Fallout 76 General Thread - Bethesda does it again!

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They transcended the digital realm, and are now fucking up their analog medium as well...

How... I- I don't actually have anything to say. I'm just going to comment that it is almost certainly true that Bethesda wants to go bankrupt, bought out, and the corporate execs become homeless because this is something no one should fuck up. How do you not check your product before shipping simple shit like this?!
 
Yeah, quite a few 90s/early 00s CRPGs used d20 or other RNG elements in combat. I never had a problem with it since unlike the tabletop RPGs they're derived from (where a miss usually wastes your turn and the situation can completely change by the time you get another attempt) you get plenty of attacks to make up for misses.

That said, I understand why developers moved away from it. As 3D animation and physics advanced it made more sense for the player's on-screen actions to more directly equate to the result they get. I associate dice-based combat with indie games these days.
Most of those games exposed the rolls to the player, though. I played a ton of those CRPGs without a problem, but my first Morrowind playthrough felt broken because there was no indication at all as to why I was missing.

I wonder if anyone ever modded morrowind into an isometric real-time-with-pause game. Controls would be hell, but locking the camera and giving readouts for the rolls should be possible.
 
Yeah, quite a few 90s/early 00s CRPGs used d20 or other RNG elements in combat. I never had a problem with it since unlike the tabletop RPGs they're derived from (where a miss usually wastes your turn and the situation can completely change by the time you get another attempt) you get plenty of attacks to make up for misses.

That said, I understand why developers moved away from it. As 3D animation and physics advanced it made more sense for the player's on-screen actions to more directly equate to the result they get. I associate dice-based combat with indie games these days.
It jut leads to a different problem in later TES combat because now your damage rolls are shit because your skill is low so it's like you're hitting a guy with a nerf bat. Either go full ARPG or full character builder CRPG. In-between sucks.

Most of those games exposed the rolls to the player, though. I played a ton of those CRPGs without a problem, but my first Morrowind playthrough felt broken because there was no indication at all as to why I was missing.
Was it really so hard to read the manual and figure out you were missing because your skill and/or fatigue were low?
 
So you want dice rolls for your attacks?
I meant things like different weapon types, different attacks doing different amounts of damage(Thrust, slash, chop, etc..), spellmaking, different enchantment values on items, Permanent Effect enchantments being rare and desirable. Shit like that. Take the best aspects of every ES game and roll it into one masterful remake of their best game.
 
Was it really so hard to read the manual and figure out you were missing because your skill and/or fatigue were low?
Funny thing, your mention of the manual tickled some old sore spot in my memory, so I went back to check it out. Sure enough, the manual makes no reference to dice rolls, instead using the wording of 'successfully performing' actions, and here's the thing I had forgotten - There's no visual indicators at ALL that an attack has 'failed', instead, all the indicators are on successful hits. Successful hits that are fantastically rare in the early game. I don't know what failing to perform an attack should look like, exactly, but probably not the exact same swing as a successful hit. The only difference is after-the-fact sound effects and (sometimes) a blood splat on the screen.

And again, these are complaints that go away by level 5. It's ultimately pedantic shit in the face of Morrowind's epic scale, but these are also really obvious problems with core game design communicating concepts to the (brand new!) player. Even someone like me, who had experience with actual dice, was left scratching my head for a while. It makes me wonder just how much of Daggerfall is still in Morrowind, because my five minutes with that game made my bafflement with Morrowind's combat look breezy.

Anyway, this is pretty :offtopic:, but it seems purely contrarian to say there's 'nothing wrong' with Morrowind's combat. It's better than dragging your mouse across the screen, and that's about the best thing I can say about it.
 
At this point, you really have to marvel at the sheer breadth of fail Bethesda has managed to conjure up around one game. Some game has rocky starts, some games are just shit, but they're simply shit and life carries on. This though is almost like a self-perpetuating cyclone of idiocy and incompetence that you have to start to wonder if this has become completely intentional and we're just along for Todd Howard's Wild Ride.

