DOOM

Quite a bit of the concept art had gold and white environments that were significantly different to the hell areas we'd seen. Makes sense all of a sudden.

Slayer just wanting every demon dead regardless of who gets in the fucking way, rather than an inherently righteous force, is metal as fuck.
Him being only concerned with demon slaying was kinda hinted in the last game, where it’s sorta implied that some of your actions (i.e. Argent theft) could result in human deaths
I do agree with you both; his actions in the previous game were pretty much entirely motivated by killing demons. There's even the implication that he only follows Sam Hayden's orders because it allowed him to kill more efficiently, and it's not like he had much of a choice. That said, there is that one line in the trailer that interests me. It's when the voice tells the Doom Slayer, "They are no longer your people to save."

That says two things to me; it either says that he'll ignore the advice to kill demons or he'll ignore it to save an unspecified group of people. While it might be the former given the character we're talking about, it's the use of the word "save" that intrigues me, since it didn't seem as though he were trying to save anyone in the last game, but it implies that the Doom Slayer might be motivated by something more than just murdering demons. After all, in the last game everyone was dead but there are at least some alive humans running around in this one. I might be looking too much into it, but I feel like there's something else there given that you don't describe the Doom Slayer as someone who "saves."
 
Given the last game implied he had divine sanction, it only makes sense they'd want to slap him down for exceeding his divine mandate, which apparently involves not killing humans except in cases of unarguable self defense.

Since we known the DS has an insane zeal for demon killing and such can blind him to reason, and since his holy overlords are apparently watching, makes sense they'd get a little annoyed if he took his demon killing license and stepped outside it's bounds.
This kinda reminds me of Bayonetta 2, since both games neither side is safe from your wrath.
I do agree with you both; his actions in the previous game were pretty much entirely motivated by killing demons. There's even the implication that he only follows Sam Hayden's orders because it allowed him to kill more efficiently, and it's not like he had much of a choice. That said, there is that one line in the trailer that interests me. It's when the voice tells the Doom Slayer, "They are no longer your people to save."

That says two things to me; it either says that he'll ignore the advice to kill demons or he'll ignore it to save an unspecified group of people. While it might be the former given the character we're talking about, it's the use of the word "save" that intrigues me, since it didn't seem as though he were trying to save anyone in the last game, but it implies that the Doom Slayer might be motivated by something more than just murdering demons. After all, in the last game everyone was dead but there are at least some alive humans running around in this one. I might be looking too much into it, but I feel like there's something else there given that you don't describe the Doom Slayer as someone who "saves."
It made me think that maybe Heaven will come down to our realm and take matters into their own hands and that doesn’t make slayer too happy, since they might be more “genocidal” in their approach (i.e. just vaporizing entire planets instead of killing demons individually)
 
That says two things to me; it either says that he'll ignore the advice to kill demons or he'll ignore it to save an unspecified group of people. While it might be the former given the character we're talking about, it's the use of the word "save" that intrigues me, since it didn't seem as though he were trying to save anyone in the last game, but it implies that the Doom Slayer might be motivated by something more than just murdering demons. After all, in the last game everyone was dead but there are at least some alive humans running around in this one. I might be looking too much into it, but I feel like there's something else there given that you don't describe the Doom Slayer as someone who "saves."
Perhaps the Doomslayer is like a "badcop" to Heaven or some shit.
 
i think the reason why they added doomslayer grunting was because ID software is trying to make doom eternal close to the classics. because he did grunt when he got hurt in the classics.

they're even adding weapons that are like the ones from the classics and even giving some enemies designs from the classics. because everyone enjoys the classics.
 
Him being only concerned with demon slaying was kinda hinted in the last game, where it’s sorta implied that some of your actions (i.e. Argent theft) could result in human deaths
I disagree. I think he is trying to preserve humanity and his destruction of the argent energy was because he knew it would get out of hand and cause more demonic problems.. When he is breaking the Argent fuel cells he stops to allow Hayden to explain his actions before proceeding. Just that moment of him looking at the dead body as Hayden is talking about doing what is best for humanity before silencing him is enough to make me believe there is more on the Slayer's mind then rip and tear.

If the Slayer is OG Doomguy then we know from his past actions he has a moral compass and was willing to sacrifice himself if it meant keeping earth and humanity safe.
 
If the Slayer is OG Doomguy then we know from his past actions he has a moral compass and was willing to sacrifice himself if it meant keeping earth and humanity safe.
Honestly, this could tie into the 'they are no-longer your people to save' line. i myself am running on the speculation that doom guy has been slaying/imprisoned for a fuck-long while, long enough for civilization crumbled and built back up.
 
https://boards.fireden.net/v/thread/465581740/

people sperging about doom being anti-christian
Meh. I'm pretty staunchly Christian and you can still clearly see that he's killing demons in Heaven. I'm sure there will be an angel boss or something, but angels aren't exactly pretty ladies with white dresses and wings anyway. They're fucking terrifying.

I really doubt Doom is going to start tipping any fedoras. I really hope the final boss isn't "God" though, not because I'm Christian but because that's absolutely retarded JRPG territory. Give me a kickass full-body fight with a gigantic Icon of Sin.

Really fucking excited to see what they do with this, it sounds like Heaven has basically said "dude fuck people lmao they deserve this" and John Doom has such a murder boner he refuses to stop.
 
I think the closest to Fedora tipping is an off hand remark about the Slayer not bullying science nerds, unless they were evil. He's a Bro, not a Jock.

Glad there hasn't been any news of them buckling to the shit painting "earth is a melting pot/they identify as mortally impaired" as anti-immigration etc. I'd don't strike me as that kind of team.
 
