Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

Wild Tactics is another upcoming tactical game set in prohibition setting, it is turn based and has furries.
Is this one still alive? I think they went radio silent for a bit after the demo showed that the Caravan Palace-esque 2d artstyle in that trailer is not what the actual game looks like(outside of character portraits and cutscenes) and the actual gameplay artstyle was this and it was a very common complaint.
1772315289380.png
 
Is this one still alive? I think they went radio silent for a bit after the demo showed that the Caravan Palace-esque 2d artstyle in that trailer is not what the actual game looks like(outside of character portraits and cutscenes) and the actual gameplay artstyle was this and it was a very common complaint.
View attachment 8633865
Demo has been made available during ongoing Steam Nextfest.
 
VERY excited for this and the full release of Menace.
I've been enjoying Menace. Of course it's early access and has limited content, but I really like the need to change tactics with different enemy factions you fight or even missions, Feels good during a defense missions to bring several squads of three people to use heavy equipment and mow down aliens with gatling gun sentry or destroying an enemy tank with a railgun sentry.

My only gripe with it right now is it takes forever to get supply points for missions in the game, obtaining squaddies sucks too early to mid game in higher difficulty if you haven't invested in ship parts for generating squaddies, or pay a pretty high fee in the black market, and kind of wish you were able to suppress aliens or their being a way to defeat or pin a alien squad without needing to outright kill it.
 
After 2 delays, Banquet for Fools fully released today:
I've refunded this in 30 minutes. I really like how it looks, and the music, and the overall ideas. It's a very stylish game.

The combat is just a headache. It's like baldur's gate 1 except you have to take actions once your action point bar is full, and you cannot queue up actions. There's a tactics menu but it just feels like an absolute pain to get down(it's very rudimentary, nothing like BG/PoE where you could map out an entire set of actions to use at specific times, here it's a simple set of sliders that are assigned to specific actions like charging/pinning/kicking and when to use items). You can assign party members to group up but it has to be unlocked via the form up command(or at least that's what I think) and honestly the UI not being resizable gave me a headache by the time I created my own party and I refunded.
 
I've refunded this in 30 minutes. I really like how it looks, and the music, and the overall ideas. It's a very stylish game.

The combat is just a headache. It's like baldur's gate 1 except you have to take actions once your action point bar is full, and you cannot queue up actions. There's a tactics menu but it just feels like an absolute pain to get down(it's very rudimentary, nothing like BG/PoE where you could map out an entire set of actions to use at specific times, here it's a simple set of sliders that are assigned to specific actions like charging/pinning/kicking and when to use items). You can assign party members to group up but it has to be unlocked via the form up command(or at least that's what I think) and honestly the UI not being resizable gave me a headache by the time I created my own party and I refunded.
Why didn't you try the demo before buying?
 
I feel like I've played Warhound's demo a year or two ago, the mention of "Sparta" and those ugly unit portraits look very familiar.
Does it start off with some big assault on an african warlord's mansion?
 
I feel like I've played Warhound's demo a year or two ago, the mention of "Sparta" and those ugly unit portraits look very familiar.
Does it start off with some big assault on an african warlord's mansion?
It seems the game did release as "Sparta 2035" but it was a complete trashfire:
After the release, many players faced serious technical problems and excessive game difficulty — especially in the early stages. We see and acknowledge this. To be honest, we tried to do too much at once. With a small team, tight deadlines and no additional budget. After early access, the amount of content increased several times, and it turned out that there were simply not enough internal resources for full testing. We underestimated how much the scale had grown and how this would affect the complexity and stability of Sparta.
Okay, so at face value, this does set of some red flags of something shady going on, so I did some digging.

It appears that having two regionalized versions of the game was the plan for a long while, because the developers (Lipsar Studio) did not have the bandwidth or knowledge to do international marketing or localization. Because of this, anyone who bought Sparta 2035, before it was region-locked, are being given access to Warhounds.

The Newly listed developers of Warhounds, Everplay DMCC, are a Dubai-based studio that focuses on Unity for mobile, web3, and VR. The publisher, Brightika, appear to be based in the Alexandria, Virginia, and are currently looking to expand their publishing efforts to include localization and user acquisition. With all of that in mind, to me, it would appear that Lipsar hired Brightika to do their localization and marketing, and Brightika brought on Everplay as contractors to make the actual changes to the game.
 
Last edited:
How come none of you guys are talking about Quasimorph yet?

Quasimorph is a mix of classic turn-based roguelike RPG with an unique extraction twist:

If you die, you lose everything you took on the mission.

If you survive, you keep everything you looted.

No exceptions. No excuses. No mercy.

It's still on early access, but there's so much content and frequent upgrades. The dev team actually listen to us on their discord server. Pretty fun game, as of now it's very customizable and lots of available builds and play styles. Not to mention they have one of the best soundtracks i've ever got in a game
 
Back
Top Bottom