- Joined
- May 28, 2019
Remember this when Ubisoft lies about Shadows being successful.
3.5 sales in 1 week and 7 million in 1 month.
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Yeah they kinda snuck the event in on people. It wasn't even in the original version of the patch notes they put out the day before the event, they went back and edited it in. The good news for you is this week there's also currently a 5x season exp event, but only for levels 1-100 so it should be easy enough to max out in one night, maybe two, assuming you're smart about it and focus on the best methods (remember season pass xp is no longer linked to normal xp so normal grinding doesn't work)Wish I'd known earlier; I'd have already grinded out those levels to try and get the caches. Those Exotics are the ones I'm missing; I used to try and collect the Exotics when I played the game a ton, but after they started locking stuff behind the raids I kinda gave up on that - believe me, I tried, but trying to coordinate a team just to get a small chance at grabbing a gun quickly got frustrating. There's a very good chance I'll be leveling up the pass as fast as possible, then.
I think ACIII was the last AssCreed game I was actually enthusiastic about, because I was so buckbroken after 3 games of rapidly decreasing quality with Ezio. It looked like a real evolution of the format but I was sceptical they could pull off the parkouring in natural environments instead of cities.View attachment 7329960
Remember this when Ubisoft lies about Shadows being successful.
3.5 sales in 1 week and 7 million in 1 month.
The worst part was they didn't even try. Most forest vantage points were the same tree copy/pasted. There was fun to be had later on when you were in the winter, with the added challenge of wading through the snow, but the plot was a disjointed mess and there was little interesting about the cities in the world.I think ACIII was the last AssCreed game I was actually enthusiastic about, because I was so buckbroken after 3 games of rapidly decreasing quality with Ezio. It looked like a real evolution of the format but I was sceptical they could pull off the parkouring in natural environments instead of cities.
And I was absolutely right to be sceptical. I think I gave up after the third or fourth mission doing nothing but holding forward and the parkour button (still randomly desyncing because sometimes he'd just throw himself in a completely random direction).
this more or less confirms they do this shit on purpose, Ubisoft isn't in the art of making games but baiting out chuds to hate them for Social Media engagementView attachment 7329960
Remember this when Ubisoft lies about Shadows being successful.
3.5 sales in 1 week and 7 million in 1 month.
It's funny how they have to mention day 1 sales as if that matters. Selling 1 million copies day 1 and then 50k copies a day for the rest of the week, is not as good as selling 500k copies day 1 and then 100k per day for the rest of the week. If a game is actually good, people will find out it's good and the sales will continue. No one hypes up purely day 1 sales other than Hollywood box office numbers and even then they do that for the weekend.Assassin's Creed Shadows delivered the second highest day one sales revenue in franchise history, behind Valhalla.
View attachment 7365038
Ubisoft refuses to divulge Assassins Creed Shadows sales numbers in investor call.
'Assassin's Creed' no saviour for struggling Ubisoft
Ubisoft is holding onto those sales numbers like it's the Epstein files![]()
There is so much linguistic sleight of hand at work here I don't even know where to start picking it apart.Ubisoft refuses to divulge Assassins Creed Shadows sales numbers in investor call.
You see the exact same tactic being used with films lately. Disney especially loves talking about their record-breaking opening weekends, but never addresses the similarly record breaking drop-offs that follow everything they've shat out after Avengers: Endgame.It's funny how they have to mention day 1 sales as if that matters.
The journeys have been way too grindy in both seasons so far, plus they nerfed the firing range method which made this season's bearable if you were able to use it. Good news is from what I remember of the PTS next season's tasks were much less of a grindy ballache. Shame the seasonal modifier isn't as good though. I got way too used to this season's letting me run around like a madman with little fear of dying, readjusting next season won't be fun for me.I've finally reached the mission 7 of the journey in The Division 2 and it looks grindy and not fun to play so I think I will stop here.
Meanwhile, in the real world, SteamDB shows that the game is now averaging between 4-7,000 players.
Isn't every ac game after the first one literally the same game except with new exciting setting or new exciting rpg mechanichs where you get to use real money to skip shit copy-paste content.
Like the only way they get me to play a new one if it's set in like in the niggerlands and you get play as the leader of oonga-boonga tribe.
You are incorrect. SW: O struggled to even break 2 million, Assassin's Creed Outlaws probably beat its lifetime sales in the opening week.Ubisoft was bullshitting about the sales for Star Wars: Outlaws a game that flopped outright due to looking and playing like shit. Theres no way AC: Shadows outsold more than that, unless they seriously think AC has more cultural impact and marketability than Star Wars.
Star Wars' cultural marketability has been flushed down the toilet repeatedly over the past decade. The peak player count for AC Shadows was 64,825 as posted above.Ubisoft was bullshitting about the sales for Star Wars: Outlaws a game that flopped outright due to looking and playing like shit. Theres no way AC: Shadows outsold more than that, unless they seriously think AC has more cultural impact and marketability than Star Wars.
Imagine having to write up your investor report and saying you managed to loose $90 million and how your supposed bestselling game is your worst selling game lmfao.View attachment 7368024
It lost $90 million and sold worse than Assassins’ Creed 1, an almost 20 year old game.
I tried to go to alineaanylitics.com and the website seems to not exist. Are you sure those numbers aren't bullshit.View attachment 7368024
It lost $90 million and sold worse than Assassins’ Creed 1, an almost 20 year old game.