Fallout series


You legit make these threads difficult to read at times, do you have literally nothing better to do?
If you knew how to read, I already explained why I usually stay away from this thread, ironically enough. Thanks for proving my point about the IQ and attention span of Bethesda tourists/casuals BTW.
Morons like this guy are the reason why even RPGs usually don't have long dialogue trees nowdays. Not even a problem with Fallout exclusively but the Bethesda/tourist side of the userbase is the perfect, petri dish example of it.
 
Fagsidian would have had Moira die and go "You fucking monster, you utter evil dirtbag cunt, you killed all these people for what? I bet you feel bad, don't you?"
Probably would depend on what tone they were shooting for. NV is the game that has FISTO and in the same quest line has you recruiting a ghoul cowboy whore. She'll let out a banshee scream if you hire her for sex right into your ear as it fades to black like you're being attacked by a feral ghoul. Same game that has Nobark, a nightkin that bilks you selling 'Wind Cattle', and Tabitha in her 'nation of Utobitha'.

F3 also has the opposite with excessive slaver presence, a not very comical sex slave companion, and Charon as well. They've both got a patchwork quilt of tone depending on what the intention of the writer was for the scenario. Neither's bad just automatically.
 
Probably would depend on what tone they were shooting for. NV is the game that has FISTO and in the same quest line has you recruiting a ghoul cowboy whore. She'll let out a banshee scream if you hire her for sex right into your ear as it fades to black like you're being attacked by a feral ghoul. Same game that has Nobark, a nightkin that bilks you selling 'Wind Cattle', and Tabitha in her 'nation of Utobitha'.

F3 also has the opposite with excessive slaver presence, a not very comical sex slave companion, and Charon as well. They've both got a patchwork quilt of tone depending on what the intention of the writer was for the scenario. Neither's bad just automatically.
With the tone recent Obsidian games would take, that would not be something I would defend Obsidian for. Tone was actually one of the biggest problems in Outer Worlds, the setting was fine and so was the premise but the devs just didn't know what to do with it at all and that lead to a schizophrenic, confused experience. DLCs were much better as they were focused, and I hope Outer Worlds 2 follows with something similar, be it with humourous writing or more serious horror one of Peril on Gorgon, either way they need to pick a lane. Even the reddit writing(which might have been a later addition to the game, not something it started out as) could be tolerable if the game had a strict tone it wanted to adhere to, but it didn't have one. Both FNV and F3 to a lesser extent are one cohesive experience all the way thru, even if they have silly moments or gags inbetween, but OW wants to be a memey political cartoon, a serious political critique on capitalism, Guardians of the Galaxy, Firefly, Fallout New Vegas 2 and Rick & Morty all at the same time and barely any of it sticks, especially as the game barely takes any risks and ends almost every single vanilla game quest with a punchline or a joke. I mentioned the DLC, and in there, they only focus on one or two major ideas and the game is so much better for it, the game also tones down on stupid punchlines and adds some much needed stakes and seriousness at times, but you shouldn't need to wait for DLC to fix such a simple fundamental problem.

At the end of the day, this line of argument is moot as both Obsidian and Bethesda of today are no longer the companies that made either FNV or F3, both of their recent outings show they just don't have the chops anymore and tone is just one of the issues. I criticized Fallout 3 worldbuilding(something nobody corrected me on or even provided a counter argument for BTW), but even then, in it's own way, it builds it's own identity and bizarre, retardedly written world that makes sense in it's own way and plays by it's own rules. Even something like this is beyond many companies today, I feel like.
 
I'm not sure anyone cares, but I've completed Honest Hearts. I wasn't sure what to expect (I'd seen the Joshua Graham memes with zero context), but I liked it! I felt like I was playing a Western where some plucky cowboys have to help the natives with their problems because the cowboys are, directly or indirectly, the cause of them. Loved Joshua Graham, both as a character and the fact he and Daniel are positive portrayals of religious men. Follows-Chalk was fun to listen to.

I chose to help the Sorrows drive out the White Legs, but managed to talk Graham down from killing Salt-Upon-Wounds. The ending slides are a nice way to wrap it up and helps me feel like I left the place a little better than I found it. I just wish there was a scene of Joshua giving us his gun instead of having it in a footlocker right at the exit - felt a smidge anti-climatic.

