Fallout 76 General Thread - Bethesda does it again!

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The only justifications for this game are blind shills and rapid fanboys that are so fucking stupid they're likely to say that current consoles are equivalent to a 1080.

I am just going to piss in Todd's face and mod Fallout 4 while waiting for Obsidian's new game.
 
In any other game, this would be a pretty awesome, but in Fallout 76, it feels like yet another instance of fans picking up where Bethesda couldn't be bothered to really do anything to make the game worthwhile. Imagine how much epic shit a decent game could offer with such dedicated fans?

Either way: The whole fucking point of this game should be PvP, how did they come up with their absolutely exceptional "if you don't shoot at the baddies, they won't hurt you" mechanic?

Because Bethesda couldn't be bothered to see how any other game does this sort of thing and just ran with the first awful idea they had. World of Warcraft had a simpler "PVP Flag" system and multiple "PVP Flag Options" while that game came out in 2004; not to mention every other game before it that did something similar.

That article is terrible, what an awful excuse for a game. "I'm trying to be content but players don't have to fight people on my team because of the PVP system and can one-shot me even though I'm level 110 if they have one of the many duped bugged legendary weapons so the only way I can do this encounter is in very specific circumstances where the other player wants to play exactly the way I want to and we're able to meet up and no one else is able to mess the encounter up".
 
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My running theory is that Fallout 76 was cancelled Fallout 4 DLC they had sitting around that they shoved out without any bug or playtesting whatsoever kind of like Dragon Age 2.
didn't they straight up admit it was born from an abandoned multiplayer idea for FO4
 
The only justifications for this game are blind shills and rapid fanboys that are so fucking stupid they're likely to say that current consoles are equivalent to a 1080.

I am just going to piss in Todd's face and mod Fallout 4 while waiting for Obsidian's new game.
This but for every post Morrowind Bethesda release.
 
It's also interesting to note how much better New Vegas is especially considering with what constrained resources they had to work with. It's almost like Bethesda just doesn't give a shit.
I'd like to think they started off giving a shit, but somehow I just can't support that naive hope any more. I think they smelled potential profit and that was all that drove them. I mean, if they were really passionate wouldn't they want to make something new and different while also being somewhat familiar?

I mean, Fallout wasn't exactly a huge and well known franchise when it originally came out. Shit, I didn't even know about it until shortly after the release of Fallout 2 when I saw my uncle playing it (FO2) on his computer. It was a reboot of a game that few would remember and that new gamers may not take a liking to. It was a bit of a gamble. So I do believe some of the people at Bethesda genuinely wanted to get the IP and make games with it out of passion.

And then... well, they basically just smashed Fallout 1 and 2 into each other, booted it into their Frankenstein'd version of Gamebryo and the rest is history. They likely did it because the Fallout franchise had never really been a huge or well known franchise so all the new players were unlikely to spot any incongruities in the lore, or that they basically just pilfered bits and pieces from other Fallout games.

This is why some of their DLC shows tons more originality than the base game did, which was just a mishmash of known elements.
The Pitt was refreshing because the setting, while familiar to the base game, had a very different atmosphere. More oppressive and bleak. And the exclusion of most of the regular enemies and monsters and instead relying on a few new ones like Trogs made it feel less like a clone of 1, 2 and Tactics.
Same for Point Lookout. Some of the quests were a little meh, but the atmosphere was again different from the base game. Creepier, grittier and more desolate. And again, they decided to stay away from most of the usual known monsters and make a few new ones that fit the setting.

And then Fallout 4 happened and holy shit was that unoriginal. Plot points lifted from Blade Runner, Super Mutants arbitrarily tossed in with a really dumb backstory (Hey you guys, our FEV experiments failed, should we destroy and incinerate the rejects? Wait, I have a better idea! Lets toss them on the surface so we'll have to deal with the pricks later!) because why the fuck not we need our fucking orcs, the BoS, and even a representative from the NCR for some fucking reason.

It's obvious that at this point they're pretty much out of any decent ideas. Fallout 76's ideas are kinda shit. No, wait, they're really shit. The Scorched? A hive mind of ghouls and other monsters controlled by a giant bat dragon... because fucking reasons.
Yeah, how is that good writing at all?
 
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This but for every post Morrowind Bethesda release.

Bethesda has done the same thing since it started.

Quantity over quality, lots of individual stories instead of one big focused story.

They distinguished themselves in the 1990s and 2000s through the sheer size of the worlds. They marketed based on that when people sperged about bits.
 
didn't they straight up admit it was born from an abandoned multiplayer idea for FO4
They didn't "admit" it, it was a selling point. Todd said on the E3 presentation that this was Fallout 4 multiplayer prototype or something like that
 
It’s astounding how much of this could’ve been avoided if it just shipped as a free addon included with Fo4, the way GTA Online was included with 5. There’d be no CE bullshit, the engine regression issues wouldn’t have happened and nobody would really care about the cash shop.

The cash shop would’ve been the ideal way for them to reboot the creators’ club as well. Make the cash shop stuff usable in 4 and let mod developers test their mods on lan servers and then publish to the atom shop for everyone to use online in the same way Valve handles cosmetics for dota and TF2. Boom, you have instant content-creator goodwill and the possible market of everyone who’s already invested in Fo4 plus a new wave of players buying your old game.
 
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