Or... here me out here... OR....
It turns out Andrew WK is in fact a secret warlock and his E3 performance at the Bethesda showcase was not just an awkward performance for a lot of confused investors, but he was in fact placing a hex upon Bethesda in real time. "Get Ready To Die," indeed, Andrew.

All I do know is that if this fail rate continues, if Bethesda decides to have an E3 2019, Todd Howard is going to show up on stage shirtless, smelling of Pine Sol and vomit, and spend six minutes eating tuna straight from the can while reciting Francis E. Dec Esq.
 
Anyway, this is pretty :offtopic:, but it seems purely contrarian to say there's 'nothing wrong' with Morrowind's combat. It's better than dragging your mouse across the screen, and that's about the best thing I can say about it.
I said there's nothing wrong with dice rolls in an RPG of this type. Not that there's nothing wrong with Morrowind's combat. None of the TES games have had very good combat.
 
How... I- I don't actually have anything to say. I'm just going to comment that it is almost certainly true that Bethesda wants to go bankrupt, bought out, and the corporate execs become homeless because this is something no one should fuck up. How do you not check your product before shipping simple shit like this?!

Well, Bugthesda didn't bind the book. Like with everything about this game, they just went with the cheapest, quickest cut rate publishing house in China, one that doesn't check if the cover is right side up before gluing it to the pages.

It reminds me of a saying, "When you're on top, you can do no wrong, but when you're on the bottom, you can do nothing right." I didn't think it was literal, though.
 
Well, Bugthesda didn't bind the book. Like with everything about this game, they just went with the cheapest, quickest cut rate publishing house in China, one that doesn't check if the cover is right side up before gluing it to the pages.

It reminds me of a saying, "When you're on top, you can do no wrong, but when you're on the bottom, you can do nothing right." I didn't think it was literal, though.

The fact that every third party they hire absolutely fucks up is because being absolute fuckups, they pick absolute fuckups to do everything, and then don't give it any oversight at all. A competent company doesn't let every single other company they hire just fuck up everything.
 
That said, I understand why developers moved away from it. As 3D animation and physics advanced it made more sense for the player's on-screen actions to more directly equate to the result they get. I associate dice-based combat with indie games these days.

And yet those old dice roll games are many times better than the stuff put out today. People were so eager to trade just about everything for....graphics?
 

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True galaxy brain over here.
I haven't been closely following all the hardcore analysis and breakdown of the F76 production flaws, so it seems to me that Andrew Anglin does bring up a couple of novel points regarding how F76 might have originally been a full fledged Fallout title with online co-op, but got turned into the empty multiplayer monstrosity by rushed production schedule forced on them from the Zenimax financiers.
 
Apparently nukes have been disabled. People are speculating it's due to Bethesda generating the nuke codes using the date and the year change threw a wrench into their spaghetti code. If they were in charge of anything during the Y2K scare people's fears would definitely have been legitimate.

https://old.reddit.com/r/fo76/comments/abh90l/nukes_are_bugged_not_disabled_for_an_event/

The Codes disappeared from every bodies inventory today, just like normal. When we farmed out new codes they where the same as last week.

This means that the codes are wiped from inventory automatically but someone has to manually change the words. Which did not get done because new years.

Now everyone is saying that they are disabled because of an event at whitesprings announced on twitter.

There was no disabling of the nuclear silos - Bethesda

They have intentionally disabled the nuclear silos and the finding of new code pieces while they figure out how to change the codes for the week, seeing as they did not reset properly. In this picture you can see that It is both complete and incomplete overlapped, which points more towards a bug and not an intended thing.

Edit: Some more information about the bug.

  • The codes were correctly removed from my inventory at the correct time.
  • Once the codes were wiped I started to farm the new codes, they ended up being the same as last weeks.
  • the words stayed on the board until ~ 9PM PST and then they disappeared it says both completed and incomplete on the wall.
  • Access to the silos is also being denied.
  • You cannot search for more code pieces.
  • The missile silo holotape shows that they are temporarily unavailable. for 9+ hours now.
 
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