Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It's worth it anyway. Once you add video capture capabilities to your PC or laptop (they make good USB capture devices too) you'll realize how fun it is to 1) play games and other stuff through your PC display, 2) capture same, 3) record other random shit just because you can. Avermedia capture cards are pretty cheap; I think I paid about $120 for a PCI capture card with 4k HDMI support. Practically zero latency, very high capture quality. USB capture devices add a few milliseconds of lag but nothing bad.The only way I can record is getting a capture card and setting up OBS, and I'm not getting a gadget just to record a single game, even if I would enjoy it.
It's HDCP. Pain in the ass. Fortunately there's cheap little gadgets called "HDMI splitters" that strip that shit right out so you can still use the stuff you buy the way you want to.and it's not a guaranty. The PS3 used to have some sort of DRM protection on the HDMI so if you plugged it to a capture card you would get no signal. I don't know if they still do that with the PS5.
PS5 and PS4 have HDCP, but you can shut it off. Wish the PS3 got that ability.and it's not a guaranty. The PS3 used to have some sort of DRM protection on the HDMI so if you plugged it to a capture card you would get no signal. I don't know if they still do that with the PS5.
I think the EVGA XR1 can bypass HDCP on its own, but anything Elgato related doesn't work iirc. Fun fact: the original Elgato Game Capture HD bypasses this not by bypassing HDCP, but by giving you a D-Terminal cable to play. Looks worse than HDMI, but outside of using Component cables or a splitter, it was the best that could be had.It's HDCP. Pain in the ass. Fortunately there's cheap little gadgets called "HDMI splitters" that strip that shit right out so you can still use the stuff you buy the way you want to.
Indeed. I remember having to buy a HDMI splitter because my Elgato couldn't get the signal.It's HDCP. Pain in the ass. Fortunately there's cheap little gadgets called "HDMI splitters" that strip that shit right out so you can still use the stuff you buy the way you want to.
Wow, jumping that changes based on how long you hold the button! Such a revolutionary concept, those Sony devs really knew how to innovate and stand out from the crowd. Unless you count, you know… EVERY SINGLE FUCKING MARIO GAME SINCE THE NES. This is Call of Duty “realistic fish AI” levels of bullshit.“In my opinion (key word, opinion!), the Crash Bandicoot remake got almost everything right. Except the most important 30 milliseconds.
When they remade Crash, they nailed the visuals. Looked great, faithful to the original, kept the spirit. Then they completely botched how jumping works.
On the original PlayStation, we only had digital buttons – pressed or not pressed. No analog sticks. Players needed different height jumps, but we only had binary input.
Most games used the amateur solution: detect button press, trigger fixed-height jump. Terrible for platforming.
So we built something borderline insane. The game would detect when you pressed jump, start the animation, then continuously measure how long you held the button. As Crash rose through the air, we’d subtly adjust gravity, duration, and force based on your input.
Let go early = smaller hop. Hold it down = maximum height. But it wasn’t binary – I interpreted your intent across those 30-60 milliseconds and translated it into analog control using digital inputs.
The remake developers either didn’t notice this system or thought it wasn’t important. They reverted to simple fixed jumps. Then realized Crash couldn’t make half the jumps in the game. Their solution was to make all jumps maximum height.
Now every jump on the remake is huge and floaty. Those precise little hops between platforms are awkward. The game’s fundamental jumping mechanic feels worse than the 1996 original despite running on hardware that’s 1000x more powerful.
The minutiae of timing and feel matter a lot more than people realize.”
While it's a bunch of pretentious verbal masturbation, it's even more telling that the remake couldn't even get THAT right.Wow, jumping that changes based on how long you hold the button! Such a revolutionary concept, those Sony devs really knew how to innovate and stand out from the crowd. Unless you count, you know… EVERY SINGLE FUCKING MARIO GAME SINCE THE NES. This is Call of Duty “realistic fish AI” levels of bullshit.