Blind jumps in platformers.
Fights the game intends for you to lose, or are impossible to win, especially if they seem winnable. (vs Tiga in
Breath of Fire II comes to mind) Might as well just make it a cutscene; it's gonna make me angry either way, especially if I squandered items.
Ever play Dante's Inferno? That was truly hell in a game. Bullshit story, bullshit controls, bullshit levels, bullshit bosses, bullshit ending complete with (spoilers for a game no sane person SHOULD EVER PLAY) the protagonist climbing up to heaven buck naked to fight god, cause his wife went to heaven.
No. Anybody who's ever read the
Divine Comedy past
Inferno would realize what the spiral-terraced mountain imagery at the end of the game was, but who the fuck ever does that -if they even ever read
Inferno at all- which is probably why the studio could never figure out how to make a sequel, and the studio shut down in 2017 anyway.
The sea-side mountain is merely Purgatory. Dante has emerged from the anterior of Hell through the physical hole in the planet made from God literally yeeting Satan out of Paradise and straight to the deepest, frozen depths of Hell. Dante has absolved himself of his guilt, saved his waifu, and casts off the physical representation of his past sins, the tapestry sewn onto his chest, which dissolves into a puff of smoke and turns into a serpent which slithers away. There's still an entire mountain of drudgery and penance between Dante and making himself pure enough to enter the presence of God, but he is at peace now. There's no reason to fight anymore.
But the game itself was mostly okay, the Eighth Circle was the only truly terrible part of the game. You could tell at that point there were just out of ideas, so they made a bunch of stupid and boring time trials in a row. Truly, truly dreadful.