Fallout 76 General Thread - Bethesda does it again!

  • Thread starter Thread starter SJ 485
  • Start date Start date
Lol Bethesda tards are defending this. They deserve everything they get. I hope Bethesda milks these faggots for all they are worth and I hope it goes free to play.


Gamers are the fucking worst. Brain damaged faggots each of them. These are the type of people who think Twitch thots love them when they donate money.
 
More like fantards are the worst because like one reviewer said; you could shit in a bag and slap the company's label on it and one of those morons will take it home as a collectable. It's also why companies are now trying to use them as unpaid corp-sec when they themselves can't be arsed to sneak in plants.
Can someone tell me what kind of game this was suppose to be? I want to say MMO but it feels like it's not suppose to. Wouldn't it have been easier to make this an MMO in the first place?
Honestly, that's what I thought they were going with. But the problem was pretty apparent that Bethesda wasn't sure what this was supposed to be either given that they tried to also make it more like a solo or co-op game. Probably because it looks like Bethesda was being lazy and just did an asset flip using the abandoned idea of Fallout 4 having a multiplayer functions and rush-jobbing it as a solo game. I bet they actually had a skeleton for it already and just said fuck it and that was how 76 was born.
I'd like to think they started off giving a shit, but somehow I just can't support that naive hope any more. I think they smelled potential profit and that was all that drove them. I mean, if they were really passionate wouldn't they want to make something new and different while also being somewhat familiar?
The best way I can describe Bethesda falling into nuclear shit is this: they got too used to relying on the fans to do the job for them and they got too lazy to try anymore. Ever since Oblivion, they've had fans make the fixes themselves, and just at one point (my reckoning is Skyrim or New Vegas) they realized they didn't need to fix their games; the menial fans can do that.

As for too lazy to try anymore, it's based on their insistence on using the Creation Engine. It's not been tweaked for over 14 years and it's very apparent in Fallout 4 and now in 76 that it's not really able to deal with modern hardware now based on framerate issues and a consistent instability inherent to the engine. Why you may ask then that they insist it still works? Because as Todd "Fire Me for Lies" Howard said, because it's quick to work with; he upfront said it's so the company can shit games out year per year. He also again shows how the corporate heads of Bethesda see the fans as their unpaid dev wing too, since he also said upfront it's also so the menials can still fix their fuck-ups for them for player convenience.

This last element is why Pete "Greedy Gnome" Hines is insistent on it too; he still is retarded enough to think that the fans will pay money for mods that are free (because "muh copyright" too, idiot), and he also is probably the retard who still thinks lootcrates won't tank their stock and ignoring the EA fuck-up.
 
Can someone tell me what kind of game this was suppose to be?
The "cheap money printing" kind. It has succeed in this.
They likely did it because the Fallout franchise had never really been a huge or well known franchise so all the new players were unlikely to spot any incongruities in the lore, or that they basically just pilfered bits and pieces from other Fallout games.
The most critically acclaimed crpg's of the 90's wasn't "huge or well known?" Fucking zoomers need to fidget spin themselves into a wood chipper
 
The "cheap money printing" kind. It has succeed in this.

The most critically acclaimed crpg's of the 90's wasn't "huge or well known?" Fucking zoomers need to fidget spin themselves into a wood chipper
Outside of PC RPG enthusiasts, it wasn't. Baldur's Gate was more well known at the time. In the 90's most gamer were still dicking with their Nintendo toys. The market for games like Fallout were incredibly niche. It sold about 150,000 copies in the US, 600,000 worldwite. Compare that to the 1.5 million copies of Baldur's Gate sold.
And compare that to the sales of, say, any large console title like FF7 or the Mario games. Comparatively the Fallout titles were the "L:iterally who" of the gaming world.

Yeah, you're gonna have to do better, sped. You don't even know what the fuck you're blathering on about and it shows.
 
Last edited:
Outside of PC RPG enthusiasts, it wasn't. Baldur's Gate was more well known at the time. In the 90's most gamer were still dicking with their Nintendo toys. The market for games like Fallout were incredibly niche. It sold about 150,000 copies in the US, 600,000 worldwite. Compare that to the 1.5 million copies of Baldur's Gate sold.

