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It's worth it anyway. Once you add video capture capabilities to your PC or laptop (they make good USB capture devices too) you'll realize how fun it is to 1) play games and other stuff through your PC display, 2) capture same, 3) record other random shit just because you can. Avermedia capture cards are pretty cheap; I think I paid about $120 for a PCI capture card with 4k HDMI support. Practically zero latency, very high capture quality. USB capture devices add a few milliseconds of lag but nothing bad.The only way I can record is getting a capture card and setting up OBS, and I'm not getting a gadget just to record a single game, even if I would enjoy it.
It's HDCP. Pain in the ass. Fortunately there's cheap little gadgets called "HDMI splitters" that strip that shit right out so you can still use the stuff you buy the way you want to.and it's not a guaranty. The PS3 used to have some sort of DRM protection on the HDMI so if you plugged it to a capture card you would get no signal. I don't know if they still do that with the PS5.
PS5 and PS4 have HDCP, but you can shut it off. Wish the PS3 got that ability.and it's not a guaranty. The PS3 used to have some sort of DRM protection on the HDMI so if you plugged it to a capture card you would get no signal. I don't know if they still do that with the PS5.
I think the EVGA XR1 can bypass HDCP on its own, but anything Elgato related doesn't work iirc. Fun fact: the original Elgato Game Capture HD bypasses this not by bypassing HDCP, but by giving you a D-Terminal cable to play. Looks worse than HDMI, but outside of using Component cables or a splitter, it was the best that could be had.It's HDCP. Pain in the ass. Fortunately there's cheap little gadgets called "HDMI splitters" that strip that shit right out so you can still use the stuff you buy the way you want to.
Indeed. I remember having to buy a HDMI splitter because my Elgato couldn't get the signal.It's HDCP. Pain in the ass. Fortunately there's cheap little gadgets called "HDMI splitters" that strip that shit right out so you can still use the stuff you buy the way you want to.
Wow, jumping that changes based on how long you hold the button! Such a revolutionary concept, those Sony devs really knew how to innovate and stand out from the crowd. Unless you count, you know… EVERY SINGLE FUCKING MARIO GAME SINCE THE NES. This is Call of Duty “realistic fish AI” levels of bullshit.“In my opinion (key word, opinion!), the Crash Bandicoot remake got almost everything right. Except the most important 30 milliseconds.
When they remade Crash, they nailed the visuals. Looked great, faithful to the original, kept the spirit. Then they completely botched how jumping works.
On the original PlayStation, we only had digital buttons – pressed or not pressed. No analog sticks. Players needed different height jumps, but we only had binary input.
Most games used the amateur solution: detect button press, trigger fixed-height jump. Terrible for platforming.
So we built something borderline insane. The game would detect when you pressed jump, start the animation, then continuously measure how long you held the button. As Crash rose through the air, we’d subtly adjust gravity, duration, and force based on your input.
Let go early = smaller hop. Hold it down = maximum height. But it wasn’t binary – I interpreted your intent across those 30-60 milliseconds and translated it into analog control using digital inputs.
The remake developers either didn’t notice this system or thought it wasn’t important. They reverted to simple fixed jumps. Then realized Crash couldn’t make half the jumps in the game. Their solution was to make all jumps maximum height.
Now every jump on the remake is huge and floaty. Those precise little hops between platforms are awkward. The game’s fundamental jumping mechanic feels worse than the 1996 original despite running on hardware that’s 1000x more powerful.
The minutiae of timing and feel matter a lot more than people realize.”
While it's a bunch of pretentious verbal masturbation, it's even more telling that the remake couldn't even get THAT right.Wow, jumping that changes based on how long you hold the button! Such a revolutionary concept, those Sony devs really knew how to innovate and stand out from the crowd. Unless you count, you know… EVERY SINGLE FUCKING MARIO GAME SINCE THE NES. This is Call of Duty “realistic fish AI” levels of bullshit.
I'm looking forward to Valve making a console, because they don't even need first party games, they just need to offer taking a smaller cut and Microsoft and Sony become third party overnight.a switch 2 for casual and nintendo shit and a proper pc for gaming seems to be the way
>people only bought this console because it had a game they wanted to playThe Sony cope? MK8 only sold well because people were buying bundles.
Bundles only sold well because of MK8.
I'm looking forward to Valve making a console, because they don't even need first party games, they just need to offer taking a smaller cut and Microsoft and Sony become third party overnight.
Imagine how quick the publishers will flock to Steam if they ask for a 15% cut, instead of a 30% cut like Sony, while offering full purchase sharing across console and PC.
