Fallout series

Why you guys are still talking about wokeism in HL2? Did you at least played the game to know context?

If the world is in basically apocalyptic-state with a big ass alien empire draining resources and using emp to prevent births, is a little obnoxious why the diverse of characters: because they are few.
I remember more white characters in the main cast: Gordon, Barney, Doc, that redhead bitch and Breen. Only specific ones are Eli (because is from a fucking sciencist model in OG HL) and Alyx (which is new).
 
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Reducing New Vegas's final dialogue with Lanius to Bethesda writing is stupid, it was very well written and there are chances to fuck it up for example mentioning retreat causes him to see through your ploy and initiate combat.
I mean, it's not quite at Bethesda levels, but it is stupid.
The ONLY opportunity to fuck it up is by going "SO... YOU'LL RETREAT?", which just sounds stupid.
Everything else you can say is helpfully labeled by a speech check. The fact that stat checks in dialogue are almost always labeled as a "[STAT 100] pick me for the good result!" (that one time with that prick Domino notwithstanding) makes the final encounter with Lanius almost comical.
All it would have taken would've been for them to have removed the part of dialogue mentioning your stat and it would make it far better.
As it is, it's mocked because the game tells you what to do to win.

I will even go out to bat for Eden in Fallout 3, since he is a computer and you defeat him using facts and logic
"[Science]You can't be president. You're an abortion of science. You need to die..."
"Oh, OK."
or
"[Speech]This has to end, Eden. You need to destroy yourself and the base."
"Oh, OK"

Those are what your character actually tells Eden. Both work.
 
I mean, it's not quite at Bethesda levels, but it is stupid.
The ONLY opportunity to fuck it up is by going "SO... YOU'LL RETREAT?", which just sounds stupid.
Everything else you can say is helpfully labeled by a speech check. The fact that stat checks in dialogue are almost always labeled as a "[STAT 100] pick me for the good result!" (that one time with that prick Domino notwithstanding) makes the final encounter with Lanius almost comical.
All it would have taken would've been for them to have removed the part of dialogue mentioning your stat and it would make it far better.
As it is, it's mocked because the game tells you what to do to win.


"[Science]You can't be president. You're an abortion of science. You need to die..."
"Oh, OK."
or
"[Speech]This has to end, Eden. You need to destroy yourself and the base."
"Oh, OK"

Those are what your character actually tells Eden. Both work.
I prefer the option: "You kno what? I got the self-destruction code".
Speech in FO3 are for pussies.
 

Do people really not remember how stupid this is? *This* is good writing but Fallout 3 Eden's writing is bad? Fallout 4's synths are bad?

Good writing can be viewed both ways. The first way is from the view of us: the protagonist. The other way, and the way that shows this is terrible writing is from the perspective of the antagonist. Take 2 seconds to look at it from Legate Lanius's viewpoint:

A random soldier for the enemy marches up, alone or with a pet dog and a lady yelling about whiskey and all of a sudden tells you it's over. This literal who begins epousing about the east, and how difficult that must have been for you. This is something the courier has never seen, and I can't think of any instances in the game where someone discusses that with you. This character then tells you that you risk losing the east trying to hold onto your new gains. Again this is something that NEVER comes up in the game. You don't see it, you don't hear others talking about it, the one character that I can think of that discusses legion land is the caravaner in Fortification Hill. He mentions how there's practically no bandits and it's fine living if you obey the legion's laws. Bearing all this in mind the random then tells you you better get going before you lose the east. You, the greatest warrior and conquerer of 87 tribes, immediately pack up and run away. It's bad writing.

Compare it to the Master: You don't make anything up. You have to actually convince him. You have to give him evidence. Evidence you can miss. Make the courier actually talk to people from Legion territory, figure out the bigger picture, present it with evidence, maybe reports of bandits focusing their attacks in the east, reports from legionaires about concerns regarding logistics.

I don't get why spergs have to defend every iota of New Vegas. If you really like something you have to be able to point out the flaws. This line:
Not everything has to be this grand finale, you have 100 in certain skill and you succeed, simple as that. It's an RPG, that's how it works
Is pathetic when this same person is bitching that Fallout 4 doesn't have choices or this or that. It's a settlement building game. You run around and collect junk and then build a house, simple as that. And yes the end of the game (especially if you don't allow play afterwards) should feel like an end of a game. Simping for bad game writing is a crazy thing.

The hilarious thing is that Fallout 4 got the settlement treatment because one of the more popular mods in Fallout: New Vegas in terms of new mechanics in gameplay was Wasteland Defense, where you build a settlement and then defend it from attacking raiders. You can look up videos of it and see comments of people saying "settlement building should just be in the game." Include people loving hearthfire in Skyrim and you have suits at bethesda saying "this is what the people want."

