Fallout 76 General Thread - Bethesda does it again!

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I don't think this shitpile will ever be free to play, because Bughesda's in way too deep. They vested way too much marketing wank trying to make believe that this is some premium flagship release on par with Skyrim or even Fallout 4. Plus they said all the expansions will be free so they need something to justify that. I can see them do a free to play weekend once they hit a user plateau and they juiced all the lil paypiggies out of every shekel and need fresh bodies. Hell, I'm betting Fourth of July. It'll tie in with their tricentennial shit and their campy 50's patriotism shtick. It's also on a Thursday, a lot of people are taking 4 day weekends and you got all the bored schoolkids on summer vacation so that'll be a perfect time. They'll get you emotionally invested for 10 - 20 or so hours and say "If you buy our game now for $30, we'll throw in 3000 atoms absolutely free of charge! Act Now!" and you're supposed to scratch your thick head and say "Wow! It's like I'm getting the game for free! It's like free money" and they got another sucker.

It will absolutely go Free-to-play as Free-to-play is the scummiest and most predictable final step in wringing shareholder value out of a playerbase by exposing an entirely new group of players (ones who didn't buy the game) to the cash shop in the game and will let them pump up their numbers when the game starts flagging harder and even the diehards don't want to play any longer and matchmaking gets harder to do. The only reason to not put it up for free would be respect for their early adopters which they've clearly demonstrated they don't have.

I think you're right about the marketing, though. I don't think the game will be explicitly "Free to play" but I do think it will wind up on Xbox Gamepass/Xbox Live Free Games and PSPlus Free Games early next year, before the release of Obsidian's "The Outer Worlds".

So much for "millions".

It all comes tumbling down...

One thing that article doesn't point out - the actual playerbase could be lower than that because achievements aren't going to account for players that tried the game in any capacity (bought it, gamefly, redbox, borrowed it) and very quickly no longer play it (via a return). Considering how huge the backlash was it's very likely there's a large number of those people that are being counted as a "player of the game" statistic but really shouldn't be there, usually an achievement players typically get in a few hours is a better litmus test.
 
For those who are waiting for those fallout canvas bag, you'll be waiting up to 6 months.

https://www.vg247.com/2018/12/18/fallout-76-canvas-bag-replacement-will-take-up-to-6-months/
Didn't take them that long to give it as a part of the gimmes to the corporate shills they bribed to give good impressions of their garbage game.

This is understandable for a small indie company where it would take them effort to fulfill a promise like this if their product blew up but Bethesda, you aren't one. You're technically a AAA game maker that should by all means be able to have produced this, so this time delay excuse doesn't work all that much. Especially since you have the fucking design and everything set for when you did give the product to those shills that didn't pay and this was for your now disgusted and probably former super-fans.
 
Especially since you have the fucking design and everything set for when you did give the product to those shills that didn't pay and this was for your now disgusted and probably former super-fans.

Aren't Bethesda fans the fan equivalent of an abused spouse who gets kicked and beaten by their drunken lout of a hubby and then crawls back every time for more?
 
I'm wondering exactly which people in the upper management levels actually thought this would work. I mean it's obvious they don't even play videogames, they seem to just hear things other games do in passing and go with that "I hear most games have lootboxes, we'll do that, I hear some games have premium ammunition lets do that! That'll fix things!" they shouldn't be licensed to drive, let alone have a management position.

Pete Hines. He's a massive faggot dwarf console pleb who doesn't care about the PC, which is probably why their engine hasn't been updated in ten thousand years. He was also behind the 'creation club' fiasco, which he said were 'mini DLCs'. Problem is no one bought that stupid shit and it died insanely quick. Todd Howard is also reported to have said he likes EA's idea as 'games as service', as this shit couldn't have happened without him.

But my money is on Pete Hines, that greedy little troll fuck. Creation club as mini-DLCs made me want to slap that motherfucker. Don't you lie to my face you little bitch. Luckily no mod authors bought into their stupid shit as the deal was TERRIBLE. Then you had all the console plebs crying, because modders started to put in code that basically broke the mod functionality within consoles when they were uploaded to Bethesda's site. It was apparently piss easy to do and didn't affect the PC at all. And that basically ended console mods and the creation club.

But they'll still try it. They'll keep trying it until they run their IPs into the ground. I just think that this is the worst time to do it, because of all the AAA fuck-ups this year.

Aren't Bethesda fans the fan equivalent of an abused spouse who gets kicked and beaten by their drunken lout of a hubby and then crawls back every time for more?

Bethesda fanboys forget all the games they make themselves are absolute trash in which they get people to fix and mod for free, then steal the mods and put them in new games. They have no writing staff, can't make a competent game and can't release it without bugs. They are probably the only company in the industry that gets away with it because they have insanely talented modders who basically re-make their games for them. And the way Bethesda thanks them is stealing their shit and hiring none of them.

Fallout 76 is what happens when they make a game, but they don't have any modders picking up the slack for them.
 