They should do a deal with Amazon.A Steam Console is never going to replace a Playstation or Xbox unless Average Joe gamer can walk into their local GameStop, Best Buy, Target or Wallmart and see it in shelves.
ate me sloptimistic, but it wouldn't be the first time Steam went against the industry standard. Offering free online would help the average gamer pick up a Steamxbox.30% is the industry standard, even so Steam offers special cuts for games that are top sellers. For games that sale between $10 - $50 million the cut goes down to 25%, and for games exceeding $50 million, the cut is of 20% I don't believe dropping below that percentage would happen.
Ass shadows actually sold?View attachment 7681882
View attachment 7681888
Top image; June sales.
Bottom image; YTD sales.
Sony makes no money from their own games. They're a leech on the system. Not for long though:
View attachment 7681895
Switch 2 sold 500,000 more units than the PS4.
The Sony cope? MK8 only sold well because people were buying bundles.
Bundles only sold well because of MK8.
Ps5 would have sold more if not for pandemic and supply constraints.
The fact that mario kart, EXCLUDING bundled copies (and also digital), made it to 3rd place is more insane than people give credit.View attachment 7681882
View attachment 7681888
Top image; June sales.
Bottom image; YTD sales.
Sony makes no money from their own games. They're a leech on the system. Not for long though:
View attachment 7681895
Switch 2 sold 500,000 more units than the PS4.
The Sony cope? MK8 only sold well because people were buying bundles.
Bundles only sold well because of MK8.
Ps5 would have sold more if not for pandemic and supply constraints.
Its ranked by dollar sales not units so its a bit of funny numbers due to Mario Kart World being an $80 game, but it's not really a surprise that the follow up of a game that sold 76million units would be a success.The fact that mario kart, EXCLUDING bundled copies (and also digital), made it to 3rd place is more insane than people give credit.
Sony Group Corporation and Bandai Namco Holdings have signed a strategic business alliance agreement aimed at strengthening engagement among anime and manga fans, which will also see Sony acquire 16 million Bandai Namco shares for 68 billion yen, becoming a shareholder holding approximately 2.5 percent of total issued shares of Bandai Namco, the companies announced.
■ Strategic Business Alliance
Through this business alliance and Sony’s investment in Bandai Namco, as two of the leading Japanese entertainment companies, Bandai Namco and Sony will focus on expanding the fan community for [intellectual property] such as anime and manga around the world and strengthening engagement, particularly in the anime field where rapid market growth is anticipated, while merging their strengths to create new and emotionally moving experiences for fans, and as a result of these efforts maximize the value of [intellectual property].
Bandai Namco and Sony have historically collaborated on various projects in the fields such as games, anime and music, and they plan to extend this collaboration to a broader range of areas. The two companies intend to implement initiatives including the expansion of works as well as products and services based on [intellectual property] developed by Bandai Namco, leveraging Sony’s strengths in areas such as the production and distribution of anime and other video content, as well as merchandising. They also plan to engage in detailed discussions regarding the joint development and promotion of [intellectual property] such as anime and manga, in addition to planning and technical collaboration on experiential entertainment. Furthermore, the two companies plan to explore opportunities to support creators by jointly developing and operating entertainment-related technologies and services, and to engage in joint investments and business alliances in fan engagement areas.
■ Comments
Nobuhiko Momoi, Executive Vice President, Bandai Namco Holdings Inc.
“The Bandai Namco Group promotes an ‘[intellectual property] axis strategy’ that aims to maximize [intellectual property] value by leveraging the appeal and worldview of [intellectual property], providing the optimal products and services at the optimal timing in the optimal regions. We are filled with excitement about the potential to create new entertainment by combining Sony Group’s strengths and technological capabilities across various entertainment fields with Bandai Namco’s [intellectual property] axis strategy. Through this collaboration, we aim to connect with [intellectual property] fans worldwide, cocreate the future together, and realize our Purpose, ‘Fun for All into the Future,’ and Mid- to Long-term Vision, ‘Connect with Fans.'”
Toshimoto Mitomo, Chief Strategy Officer, Representative Corporate Executive Officer, Sony Group Corporation
“Through this partnership, we aim to co-create an array of content and experiences that exceed expectations and deliver Kando (emotion) to even more fans, alongside Bandai Namco Group, with its outstanding capacity for multidirectional expansion of diverse [intellectual property] and deep connections with fans at real touchpoints, both domestically and internationally. By combining the strengths of both companies in the field of entertainment and unlocking the potential of compelling [intellectual property], we will further accelerate our efforts to maximize [intellectual property] value and realize Sony’s long-term vision, ‘Creative Entertainment Vision.'”
anime should be safe(r), japan is lot more aware of the fuckfuck games visa/mc are playing.Trust Sony to invest in anime and manga just as the payment processors are cracking down on it.
I think they've tried taking the yellow-man's funny drawings. There was a thread about PP trying to debank some anime drawer.anime should be safe(r), japan is lot more aware of the fuckfuck games visa/mc are playing.