 entirely different huge fucking events going on, complete with their own casts on par with the TES3/4/5 main story cast, and it all turns out to be part of an even larger event, and you just don't fucking see the other 4 from the main POV depending on which one you started with.

Something like how old MMORPGs used to have racial starting zones with completely different questlines until you branched out to somewhere else. Back when they still made MMORPGs, I mean.

The delusionary, the hypocrisy, the irony, and the stupidity of that Airbagged dickrider over the male/female mod for Oblivion Remastered. Why are all Dave Rivera's Airbagged dickriders acting like delusional douchebags and triggered as hell?
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Becuase they colonized the video game industry and progress only goes one way. Forcing shit to be undone is against their fundamental worldview.

They fix things becuase by definition things they want are good because they're good people (by definition) -- that means they're improving things. Chuds aren't allowed to un-fix them, because Chuds are against them that means Chuds are evil by definition, and everything they want must be worse and bad.
 
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