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Is this one still alive? I think they went radio silent for a bit after the demo showed that the Caravan Palace-esque 2d artstyle in that trailer is not what the actual game looks like(outside of character portraits and cutscenes) and the actual gameplay artstyle was this and it was a very common complaint.Wild Tactics is another upcoming tactical game set in prohibition setting, it is turn based and has furries.

Demo has been made available during ongoing Steam Nextfest.Is this one still alive? I think they went radio silent for a bit after the demo showed that the Caravan Palace-esque 2d artstyle in that trailer is not what the actual game looks like(outside of character portraits and cutscenes) and the actual gameplay artstyle was this and it was a very common complaint.
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VERY excited for this and the full release of Menace.
I just love the fact that they actually have gibs flying everywhere
The furfaggotry. That's what's wrong with it.Something feels very off about everything in that trailer and I can't put my finger on it.
I've been enjoying Menace. Of course it's early access and has limited content, but I really like the need to change tactics with different enemy factions you fight or even missions, Feels good during a defense missions to bring several squads of three people to use heavy equipment and mow down aliens with gatling gun sentry or destroying an enemy tank with a railgun sentry.VERY excited for this and the full release of Menace.
They also had a playtest opening before that.Demo has been made available during ongoing Steam Nextfest.
Reminds me of Highfleet.using a bit of geometry to plot out your targets
I've refunded this in 30 minutes. I really like how it looks, and the music, and the overall ideas. It's a very stylish game.After 2 delays, Banquet for Fools fully released today:
Why didn't you try the demo before buying?I've refunded this in 30 minutes. I really like how it looks, and the music, and the overall ideas. It's a very stylish game.
The combat is just a headache. It's like baldur's gate 1 except you have to take actions once your action point bar is full, and you cannot queue up actions. There's a tactics menu but it just feels like an absolute pain to get down(it's very rudimentary, nothing like BG/PoE where you could map out an entire set of actions to use at specific times, here it's a simple set of sliders that are assigned to specific actions like charging/pinning/kicking and when to use items). You can assign party members to group up but it has to be unlocked via the form up command(or at least that's what I think) and honestly the UI not being resizable gave me a headache by the time I created my own party and I refunded.
Refunding is my demoWhy didn't you try the demo before buying?

I feel like I've played Warhound's demo a year or two ago, the mention of "Sparta" and those ugly unit portraits look very familiar.Demos:
Warhounds:
Ledgerbound:
Vultures-Scavenger of Death:
Aether and Iron:
Of Grit and Graves:
It seems the game did release as "Sparta 2035" but it was a complete trashfire:I feel like I've played Warhound's demo a year or two ago, the mention of "Sparta" and those ugly unit portraits look very familiar.
Does it start off with some big assault on an african warlord's mansion?
After the release, many players faced serious technical problems and excessive game difficulty — especially in the early stages. We see and acknowledge this. To be honest, we tried to do too much at once. With a small team, tight deadlines and no additional budget. After early access, the amount of content increased several times, and it turned out that there were simply not enough internal resources for full testing. We underestimated how much the scale had grown and how this would affect the complexity and stability of Sparta.
Okay, so at face value, this does set of some red flags of something shady going on, so I did some digging.
It appears that having two regionalized versions of the game was the plan for a long while, because the developers (Lipsar Studio) did not have the bandwidth or knowledge to do international marketing or localization. Because of this, anyone who bought Sparta 2035, before it was region-locked, are being given access to Warhounds.
The Newly listed developers of Warhounds, Everplay DMCC, are a Dubai-based studio that focuses on Unity for mobile, web3, and VR. The publisher, Brightika, appear to be based in the Alexandria, Virginia, and are currently looking to expand their publishing efforts to include localization and user acquisition. With all of that in mind, to me, it would appear that Lipsar hired Brightika to do their localization and marketing, and Brightika brought on Everplay as contractors to make the actual changes to the game.
Quasimorph is a mix of classic turn-based roguelike RPG with an unique extraction twist:
If you die, you lose everything you took on the mission.
If you survive, you keep everything you looted.
No exceptions. No excuses. No mercy.