If you really enjoy something you should be critical of it. It's how you get better games instead of terrible attempts at the same game over and over.
 
I miss when the internet got together for a while and rightfully ridiculed the BEAR BULL BEAR BULL OLD WORLD FLAG BEAR BULL from lonesome road.
FNV has a lot of strong points, compelling antagonists however are not one of them.
For the base game we've got (Depending on your allegience):
- Mr. Ringading: Guy who shoots you in the head. You trek across the wastes and when meeting him again there isn't much to stop you from instantly shooting him in the head in turn. Attempts to have this character have a larger role in the story result in him instantly being captured by the Legion and disappearing no matter what else you do.
- Brain Tumor Retardman who informs you how smart he is while he gives you the advanced computer chip and free reign to go down into a military bunker storing who knows what unaccompanied by any of his men. For bonus points, this can be after the Courier has done literally everything in his power to fuck with the legion's plans.
- Generic Stupid Generalman who is summed up as 'incompetent warmonger' and nothing else.
- Hyped up Legion super soldier who is so ruthless that even the legion itself balks at him who can be defeated by pulling "lots of land = hard to hold" on the faction that quite literally has the largest and most stable area of control thanks to their ruthlessness.
- Ancient Diaperman: Apparently the smartest man alive. Didn't calculate the possibility that making a random unvetted mailman his right-hand man could possibly end with them betraying him and beating him to death with a 9 iron after his last right-hand man betrayed him.

A lot of the base game villains fail because they're written in a very video-gamey way. Where they will just randomly trust the player character implicitly for no reason because idk, he showed a lotta gumption.

Then for the DLC we've got
- BullBear Man: Chris Avellone's personal talking nigger that he can use to pick at parts of the setting that he doesn't really like very much. Nonsensically written to blame you for something completely out of your control that not only did you not have any control over, you didn't even fucking see. Not to mention that he's written in such a way that you literally can't refute his points while he dictates at you without your own dialogue options making you seem retarded. His very character design makes you think he's trying way too hard to be cool, but you're meant to take him seriously.
- Schizophrenic Oldman: Weirdly the closest thing that there is to a main villain across the DLCs, and not that a bad villain either, really. He's effective at what he does, but unfortunately, his motive is just "I'm crazy so I kill everyone". The slight plot hole of him ignoring the fact that the Courier most likely has Euclid's C-Finder should probably be ignored. At least he has proper presence, though.
- I don't know, some fucking tribal or something? I think his name was General Gobblydegook: Honest Hearts fucking sucks man, what do you want me to say? It's got two good parts people mention and the rest of it is completely forgettable.
- The Redditbots: The less said about them, the fucking better.
 
At least it's not rambling about a game series that came out almost- thanks, alyx entirely between when Fallout was isometric and when Fallout was an FPS.
Make the courier actually talk to people from Legion territory, figure out the bigger picture, present it with evidence, maybe reports of bandits focusing their attacks in the east, reports from legionaires about concerns regarding logistics.
This would have required enough devtime that it's a fairly high chance that the Legion would have been cut as an option entirely. Would have been nice, but the game was a slapdash sprint to the finish with zero experience in the engine.
We're lucky it isn't Brotherhood of Steel 2, or worse.
This is something the courier has never seen
The courier probably has seen the east, or at least enough of it, pre-game. But that's a complete crapshoot because of BullBearBearBull Man, among a thousand other things.
The Redditbots: The less said about them, the fucking better.
Say more, but with funny nicknames. It'll be hilarious.
 
Why you guys are still talking about wokeism in HL2? Did you at least played the game to know context?

