Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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Remember this when Ubisoft lies about Shadows being successful.
3.5 sales in 1 week and 7 million in 1 month.
 
Wish I'd known earlier; I'd have already grinded out those levels to try and get the caches. Those Exotics are the ones I'm missing; I used to try and collect the Exotics when I played the game a ton, but after they started locking stuff behind the raids I kinda gave up on that - believe me, I tried, but trying to coordinate a team just to get a small chance at grabbing a gun quickly got frustrating. There's a very good chance I'll be leveling up the pass as fast as possible, then.
Yeah they kinda snuck the event in on people. It wasn't even in the original version of the patch notes they put out the day before the event, they went back and edited it in. The good news for you is this week there's also currently a 5x season exp event, but only for levels 1-100 so it should be easy enough to max out in one night, maybe two, assuming you're smart about it and focus on the best methods (remember season pass xp is no longer linked to normal xp so normal grinding doesn't work)
 
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Remember this when Ubisoft lies about Shadows being successful.
3.5 sales in 1 week and 7 million in 1 month.
I think ACIII was the last AssCreed game I was actually enthusiastic about, because I was so buckbroken after 3 games of rapidly decreasing quality with Ezio. It looked like a real evolution of the format but I was sceptical they could pull off the parkouring in natural environments instead of cities.

And I was absolutely right to be sceptical. I think I gave up after the third or fourth mission doing nothing but holding forward and the parkour button (still randomly desyncing because sometimes he'd just throw himself in a completely random direction).
 
I think ACIII was the last AssCreed game I was actually enthusiastic about, because I was so buckbroken after 3 games of rapidly decreasing quality with Ezio. It looked like a real evolution of the format but I was sceptical they could pull off the parkouring in natural environments instead of cities.

And I was absolutely right to be sceptical. I think I gave up after the third or fourth mission doing nothing but holding forward and the parkour button (still randomly desyncing because sometimes he'd just throw himself in a completely random direction).
The worst part was they didn't even try. Most forest vantage points were the same tree copy/pasted. There was fun to be had later on when you were in the winter, with the added challenge of wading through the snow, but the plot was a disjointed mess and there was little interesting about the cities in the world.
 
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Assassin's Creed Shadows delivered the second highest day one sales revenue in franchise history, behind Valhalla.

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Ubisoft refuses to divulge Assassins Creed Shadows sales numbers in investor call.

'Assassin's Creed' no saviour for struggling Ubisoft

Ubisoft is holding onto those sales numbers like it's the Epstein files :story:
It's funny how they have to mention day 1 sales as if that matters. Selling 1 million copies day 1 and then 50k copies a day for the rest of the week, is not as good as selling 500k copies day 1 and then 100k per day for the rest of the week. If a game is actually good, people will find out it's good and the sales will continue. No one hypes up purely day 1 sales other than Hollywood box office numbers and even then they do that for the weekend.
 
Ubisoft refuses to divulge Assassins Creed Shadows sales numbers in investor call.
There is so much linguistic sleight of hand at work here I don't even know where to start picking it apart.
  • second-highest Day 1 sales revenue
  • a new record for Day 1 performance on the PlayStation digital store
  • Player sentiment overwhelmingly positive (how many players though?)
  • Players have logged 160 million hours (how many players though??)
  • The team delivered an experience that resonates with long-time fans and new players alike (how many of them though???)
If I was an investor listening to this shit I'd be giving Yves Guillemot the 'WHERE'S THE MONEY, LEBOWSKI?' treatment. Meanwhile, in the real world, SteamDB shows that the game is now averaging between 4-7,000 players.
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They were managing to consistently hit 10k 24 hour peaks for quite a while, but it's clear interest is dying off fast. I don't think we'll even need to wait til Christmas for Shadows to see the massive 80% off discounts.
It's funny how they have to mention day 1 sales as if that matters.
You see the exact same tactic being used with films lately. Disney especially loves talking about their record-breaking opening weekends, but never addresses the similarly record breaking drop-offs that follow everything they've shat out after Avengers: Endgame.
 
I've finally reached the mission 7 of the journey in The Division 2 and it looks grindy and not fun to play so I think I will stop here.
The journeys have been way too grindy in both seasons so far, plus they nerfed the firing range method which made this season's bearable if you were able to use it. Good news is from what I remember of the PTS next season's tasks were much less of a grindy ballache. Shame the seasonal modifier isn't as good though. I got way too used to this season's letting me run around like a madman with little fear of dying, readjusting next season won't be fun for me.

Meanwhile, in the real world, SteamDB shows that the game is now averaging between 4-7,000 players.
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There's a very real chance a 6 year old game (that wasn't even on Steam for the first 4) passes Shadows in a few weeks then the Brooklyn DLC launches. Lol. LMAO even.
 
I mean no shit day 1 sales are big, that's when all the pre-orders went through at once. There'd have been a decent chunk of digital pre-orders and they're usually the most hardcore fans who want their goyslop game day 1 so they're not really going to get another boost like that ever again.
 
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Isn't every ac game after the first one literally the same game except with new exciting setting or new exciting rpg mechanichs where you get to use real money to skip shit copy-paste content.

Like the only way they get me to play a new one if it's set in like in the niggerlands and you get play as the leader of oonga-boonga tribe.

That's far cry primal, also from Ubisoft.
 
Ubisoft was bullshitting about the sales for Star Wars: Outlaws a game that flopped outright due to looking and playing like shit. Theres no way AC: Shadows outsold more than that, unless they seriously think AC has more cultural impact and marketability than Star Wars.
 
Ubisoft was bullshitting about the sales for Star Wars: Outlaws a game that flopped outright due to looking and playing like shit. Theres no way AC: Shadows outsold more than that, unless they seriously think AC has more cultural impact and marketability than Star Wars.
You are incorrect. SW: O struggled to even break 2 million, Assassin's Creed Outlaws probably beat its lifetime sales in the opening week.
 
Ubisoft was bullshitting about the sales for Star Wars: Outlaws a game that flopped outright due to looking and playing like shit. Theres no way AC: Shadows outsold more than that, unless they seriously think AC has more cultural impact and marketability than Star Wars.
Star Wars' cultural marketability has been flushed down the toilet repeatedly over the past decade. The peak player count for AC Shadows was 64,825 as posted above.

Outlaws did so fucking poorly, it's peak player count was when the game went on sale, not even when it launched. SW Outlaw's numbers were closer to Concord than AC Shadows
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