Yeah, you're gonna have to do better, sped.
lmao you have reached peaked zoom
>mentioning console peasants at all
>conflating critically acclaimed with questionable units sold
>forgetting fallout was the most widely pirated game in the late 90's and early 00's
>completely ignoring all fan sites and media attention
 
lmao you have reached peaked zoom
>mentioning console peasants at all
>conflating critically acclaimed with questionable units sold
>forgetting fallout was the most widely pirated game in the late 90's and early 00's
>completely ignoring all fan sites and media attention
Got anything to back any of that up? Any proof that it was recieved better by critics than, say, Baldur's Gate? Or that it was as widely pirated as you say? I'm hearing a lot of assertions with nothing to substantiate them.
Because I'm doing some searches an I just can't find a lot of evidence to back this shit up. Gimme a hand here, would ya? I'd seriously love to find out that Fallout was legit the most pirated game of the 90s, that would actually be pretty fucking cool. And actually kinds sad given the state of the parent company in the coming years. Those sales really could have helped save Interplay's ass from becoming what it is today.
 
Last edited:
Got anything to back any of that up? Any proof that it was recieved better by critics than, say, Baldur's Gate? Or that it was as widely pirated as you say? I'm hearing a lot of assertions with nothing to substantiate them.
Because I'm doing some searches an I just can't find a lot of evidence to back this shit up. Gimme a hand here, would ya?
I personally bought 200,000 copies of fallout 2, so the numbers might be a little skewed.
 
Fallout was immensely popular in computer game circles and consoles like the Nintendo were never really all that popular around that time in Europe (where I'm from) to begin with. It was a completely different culture and there was really no interchange between console gaming and PC gaming, they were simply two completely different things. The non-PC computer market of the 80s also was a lot bigger and left a bigger impression than in the US and some parts of it survived way into the 90s.

Saying that Fallout was niche and not known is just plain wrong, source: I was there. Still have the original CDs and the manuals of the first releases somewhere. There wasn't even really that much stuff to know to begin with. We didn't have steam and 3259025820523058 indie releases each week. We had gaming magazines. They covered a few big titles as that is all there was. If you were a gamer, you knew Fallout. Completely missing it wasn't really an option. People pirated a shit ton. I'd even argue Baldurs Gate might've been less pirated as it came on more CDs and was a lot more difficult to spread/rip stuff like videos/voice files/graphics out of. Ripping content out of games in order to spread them easier over the internet was also a thing. Also totally forgotten today.

It is also true though (a thing that people forget today) that FO2 was incredibly broken on release (almost Bethesda-level broken) and people got really mad and it really tanked the popularity and people didn't like FO2 as much as a result overall. (People weren't used to patching yet and for some people it was really hard and also kinda expensive to get to the patches because of limited internet access and a lot of people had to wait for magazine CDs to release them, sometimes for a month or two)

Even though a lot less titles were released back then they each hat a bigger impact on the direction of the market and around the late 90s technological improvements especially in the sector of graphics acceleration and faster CPUs came so hard and fast that a game 6 months old was basically considered a classic. Very unlike today. (If you wanted to be a gamer back then that kept up with the latest titles running decently you basically had to buy/build a completely new PC every eight months. Computers also used to be a lot more expensive than they are today and the resale value was very limited and usually you just ended up giving your old computer away to relatives and friends. Shit was an expensive hobby)

EDIT: Also forgotten- how there were different versions of games for different markets because of censorship laws. My Fallout 2 had neither gore nor children. (Because you could brutalize the children and we can't have that, later Bethesda titles just made the children invulnerable) I think the UK version had gore, but no children. Only the US version was uncensored. If you wanted the uncensored version (bought, not pirated) you had to import it via your usual gaming store. It was quite expensive to do. Sometimes some groups would come up with patches to re-add the removed content. Sometimes it was as simple as editing an ini file. Do they still censor stuff? I have no idea. I remember Team Fortress 2 had some gore censoring but that's a while ago. I feel they just kinda silently gave up on it. The market is completely uncontrollable nowadays anyways.
 
Last edited:
Fallout was immensely popular in computer game circles and consoles like the Nintendo were never really all that popular around that time in Europe (where I'm from) to begin with. It was a completely different culture and there was really no interchange between console gaming and PC gaming, they were simply two completely different things. The non-PC computer market of the 80s also was a lot bigger and left a bigger impression than in the US and some parts of it survived way into the 90s.

Saying that Fallout was niche and not known is just plain wrong, source: I was there. Still have the original CDs and the manuals of the first releases somewhere. There wasn't even really that much stuff to know to begin with. We didn't have steam and 3259025820523058 indie releases each week. We had gaming magazines. They covered a few big titles as that is all there was. If you were a gamer, you knew Fallout. Completely missing it wasn't really an option. People pirated a shit ton. I'd even argue Baldurs Gate might've been less pirated as it came on more CDs and was a lot more difficult to spread/rip stuff like videos/voice files/graphics out of. Ripping content out of games in order to spread them easier over the internet was also a thing. Also totally forgotten today.

