Legend of Zelda thread - Lorefags GTFO!

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I actually didn't really think of the Hyrule Castle in OoT as a stealth section since it's so short and it's almost structured like a mini-game. If you said stealth section in OoT, my first thought would be Gerudo Fortress.

I also think Forsaken Fortress in WW is the worst stealth section. It's not hard or anything, it just sucks because of where it's placed in the game. I don't want my first real section of gameplay in Zelda to be a non-standard stealth section that I have to get through (and then also dick around Windfall to get a sail) before I can get where I'm playing the game "for real".
 
I actually didn't really think of the Hyrule Castle in OoT as a stealth section since it's so short and it's almost structured like a mini-game. If you said stealth section in OoT, my first thought would be Gerudo Fortress.

I also think Forsaken Fortress in WW is the worst stealth section. It's not hard or anything, it just sucks because of where it's placed in the game. I don't want my first real section of gameplay in Zelda to be a non-standard stealth section that I have to get through (and then also dick around Windfall to get a sail) before I can get where I'm playing the game "for real".
While both of them lock you into a totally linear path for way too long, I think Wind Waker opens up and gives you a lot of freedom after the Forbidden Woods. However, it never feels like Twilight Princess really opens up the same way. It felt like Wind Waker had a lot more of a feeling of discovery where you could just sail around and do random shit once they let you. There are a lot of little islands you can visit that you never actually have to.
 
While both of them lock you into a totally linear path for way too long, I think Wind Waker opens up and gives you a lot of freedom after the Forbidden Woods. However, it never feels like Twilight Princess really opens up the same way. It felt like Wind Waker had a lot more of a feeling of discovery where you could just sail around and do random shit once they let you. There are a lot of little islands you can visit that you never actually have to.
While there is fun in roaming the Great Sea or plotting out routes to efficiently grab everything in it, I can never enjoy it that much because the sailing is just too long and uneventful. A lot of the time I just put the controller down until I'm at the next island. I can see your point about the feeling of things opening up though. I think the issue with Twilight Princess is that it doesn't have any central open area that makes it feel like you can easily run between places.

Even though OoT doesn't have a huge open world like modern games, it feels fairly big and open because of how Hyrule Field acts like central hub between all the other areas that takes a bit of time to cross. And more importantly you get access to the entire Field as soon you enter it as either child or adult Link and can immediately start running around to areas you don't need to go to yet if you want.

Hyrule Field in TP is designed more like a ring of smaller areas. You only get access to section of the ring at at time and can only move in one direction to the next section of the ring. It's not until just before the 3rd dungeon that you fully loop around and can basically go anywhere, and I think it takes until just before the 4th dungeon to permanently open a couple paths. Although the sections can be pretty big and you can eventually freely move around, it kind gives a different feeling. You don't enter Hyrule Field and immediately feel you run in any direction to where you want, the Field itself is part of the linear path until you're a few dungeons in. Probably adding to this is that Hyrule Field in OoT had a fair amount of secrets in it so there was reason to explore the field itself or get a little distracted by things on the way to places, but the field in TP is pretty empty for how much physically bigger it is in total, and with how many warppoints you get, by the time things are opened up you're probably just going to warping around to places instead of running through the connective ring of fields much.
 
It's annoying how tiny the first wallet is in WindWaker, by the time you get to the first wallet upgrade you would've come across enough rupees to fill it four times over, and even avoiding all of the sidequests and such it'll still be to the point of bursting and there's no place to spend it unless you make a beeline to the night auction as soon as free roam is allowed
Isn't that normal for that era? Since Minish Cap and Twilight Princess more or less had the same issue.


I think Wind Waker opens up and gives you a lot of freedom after the Forbidden Woods.
It opens up after you clear the story-related stuff after it. But then there's mild issue of traversing the Great Sea
 
Maybe 70%, with 25% of the hate being that carriage escort quest where if it gets hit once you have to redo the whole area.
I'm gonna be "that guy" and say this is false, the carriage can be hit multiple times wothout restarting and you can turn off the flames with the Boomerang, even in the Gamecube version.
Unless of course the Wii version is different.
 
I'm gonna be "that guy" and say this is false, the carriage can be hit multiple times wothout restarting and you can turn off the flames with the Boomerang, even in the Gamecube version.
Unless of course the Wii version is different.
The moment the carriage is hit the horses panic and go off the path that leads to the next area, so you have to be absolutely sure it does not get hit when you approach the exit
 
The moment the carriage is hit the horses panic and go off the path that leads to the next area, so you have to be absolutely sure it does not get hit when you approach the exit
Only if hit by a bomb, arrows do not cause the carriage to deviate from the path, yes I do admit the final part is annoying because of said bomb as you can literally get locked in an endless loop unless you kill the bird first.
 
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I tried to replay TP a few years ago after wondering if my opinion of it was too harsh. Didn't even get out of the agonizingly long tutorial before losing interest.

God, that game is fuckugly, too.
I replayed it recently via emulation. Downloading an HD texture pack, turning off that bloom and other post-processing garbage, as well as a couple of QoL mods made the experience far better.

The gameplay is not great, but it remains my favorite for the story and style. I wish they would've let the franchise mature a little more and not totally regress into the cartooniness, both in visuals and narratives. OG Ocarina of Time may be my favorite overall because it balances the light and the dark so well. Newer entries do not.

The man they've entrusted the series to is a hack writer who seems totally disinterested in the fantasy genre (at least to me), so he's morphed it into his psuedo sci-fi ideal starting with SS, demolished the lore and sucked all of the fun out of it.
 
I also think Forsaken Fortress in WW is the worst stealth section. It's not hard or anything, it just sucks because of where it's placed in the game. I don't want my first real section of gameplay in Zelda to be a non-standard stealth section that I have to get through (and then also dick around Windfall to get a sail) before I can get where I'm playing the game "for real".
It also drags on a bit and is just tough enough to be annoying.

A lot of the time I just put the controller down until I'm at the next island
No sense of adventure, SAD

I tried to replay TP a few years ago after wondering if my opinion of it was too harsh. Didn't even get out of the agonizingly long tutorial before losing interest.

God, that game is fuckugly, too.
The characters are. Even the fucking cuckoos are nightmare fuel. They went too far trying to make everything not-cute to course correct from WW.

Zelda never recovered from the devs turning Link into something other than a Christian holy warrior.
That was extremely based. I blame NoA, had it not been for their censorship the franchise would've better established those elements as integral to Zelda's franchise.
 
Zelda never recovered from the devs turning Link into something other than a Christian holy warrior.

It was inevitable. Having a story about a young white blonde-haired blue-eyed warrior defending his kingdom against the subversion of a big-nosed pig wizard from the desert is saying the quiet part too loud.
 
I'm still convinced that 90% of Twilight Princess' hate is due to the 3 hour long introduction tutorial to teach you how to use the Wii controls.
My issue with TP was that I played it right after finishing Okami, which is just a much better game. Especially regarding controlling a dog. I've never gone back to it. May have to give it another go.
 
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It's kind of obvious the og game was inspired by Arthurian/Crusader lore, while the newer ones like TOTK look like a mishmash of Steven Universe and Studio Ghibli - a disgusting display that's unpleasant to the eyes.
Really? Maybe I’m just not familiar enough with that show, but I didn’t see much of Steven Universe in BOTW or TOTK.

I do recall the devs saying that they were much more inspired by Japanese animation for them though.
 
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