If the world is in basically apocalyptic-state with a big ass alien empire draining resources and using emp to prevent births, is a little obnoxious why the diverse of characters: because they are few.
I remember more white characters in the main cast: Gordon, Barney, Doc, that redhead bitch and Breen. Only specific ones are Eli (because is from a fucking sciencist model in OG HL) and Alyx (which is new).
Look bro, brown woman bad, context doesn't matter. Nevermind how revolutionary the game was at the time and how not a single fuck was given about any "diversity" in it in 2004, the zoomies now just don't get what's so special about this game so they will make up any reason to bitch about it. Generation that knows absolutely nothing about good games will never learn to appreciate them, only complain about their impossible to meet purity standard so they always have an excuse as to why a "good" game is never made within their generation. It's called a "cope".
Do people really not remember how stupid this is? *This* is good writing but Fallout 3 Eden's writing is bad? Fallout 4's synths are bad?
Yes, this is "good" writing, or at least not any worse than anything else in the game. It might not look special when you completed the game dozens of times, but it works just fine for what it is. Again, people are making up bullshit excuses to have any problem with New Vegas because it is le bad now or le woke now or whatever, probably people who were underage when it came out too. If you're playing the game so much that every single thing about it bothers you, it's time to take a break and play something else, we can do this nitpick bullshit with quite literally anything. Don't bother writing another wall of text, make a video essay and link it here.
FNV has a lot of strong points, compelling antagonists however are not one of them.
Correct, and that's not a bad thing. I actually prefer this more grounded take on the franchise, people forget that the big climax is a battle over a dam, not a battle to save humanity. Fallout 4 kind of had that too(unless you interpret Institute as a threat to humanity) and that's not a bad thing either. Nobody said we have to repeat the same tired templates every single entry until the end of time, that's how you get something as stale as Pokemon and we already have enough checkmarks set by Bethesda(Dog companion, Super Mutants, Radscorpions, Power Armor on boxart ect.) that have to appear in every game as is.
 
This is probably a really normie question, but regarding The Master in Fallout 1. It's a major plot point that he doesn't realize that Super Mutants are sterile and can't have children. He's apparently hyper intelligent and spent the last couple years before the game began testing and perfecting the FEV for Super Mutant creation.

So basically my question is does the game explain somewhere how he never found out his army was sterile? Did he just assume they could have kids?
 
Since people are sperging about New Vegas I'll take the opportunity to do so too.
My headcanon for Lonesome Road is that BearBull guy is so blinded by rage and thirst for vengeance he doesn't even realize he's got the wrong guy, my first courier was a selfish theif with high sneak, speech and barter skills, mid guns and low everything else, and no way he would have "braved the storms of the divide" to keep the community alive. I did pick the dialogue options that sounded the most like trying to refute him, but the game seems intent on that being the canon backstory for the Courier and thats gay.
I agree on the Redditbots I am currently replaying Old World Blues and despite me trying to pick every dialogue that is "Cut to the chase" "Don't care just gonna go" etc. they just fucking keep blabbering because whoever wrote that interaction probably thinks he is the king of comedy.
Funny how Honest Hearts has Daniel call you a whiny bitch if you pick the "I helped you now you help me option" and goes hostile if you double down. Ended up basically skiping the DLC on my second playtrough because of this.
Anyway currently having a blast playing my first melee build 10 strength, 10 Endurance, 10 Luck but 1 Intelligence and 1 Charisma, love how some of the dialogue options change to show your character being borderline retarded, and the fact that you can lock yourself out of a ton of quests because of this.
 
Since people are sperging about New Vegas I'll take the opportunity to do so too.
My headcanon for Lonesome Road is that BearBull guy is so blinded by rage and thirst for vengeance he doesn't even realize he's got the wrong guy, my first courier was a selfish theif with high sneak, speech and barter skills, mid guns and low everything else, and no way he would have "braved the storms of the divide" to keep the community alive. I did pick the dialogue options that sounded the most like trying to refute him, but the game seems intent on that being the canon backstory for the Courier and thats gay.
I agree on the Redditbots I am currently replaying Old World Blues and despite me trying to pick every dialogue that is "Cut to the chase" "Don't care just gonna go" etc. they just fucking keep blabbering because whoever wrote that interaction probably thinks he is the king of comedy.
Funny how Honest Hearts has Daniel call you a whiny bitch if you pick the "I helped you now you help me option" and goes hostile if you double down. Ended up basically skiping the DLC on my second playtrough because of this.
Anyway currently having a blast playing my first melee build 10 strength, 10 Endurance, 10 Luck but 1 Intelligence and 1 Charisma, love how some of the dialogue options change to show your character being borderline retarded, and the fact that you can lock yourself out of a ton of quests because of this.
The Low Int Runs in FNV are disappointing to me in how they utterly pale compared to low int runs in Fallout 2 and Fallout 1.
In FNV, getting to say retarded shit in dialogue isn't super common.
In the classic games, if you have low int, you are a literal ug-brained caveman who disgusts basically everyone he meets.
Your only response to seeing the final boss of Fallout 1 is "Ugh-lee."

You can't even gamble in those games, you're far too stupid to understand how to use stuff like slot machines.
>{You see a strange golden metal box with three eyes and one arm. It is one of the prettiest things you have ever seen.}
>[Shake it's hand]
>{You grab its arm and shake it warmly. As you do, there is a *bzzzzzzz,* and the box speaks! "Please…insert…money."}
>[Aighhhhh! Robot! Robot! Runnnnn]

It's even funnier because at the start of the game, the plot needs to be relayed to you in the most simple of terms by the Overseer/Elder.
 
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