It is also true though (a thing that people forget today) that FO2 was incredibly broken on release (almost Bethesda-level broken) and people got really mad and it really tanked the popularity and people didn't like FO2 as much as a result overall. (People weren't used to patching yet and for some people it was really hard and also kinda expensive to get to the patches because of limited internet access and a lot of people had to wait for magazine CDs to release them, sometimes for a month or two)

Even though a lot less titles were released back then they each hat a bigger impact on the direction of the market and around the late 90s technological improvements especially in the sector of graphics acceleration and faster CPUs came so hard and fast that a game 6 months old was basically considered a classic. Very unlike today. (If you wanted to be a gamer back then that kept up with the latest titles running decently you basically had to buy/build a completely new PC every eight months. Computers also used to be a lot more expensive than they are today and the resale value was very limited and usually you just ended up giving your old computer away to relatives and friends. Shit was an expensive hobby)

The piracy numbers would be an interesting thing to look at, but without some sort of proof I'm afraid I just can't accept claims about that. "I was there" isn't an acceptable answer to me. I could say "I was there when your mother gave Chris Chan a sloppy hummer for $5" and that would mean literally nothing. Because I could be misremembering, or lying, or mistaken. But concrete evidence doesn't lie, and that's where I draw conclusions from.
Without solid piracy numbers nothing can be determined about the game's popularity on that end and we're forced to rely solely on sales numbers for an estimate of a game's popularity. The more popular a game is, the more it sells and the more it's pirated. That's just basic logic. Look at DOOM. Sold fuckload of copies, but was also pirated like a motherfucker. How much piracy? No idea. But given the sales I'm willing to bet a fair bit.


Anyway, this thread is getting off topic. Can we get back to shitting on Bethesda for ruining shit?
For instance, I decided to look into something and holy shit...
g877.png

Just how badly do you have to have fucked up to accomplish THIS? This is straight up "Trying to fill up a glass of water and somehow blowing up your entire house" levels of "What the fuck did you do?!"
 
Last edited:
Literally do everything wrong. Which is basically what they did. They did every single thing wrong, from concept to customer service to game....there's not a single thing in Fallout 76 that they did not fuck up. The only thing that they didn't fuck up is that the game runs. That's about it. That's the bar Bethesda has now set. 'Does the game run sometimes? Yes? Ship it.'

More like fantards are the worst because like one reviewer said; you could shit in a bag and slap the company's label on it and one of those morons will take it home as a collectable. It's also why companies are now trying to use them as unpaid corp-sec when they themselves can't be arsed to sneak in plants.

This last element is why Pete "Greedy Gnome" Hines is insistent on it too; he still is exceptional enough to think that the fans will pay money for mods that are free (because "muh copyright" too, idiot), and he also is probably the exceptional individual who still thinks lootcrates won't tank their stock and ignoring the EA fuck-up.

Yeah, they're fucking terrible. They have some sort of dementia where reality warps around them and they feel an X Box One X can somehow beat the hardware of a PC for the same price instead of smoking it. The people defending Fallout 76 are the worst sort. $30 for a skin? $15 for emotes? $5 for a sleeping bag? Are you out of your fucking mind? Do you have something mentally wrong with you?

'Oh, but Bethesda said all the DLCs are free!'

Are we talking Rockstar Free? Or Free, Free? Because if you're talking 'Rockstar Free', you have to pay in fake currency to partake in such DLC. In GTA Online, you either grind it or buy shark cards. I'm not complaining, its actually free and you get a base game on top of it. (There's a lot of other problems with GTA Online, but lets not derail this).

No way did Bethesda not look at Shark Cards and get fucking erections. They're going to put out DLC of some new 'vault' which you'll need to 'power' with atoms to open it up. And this is on top of a base game where you pay $5 for a sleeping bag that disappears every time you log off because you have to rebuild your fucking base. At least with GTA, you're getting GTA V on top of it, with nothing else needed to buy. You don't need to pay for cars or skins or anything. Its all there.

It has to be console plebs who have never looked a mod in the face. That's the only excuse. If they're on PC, they're legit stupid. They are dumbfuck morons who deserve to have all the money siphoned out of their wallets. Console plebs always cry happily to eat shit instead of coming to a platform where they can play games from 20 years ago or 5 years ago and still run modern day games. Instead of buying a closed platform, which are going to be coming out more frequently it seems. Oh no, I can't play Red Dead Redemption 2. But I can basically play nearly every other single game invented thanks to emulation. I think I can take that little hit.