Bethesda is charging $20 for a Santa Suit in Fallout 76.

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Yeah, you can actually buy a real Santa suit for that amount at Party City.



You're a bunch of banks
That I'd like to rob
You're my online cash transaction
You're my future stocks

Transfer you like money
To a Swiss account
Spend you an on impulse buy
And zero you all out

You're a credit card
That I will defile
Every time I max you out
I get a thousand miles

You're a brand new car
That I do not need
Wrap you round a telephone pole
Shrug it off and leave

- "Fansong" by Dethklok Bethesda
 
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Didn't take them that long to give it as a part of the gimmes to the corporate shills they bribed to give good impressions of their garbage game.

This is understandable for a small indie company where it would take them effort to fulfill a promise like this if their product blew up but Bethesda, you aren't one. You're technically a AAA game maker that should by all means be able to have produced this, so this time delay excuse doesn't work all that much. Especially since you have the fucking design and everything set for when you did give the product to those shills that didn't pay and this was for your now disgusted and probably former super-fans.

We all known it doesn't 6 months to produce canvas bags, they are just hoping that "fans" who bought the bundle will just forget about it.
 
We all known it doesn't 6 months to produce canvas bags, they are just hoping that "fans" who bought the bundle will just forget about it.

It does when you're outsourcing it the the grimiest Chinese sweatshop imaginable. It probably saves them a little bit of cash to have it as a "do it whenever" order instead of a "rush order".
 
It's amazing how all these companies ended up as empty shells of their former selves and there's rarely anybody to step up for them and fill their place. I'm old enough to remember when Bethesda had rights to produce games with the Terminator (yes *the* Terminator) franchise and believe it or not, these were actually decent games. (Future Shock was a lot of fun in LAN, one would play the T800 which was a fucking tank and two others of us would play humans trying to bring him down in an elaborate game of hide and seek) There was also that game around the early 90s that was based around the first movie and was basically the first incarnation of GTA. You'd either protect Sarah Connor as Reese or play the Terminator and try to track her down in a part of the city. You could even rob banks and stores and blow buildings up or steal cars and stuff. (they'd even have automatic and manual transmission and there was even fuel) This was ~90 I believe. It was written mostly in Assembler because that was the only way to get that kind of performance necessary out of the PCs available at the time. I have a feeling even with all the technology available now, they wouldn't be able to pull something like this off if their lives depended on it. Daggerfall was significantly more broken and that huge, procedural generated world (and dungeons) turned out not to be that interesting but in a way it was also awesome and felt more realistic than Skyrim&co. ever did with it's 12-NPC major cities. Not even interesting 12 NPCs, mind you. Daggerfall NPCs you could at least ask for directions which made them useful.

It's fucked up how shitty the PC game Industry at large has become. It's like the more money started to be in it, the worse it got. I was personally hoping the indies would bring the 90s in innovation around (just with more modern technology) but indie is basically codeword for professional software studio that lets the customers pay the production costs. Utterly fucked up. Rant over.
 
Does anyone anywhere even give a sloppy shit about this junk? Who even buys it?

Bethesda is so staggeringly dumb they can't even make microtransactions that a meaningful number of players would want to buy. It's bizarre since that's how cynical shitpile games usually make their money. But what whale is going to get his dopamine fix from lame costumes and cheap furniture?
 
Bethesda is so staggeringly dumb they can't even make microtransactions that a meaningful number of players would want to buy. It's bizarre since that's how cynical shitpile games usually make their money. But what whale is going to get his dopamine fix from lame costumes and cheap furniture?
They honestly think people want to pay $20 for a Santa costume they're rarely ever going to wear. It's like they're utterly detached from reality when it comes to understanding how supply, demand and pricing work.

Not to mention with all the price reductions on the game, some of the Atom Store prices are just insulting. The game is $35-40, meaning the Santa suit costs half of what the game does, or that 2 power armor skins costs almost as much as the game does.

And people kept screeching "But you can earn Atoms in the game, reeeee!" ignoring the fact that you get a pittance of Atoms for a limited amount of achievements.
 
Turns out a Fallout 76 player declared themselves as the final boss of the game

In any other game, this would be a pretty awesome, but in Fallout 76, it feels like yet another instance of fans picking up where Bethesda couldn't be bothered to really do anything to make the game worthwhile. Imagine how much epic shit a decent game could offer with such dedicated fans?

Either way: The whole fucking point of this game should be PvP, how did they come up with their absolutely retarded "if you don't shoot at the baddies, they won't hurt you" mechanic?
 
Either way: The whole fucking point of this game should be PvP, how did they come up with their absolutely exceptional "if you don't shoot at the baddies, they won't hurt you" mechanic?

Sounds like a really lame workaround to the fairly standard griefing tactic of just going around hunting weak players like they're trash mobs and taking their shit. When a game really sucks, often griefing is the only way to make it any fun at all.
 
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