I was in a Parasite Eve 2 thread about reworking the list pushing back against the brilliant idea of adding achievements for each endgame rank. There are 13 ranks, of which only 3 give you something worth getting, the others only net you some common consumables that you find in normal play that are supposed to be a small boost for your next playthrough since you did poorly (except for B rank, which is the highest you can get on a New Game).
Retarded argument in favor of adding those achievements: "if the devs didn't want you to get all 13 ranks, they wouldn't have coded 13 ranks". what?
the funniest thing was that all the "hardcore" gamers voting FOR those achievents, where also voting for locking L rank achievement (the lowest rank, but very difficult to achieve normally because you have to skip ALL encounters, except for forced ones, which means no points to buy equip, heals etc.) behind a fresh new game, to avoid people getting it by rank rollover (if you beat the game twice and get the same rank twice, it rolls you over to the next lowest not-earned-yet rank; in this case you get S rank twice, the highest possible, and it rolls over to the lowest, L rank), which is much, much easier since the game is short and NG+ takes even shorter.