And this was totally Pete Hines having his hands all over it. That 'mini DLC' faggot is eagerly fucking the player base with this. I look forward to them fucking up more in the future, because they clearly forgot how to build a game. And the creation engine is eventually just going to die. They can hack away at it all they want. They only hold onto it because they're too cheap to invest in something more robust. And lets face it, if Bethesda made a new engine, they'd 100% gate off mods or make it hard to do unless they got to sell them. Which would kill all of their games of course, but I never said Bethesda was ever competent. Just greedy.
 
Bethesda has done the same thing since it started.

Quantity over quality, lots of individual stories instead of one big focused story.

They distinguished themselves in the 1990s and 2000s through the sheer size of the worlds. They marketed based on that when people sperged about bits.
Morrowind at least offered something genuinely unique in its world instead of a bland retread of every high fantasy ever. Not to mention a hand crafted world instead of procedurally generated trash.
 
I can't seem to find it right now but someone did the calculations on how many atoms you can actually earn through the daily and weekly challenges and it came out to something like 700 atoms per week. This means you would need to complete every challenge every day for 3 weeks to get a single power armor skin.
I'll see if I can't find where I read that and post it if I do.
 
I can't seem to find it right now but someone did the calculations on how many atoms you can actually earn through the daily and weekly challenges and it came out to something like 700 atoms per week. This means you would need to complete every challenge every day for 3 weeks to get a single power armor skin.
I'll see if I can't find where I read that and post it if I do.
Shit, and I thought TakeTwo were greedy fucks with the gold nuggets in RDR Online. They still are, though, but not as terrible.
 
As for too lazy to try anymore, it's based on their insistence on using the Creation Engine. It's not been tweaked for over 14 years and it's very apparent in Fallout 4 and now in 76 that it's not really able to deal with modern hardware now based on framerate issues and a consistent instability inherent to the engine. Why you may ask then that they insist it still works? Because as Todd "Fire Me for Lies" Howard said, because it's quick to work with; he upfront said it's so the company can shit games out year per year. He also again shows how the corporate heads of Bethesda see the fans as their unpaid dev wing too, since he also said upfront it's also so the menials can still fix their fuck-ups for them for player convenience.

It's funny Todd says that, because they don't work quickly. It takes them 2 to 4 years to make a game. They're not like Ubisoft that's been shitting out an Assassin's Creed game every year since 2007! When you make the French look like dedicated, industrious workers then maybe you reexamine your priorities, and your business model.

And I rewatched the Noclip documentary about F76 and it's pretty lol to watch it now and imagine that they're talking about the same game. The director of the Austin studio mentioned free content to keep players engaged, and then he mentioned how a developer can think a feature of their game can be really cool, but if no one likes it, then you shouldn't double down.

The fundamental flaw with F76 is that it's everything that was wrong with F4, only turned up to 11.
 
It's funny Todd says that, because they don't work quickly. It takes them 2 to 4 years to make a game. They're not like Ubisoft that's been shitting out an Assassin's Creed game every year since 2007! When you make the French look like dedicated, industrious workers then maybe you reexamine your priorities, and your business model.

And I rewatched the Noclip documentary about F76 and it's pretty lol to watch it now and imagine that they're talking about the same game. The director of the Austin studio mentioned free content to keep players engaged, and then he mentioned how a developer can think a feature of their game can be really cool, but if no one likes it, then you shouldn't double down.

The fundamental flaw with F76 is that it's everything that was wrong with F4, only turned up to 11.

The NoClip documentary felt very much like a PR piece, between this and having Zoe Quinn on the channel I've lost a fair amount of respect for what they're doing over there. I'm not certain when they actually recorded the documentary but it seems as if they got in not remarkably long before the game launched (like 3 months before) and still talked it up despite seeing what it looked liked and the total lack of development vision and even justified the $60 price tag.

EDIT - I get not ruffling feathers, but when a developer says in an interview "what ever we do with PVP" as a journalist you can ask "How do you not know what to do with PVP, the game ships in two months?" even if you do so in a polite way. I also higly doubt that they didn't get a chance to play it and see the problems with an even less finished version of the game than the "release" version.

Like, he likely played the game and saw a horde of t-posing molerats in 10 frames per second and never asked "you sure you want to ship this in 90 days?"
 
Last edited:
Back