I've been watching more footage of the game, and it seems to me that the game will be trying to incorporate 3rd-person cutscenes. Like the end of this sequence right here.

Not really sure how I feel about it frankly. Part of what made the previous game so memorable was that it only had a handful of "cutscenes" and all of them were from the Doom Slayer's perspective. It's kinda like Half-Life in a way; the game rarely breaks immersion and it succeeds by having the entire game take place from the Slayer's perspective. It also added a lot of personality to his body language since it worked in conjunction with the camera movements during the cutscenes. This feels like a bit of a cop-out in comparison, and part of me is concerned that the game is doing this in order to serve its story. I don't think a larger focus on story is a bad thing necessarily, in fact I think it's a logical step given how the last game ended, but I don't want Doom sacrificing its identity and what made the previous game so special.
 
I've been watching more footage of the game, and it seems to me that the game will be trying to incorporate 3rd-person cutscenes. Like the end of this sequence right here.

Not really sure how I feel about it frankly. Part of what made the previous game so memorable was that it only had a handful of "cutscenes" and all of them were from the Doom Slayer's perspective. It's kinda like Half-Life in a way; the game rarely breaks immersion and it succeeds by having the entire game take place from the Slayer's perspective. It also added a lot of personality to his body language since it worked in conjunction with the camera movements during the cutscenes. This feels like a bit of a cop-out in comparison, and part of me is concerned that the game is doing this in order to serve its story. I don't think a larger focus on story is a bad thing necessarily, in fact I think it's a logical step given how the last game ended, but I don't want Doom sacrificing its identity and what made the previous game so special.
I can live with third person as long as it’s brief and doesn’t interfere with the core game.
 
I've been watching more footage of the game, and it seems to me that the game will be trying to incorporate 3rd-person cutscenes. Like the end of this sequence right here.

Not really sure how I feel about it frankly. Part of what made the previous game so memorable was that it only had a handful of "cutscenes" and all of them were from the Doom Slayer's perspective. It's kinda like Half-Life in a way; the game rarely breaks immersion and it succeeds by having the entire game take place from the Slayer's perspective. It also added a lot of personality to his body language since it worked in conjunction with the camera movements during the cutscenes. This feels like a bit of a cop-out in comparison, and part of me is concerned that the game is doing this in order to serve its story. I don't think a larger focus on story is a bad thing necessarily, in fact I think it's a logical step given how the last game ended, but I don't want Doom sacrificing its identity and what made the previous game so special.
I think this clip looks fantastic. If id Software wants to add a bit of extra story to the universe, why should I take issue with that? You mentioned being keen on the Doom Slayer's body language, and from the looks of it, they're only going to be incorporating more of that. Do we have any reason not to trust this game to deliver, after the immense achievement that was Doom 2016 and all of the positive buzz Eternal's getting? I'm fucking stoked over here, it looks absolutely magnificent. Have faith, my dude. I think you'll have a blast with it.
 
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I think this clip looks fantastic. If id Software wants to add a bit of extra story to the universe, why should I take issue with that? You mentioned being keen on the Doom Slayer's body language, and from the looks of it, they're only going to be incorporating more of that. Do we have any reason not to trust this game to deliver, after the immense achievement that was Doom 2016 and all of the positive buzz Eternal's getting? I'm fucking stoked over here, it looks absolutely magnificent. Have faith, my dude. I think you'll have a blast with it.
Oh I have no doubt the game is gonna deliver on the gameplay front. Everything we've seen on that end looks outstanding and evolves the core gameplay in a logical way, such as the enhanced mobility, expanded level verticality, and the weapon mods that have a larger impact. I'm just a little worried about the game losing some of what made 2016's story special.

Looking back I sounded very doom and gloom (pun partially intended) about the third-person camera during cutscenes. I just wasn't expecting the game to do that after a game that took place entirely in a first-person perspective. It wouldn't be the first in the series to do that, Doom 3 had 3rd-person cutscenes and the game's story turned out good, even if the marine had no personality (which is the Doom Slayer's biggest advantage, having a discernible personality beyond looking grizzled).
 
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Yeah, I'm incredibly keen on those new additions. From the sounds of it, the game is also going to be even more punishing, which certainly appeals to the masochistic side of me. There's just nothing quite like the reward of beating a game that really kicks your ass, which is why that pathetic article on how Sekiro doesn't respect its players, by not having an easy mode still makes me cringe to this day, haha. I'm looking forward to playing through this one on Nightmare.. and of course getting to hear Mick Gordon's new tunes (apparently there's a metal choir with a shitload of screams.) I hear you on the story aspect though, I'm sure that we'll still get plenty of story seen through the Slayer's perspective, but I wouldn't be surprised if they also introduce a new element of story telling on top. Either way, I'm sure they'll continue to be faithful and very respectful to what Doom actually represents. I do wonder if the multiplayer will be any better this time around, I didn't actually mind the multiplayer too much, but it was a bit of an unimaginative and uninspired Quake clone.
 
Only thing that put me off a bit were the arcadey power ups and weapon drops.

That being said, the UI also showed lives, which makes me think that might be an alternate game-mode like the arcade mode they had in 2016. I really can’t see how they’d work a life system into a modern FPS without taking away the ability to save, which would majorly suck.
 
That being said, the UI also showed lives, which makes me think that might be an alternate game-mode like the arcade mode they had in 2016. I really can’t see how they’d work a life system into a modern FPS without taking away the ability to save, which would majorly suck.
The lives system is interesting; it allows you to respawn instantly without having to load the previous checkpoint. Lose them all and it's back to the checkpoint.
 
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