Unpopular Opinions about Video Games

The issue I have with Indie Games, is that most of them are 2d platformers or short JRPGs not worth playing, and this isn’t the fault of indie devs they just don’t have a budget, and yes you can say AAA games are repetitive too but I’d still rather play Fallout 4 over some 2 hour RPGmaker shovelware
You're forgetting the roguelikes wherein you have near-infinite replayability™ (alongside cozy™ farm sim, irony-poisoned VN, early access open world survival, "friendslop", artsy walking simulator, boomer shooter, mascot horror, and the surprisingly common furry coombait).
I think there are a couple genres that are actually going through a bit of a renaissance because they are well suited to Indy games. Metroidvanias and Beat-em-ups are good examples. However, I am so sick of reading an indie game is great, only to play it and find out it's mediocre, but people bumped it from a 6/10 to a 10/10 in their reviews because it has a story where the female protagonist is confronting her trauma or mental health issues, and the real villain is her own self doubt personified by an evil version of herself. It's basically as big a trope as "save the princess" at this point.
 
The second I booted up RDR2 and saw the Tarantino title card with the flowery cursive pontificating about the "end of the west" I knew I was in for some ridiculously pretentious bullshit.

That game had it's head up it's own ass.
Remember that game having horse testicles. Very detailed testicles.
 
"Art" is gay and games shouldn't aspire to be it.

I recently did a playthrough of all three games and my takeaway from the experience was that Max Payne 2 kindof sucks.
And Max Payne 3 was just another tedious, relentlessly dour Rockstar game about a man full of regret. The first game is the only one in the series that understood it was an over-the-top parody of hammy detective noir and not just hammy detective noir.
 
I support games as art because it makes it harder for governments with art exemptions to censor games. I don't care if they really are art.

Here's an example: Swastikas actually can be shown in Germany as long as it has artistic or educational value. Hellsing Ultimate's German dub was completely uncensored because of this. The German version of the war speech has as many swastikas as the other versions. Since video games are now legally art in Germany, a swastika could be legally portrayed in German versions of Wolfenstein.
 
"Art" is gay and games shouldn't aspire to be it.


And Max Payne 3 was just another tedious, relentlessly dour Rockstar game about a man full of regret. The first game is the only one in the series that understood it was an over-the-top parody of hammy detective noir and not just hammy detective noir.
It's funny because I actually do think "games are art" is true and that subsequently not all games have to be "fun" to be good. The problem is that most who espouse this view do so right before defending the lowest quality indie garbage imaginable (e.g., Gone Home) or Sony's latest cinematic slop (e.g., TLOU2). With that said, much of the issue is that vidja covers everything from high gameplay low artistry (e.g., Balatro, Slay the Spire, etc.) to low gameplay high artistry (e.g., Journey, LSD Dream Emulator, etc.) and everything in between; Those who take the game part of videogame as the essential quality will focus on gameplay, in the common sense of the word, as king and fun (perhaps entertainment is a better descriptor) as the chief goal— they aren't wrong to do so if you view vidja strictly within the category of game á la board games such as chess. Some on the artsy side of things tried to avoid such issue by just not referring to their products as games (The lead designer of LSD said it was merely using the Playstation as a medium for contemporary art and advertisements promonently featured the phrase ‘This is not a game’). With that said, I think the broader definition of vidja to include these titles is apt and I would even lump in other debated groups like "walking simulators" with the caveat that something being labeled vidja does not necessarily make it good vidja (much in the same way that conceding something is art does not imply it is necessarily good art).
 
Video games aren't art, and "art" as some sort of metaphysical concept of expression and creativity is nonsensical.
"Art" as a product is a cultural craft piece where the value is more in its aesthetics than any practical use. A woodcutter's axe is not a piece of art but a ceremonial Turkish tabar is, since despite being capable of chopping things it's not meant to.