All that, however, and I'm still short the caps to get into New Vegas. I did help out the Kings with their NCR problem, so I probably could get King to forge me a way in, but something tells me I want to save his favor for something else. I'm going to dump off some excess stuff and make my way to the Sierra Madre. I'm told that's more of a survival-horror vibe, and that sounds up my alley after the post-post-apocalyptic Old West of Honest Hearts.
 
but something tells me I want to save his favor for something else.
Technically yes- if you want a peaceful solution to the NCR path involving Freeside, anyways.
Otherwise it's an outfit and free hairstyling, one-time payout of 1k caps, or the free passport (as opposed to i think 500/375 caps for buying one).
I like their outfit so i usually just grab that since by the time i hit Freeside i usually have the caps to get the passport at minimum or the Science pumped so hard to just bypass the whole deal, but if you're doing NCR 'good end' i'd save it until King's Gambit is active.
I'm going to dump off some excess stuff and make my way to the Sierra Madre. I'm told that's more of a survival-horror vibe, and that sounds up my alley after the post-post-apocalyptic Old West of Honest Hearts.
Not necessary unless you're a hoarder because it's an Invstrip DLC. Enjoy the cloud.
 
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Can't you just buy a pass off Ralph? Should have the money after doing Debt Collector and Wang Dang Atomic Tango.
 
Can't you just buy a pass off Ralph? Should have the money after doing Debt Collector and Wang Dang Atomic Tango.
You can also just go to Camp McCarran and run past the guards to board the monorail. They'll shoot at you, but as long as you don't fight back and just book it for the train, you won't gain NCR infamy and the NCR at the Vegas terminal won't be hostile when you arrive on the Strip. Wearing an NCR uniform will also let you pass, so you can also steal one from the camp in Primm or just start going east from the entrance to McCarran, since there will be NCR troops fighting Fiends at the street corner at the end, and if you can't find a dead trooper to loot, you can then just go south since there's another fight between the NCR and Fiends set up by the warehouse halfway down the length of the base. You can also just start doing side quests for them, since once you have high enough reputation (I think it has to be "liked" and not just "accepted"), they'll let you board without a uniform.
 
I chose to help the Sorrows drive out the White Legs, but managed to talk Graham down from killing Salt-Upon-Wounds. The ending slides are a nice way to wrap it up and helps me feel like I left the place a little better than I found it. I just wish there was a scene of Joshua giving us his gun instead of having it in a footlocker right at the exit - felt a smidge anti-climatic.
I don't think anybody legit chooses to side with Daniel, except for the achievement. Letting Joshua execute Salt or not depends on preference, for example who I am roleplaying as, but the general consensus is that Daniel is a pussy and that Sawyer should have gave you more reason to side with him.
The locker is really out of place, to the point of being a meme for anyone who played the game, but with how short and hectic the development for those DLCs was, I am guessing they didn't have the time for any better solution. There is a way to get two salt fists and helmets btw, if you fight him you can quickly loot his corpse and get his stuff then drop it on the ground before the final slideshow. When the slideshow ends, go back to Three Marys and pick up the stuff you dropped, then back to the locker and pick up the second set. Either way, I can imagine how many people would kill Joshua for his unique armor and gun if the DLC just didn't give them to you at the end anyways, just don't think about it too hard how that came to be.
 
You can also just go to Camp McCarran and run past the guards to board the monorail. They'll shoot at you, but as long as you don't fight back and just book it for the train, you won't gain NCR infamy and the NCR at the Vegas terminal won't be hostile when you arrive on the Strip. Wearing an NCR uniform will also let you pass, so you can also steal one from the camp in Primm or just start going east from the entrance to McCarran, since there will be NCR troops fighting Fiends at the street corner at the end, and if you can't find a dead trooper to loot, you can then just go south since there's another fight between the NCR and Fiends set up by the warehouse halfway down the length of the base. You can also just start doing side quests for them, since once you have high enough reputation (I think it has to be "liked" and not just "accepted"), they'll let you board without a uniform.
There's also a dead NCR guy with a rifle in a cave guarded by some coyotes in the back of that little rise just to the south of the canyon wreckage that leads to the Lonesome Road DLC.
 
There's also a dead NCR guy with a rifle in a cave guarded by some coyotes in the back of that little rise just to the south of the canyon wreckage that leads to the Lonesome Road DLC.
I always done the Powder Gangers questline and defending them with sneak attacks. I got some NCR dogtags and armor by courtesy.
 
I'm not sure anyone cares, but I've completed Honest Hearts
i enjoy the updates. it's fun hearing someone else's playthrough. Everyone has different experiences. sorry you wound up short on caps. if you ignore the point of dead money to spite chris avellone you will have enough caps guaranteed tho.
 
I've been enjoying my time playing, just unexpectedly busy irl atm, so I don't get to explore the Mojave as much as I'd like.
 
i enjoy the updates. it's fun hearing someone else's playthrough. Everyone has different experiences. sorry you wound up short on caps. if you ignore the point of dead money to spite chris avellone you will have enough caps guaranteed tho.
To break the economy, I just take the Jury Rigging perk, max out Sneak, and start genociding NCR troopers with my silenced sniper rifle. Once you get enough NCR dogtags, you can hand them over to the centurion at Cottonwood Cove for Legion fame, which will eventually result in a frumentarius hunting you down and giving you the Caesar's Favor quest, which is the Legion equivalent of the NCR Emergency Radio (but this one actually works). Every 3 days or so, you can go back to the boxes on the hill above Cottonwood Cove to pick up the confiscated contraband they've left for you, and if you've reached idolized status, you're guaranteed to find either recon armor or metal armor. Thanks to Jury Rigging, I can use the metal armor to patch up my power armor, and use the NCR armor I've been hoarding to fully repair the recon armor to full condition (base value: 7,200 caps) and sell it for obscene profit, and I can do it twice a week. Best of all, if you're idolized by the Legion, unless you kill Caesar your reputation can't ever go low enough to get the boxes taken away or have hit squads sent after you. I know some people like to fight the hit squads and loot their high-level gear, but I find the boxes to be a better option.

I also routinely buy all the corn from Farber at Camp McCarran every time I go back there to buy more drugs from Contreras and then have the pervert machine at the Sink convert it to Salient Green to increase its value tenfold. And I also take the Them's Good Eatin' perk to be able to loot Blood Sausage or Thin Red Paste off my numerous victims since they both sell for insane prices. (edit: Don't forget to hoard empty bottles of all types, since the faucet at the Sink can convert them into Purified Water and increase their value up to twentyfold.)

As for spiting Chris Avellone, Cass serves as his mouthpiece during the end slides if she lives, so I always recruit her, do her quest if I want the XP, and then slip a stick of dynamite into her pocket back at the Lucky 38. (Arcade Gannon is Josh Sawyer's mouthpiece, is gay, and talks like a Redditor, so I do the same to him unless I'm doing a Legion run and can sell him into slavery, although one day I might do the thing where you complete his companion quest, convince the Remnant to fight for the NCR, and then side with the Legion to get the end where his armor is recognized by NCR rangers during the retreat and he spends the rest of his life imprisoned as an Enclave war criminal.)
 
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I've been enjoying my time playing, just unexpectedly busy irl atm, so I don't get to explore the Mojave as much as I'd like.
What kind of build are you doing if i missed it in an older post that i did not see, Are you a Melee, Guns or Energy weapons guy and what weapons are of said type are you enjoying, One build I did was a sneaky melee weapons and explosives user. A funny contrast for my guy to be a master of the blade and TNT.
 
I'm going Energy Weapons, with Guns as backup because I've found myself going for stretches without easy access to cells. I was regretting taking the trait where you shoot faster at the cost of 20% accuracy, but it turns out Gunslinger and Commando (at least mostly) nullify that disadvantage.

Currently rocking Joshua Graham's armor, but I was wearing the NCR patrol armor for a while since I don't think my character's going to support the Legion (found Boone easy enough and was disgusted after finding the bill of sale for his wife and unborn child).

Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
 
Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
Skilled, Small Frame are both unambiguous goods, Good Natured and Hoarder are potentially really positive depending on the build you are going for.
 
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