Some games are art, some are not. Quake is not art, Undertale is (and there's barely any gameplay in it, it's more a visual novel with some bullet hell elements). Only reason why fags like Ebert care about this is that they think "art" is something more than an useless thing that exists to be pretty to look at.

Undertale is mad gay and Toby Fox is a hairless catamite.
Undertale is one of the few games that I can say do something with the medium. Like how it uses fonts as a storytelling device. It's a minor thing but it aspires to "art" much more than pretentious walking simulators like The Last of Us which do nothing but ape cinema, like cinema used to ape theater before Buster Keaton showed how it's supposed to be done.
It only gets bad rep because the fandom is fucking insane. As in people who seem to be genuinely incapable of differeniate between reality and fiction. The kind of people who will call you an evil person for even trying to play the genocide route.
 
It's funny because I actually do think "games are art" is true and that subsequently not all games have to be "fun" to be good.
Other people can claim un-fun games are "good" in some nebulous, hypothetical way, but I'm sure as hell not going to play them. As far as I'm concerned, there is a one-to-one correlation between "fun" and "good" when it comes to video games.
 
That's possibly the worst movie I've ever seen. 3 hours of fucking nothing, then boom LSD trip and a baby. It's porn for movie critics, Quake is at least fun to play.
Well there you have it, Underfail ate your brain or something

pretentious walking simulators like The Last of Us which do nothing but ape cinema,
And here you are trashing ape cinema, even though ape cinema includes King Kong which is one of the best movies ever

I can't do much more than pray for you
 
"Art" as a product is a cultural craft piece where the value is more in its aesthetics than any practical use. A woodcutter's axe is not a piece of art but a ceremonial Turkish tabar is, since despite being capable of chopping things it's not meant to.
I'd argue both a woodcutter's axe and a ceremonial Turkish tabar simply fall under the term "craft" given that aesthetics isn't its sole value (which is what I would say demarcates a strict definition of art).

Undertale is one of the few games that I can say do something with the medium.
This seem irrelevant to me as to whether undertale ought be considered "art" or not when compared to TLOU2 or Quake (unless you're using "art" here in the other sense people use wherein it signifies "this is 'high' art or is otherwise good in some way"—much in the same way that "cinema" is used alongside just being a categorical term like "movie").

When discussing definitions it's basically required to engage in an actual, rigorously defined, philosophical disputation to actually make significant headway but most, myself included, don't feel like doing this so I'll leave it at that as something to be aware of at least.

Other people can claim un-fun games are "good" in some nebulous, hypothetical way, but I'm sure as hell not going to play them. As far as I'm concerned, there is a one-to-one correlation between "fun" and "good" when it comes to video games.
You're entitled to prioritize that, though I would still put forward the horror game genre as an easy to grasp example of why it doesn't make sense to classify "fun" as the chief measure for all games' quality (in such a case, most would view the ability to induce anxiety/fear as a far better indicator of quality).
 
Well there you have it, Underfail ate your brain or something
It's the movie equivalent of watching paint dry. Maybe I didn't drop enough acid and ate enough wall chips as a child to see why it's so acclaimed. Andy Warhol made a movie that's 8 hours of airborne shots of the Empire State Building, maybe it's "critically acclaimed" but I'd rather slice my wrists than watch all of it in one sitting.
 
that subsequently not all games have to be "fun" to be good. The problem is that most who espouse this view do so right before defending the lowest quality indie garbage imaginable (e.g., Gone Home) or Sony's latest cinematic slop (e.g., TLOU2).
If a video game isn't fun, what is the point? Didn't Neil Druckmann argued that at one point to defend the heaviness of TLOU II?
 
I never understood the obsession with FPS in video games.

Like, I understand FPS can affect how you play in twitch action games because it affects how the game engine does physics and stuff, but ive always been fine with 30 fps for games. I only notice the difference between 30 and 60 fps when there is a side by side comparison, and even then. It is just barely. I always get frustrated when people act like 30 fps is ick and that 60 fps is like a different world. They essentially look the same to me
 
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