Biggest bullshit in a video game

And Stick of Truth's not even that replayable of a game considering a lot of the magic comes from seeing just how many tiny little references from all across the series they squeezed in

I missed the achievement where you watch your parents have sex and I have to play through the entire game again to get that sometime
That’s only about an hour in, at most. (Correction: I restarted the game to play through the quest I missed, and I’m about 8 hours in, and not at that point yet. The level scaling for enemies in this game is awful. Every battle is a fucking slog, and the fact that it gives you the ability to use an item every turn as well as attack kinda says it all about poor balance. The second game is a MASSIVE improvement in all regards!)

If I want to get the “All quests complete” trophy, I have to go about 18 hours in!
 
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This is more from a lore perspective, but...

In Bioshock Infinite, if the citizens of Columbia hate blacks, Chinese, and Irish so much, then why do they have them in their city? It's a floating city in the sky for fuck's sakes! They can pick who can come in and who can't!
Not that I'm trying to excuse the mess that is Bioshock Infinite's story, but there is a specific audio log which describes their scheme to fix the labor shortage with prison labor 'on loan', so to speak. IIRC they specifically refer to "negro convicts".
 
Been playing through Sonic 2 again and this dream team of fuckers are awful to deal with compared to rest of the enemies in the entire game. Shellcracker has a deceptively large hurtbox even if you jump over its big claw , Slicer can attack you offscreen so you can't run full speed unless your reflexes are amazing and god help you if you're around an Asteron with Tails because he'll set those guys off at random and get you nailed
Shellcracker, Slicer, Asteron.png
 
The endgame weapons in Mafia III.

I bought the .50 caliber machine gun prior to the final mission, and it’s total crap. $40k in ingame money gets you something with no power at range, insane muzzle climb, and the ammo can’t be refilled in a mission. Even a single shot usually misses and doesn’t kill if it does hit.
 
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My biggest complaint with most 2D shooters, you get all the powerups in the easier part of the game and once you hit the hard part of the game and die. you lose your powerups and stuck with a peashooter that won't do anything.

Abadox on the NES would break you.
 
It has been a while since I played it, but the Talos Principle had the most anticlimactic endings of any game I’ve ever played, as though they gave up halfway through or ran out of budget. The whole game is puzzled based like Portal, but with a philosophical edge as you play as an avatar/simulation within a machine. There’s a God/creationist element to it though, as GLaDOS style the computer argues with you and challenges your individuality and basic religious values. The program you exist within starts producing error codes and glitches but this plot element is somewhat abandoned at the end. Within the program is a large tower and a voice from the sky will tell you not to climb the tower, for terrible things exist.

It has this forbidden knowledge feel to it and the tower is built up as this huge event but when you actually climb it not only it is EZ mode, but forget about all those difficult puzzles you had to do (like the ones requiring you to record yourself running around). I mean you’ll have to do it on the tower but not nearly to the same degree as it took to reach the top. I think the tower ending is the one where you “upload” yourself to reality and at the end you will ask yourself, “was that it?” That’s the general vibe all three endings gave. But hey, you can pay for a DLC for more content! :shit-eating:
 
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The program you exist within starts producing error codes and glitches but this plot element is somewhat abandoned at the end.
that plot point only exists to push you into climbing the tower
if you stay surface level you just think the system just glitches once in a while, it's just what happens. all things rot away
but if you dug deeper you'll find out that although elohim doesn't want to simulation to end, he's worried about the system falling apart. he's trying to convince himself that nothing will cause the system to fail, and that the physical location this is in (A dam), will hold. But he sounds desperate.

I think the tower ending is the one where you “upload” yourself to reality and at the end you will ask yourself, “was that it?” That’s the general vibe all three endings gave.
i like the tower and 100% endings because what happens next is frankly not your business
my disappointment was that the 100% ending was worse than the tower ending despite the fact that getting the 100% requires you to go through the hardest puzzles (fuck whoever made nerve wrecker)
then again, i made my epitaph "what a waste of time all this was" and that made it worth it imo
 
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There's an enemy in Okami that requires you to memorize really tiny little dots on its face in order to kill it. The first one is easy enough because there's only 3 dots, but the one way later in the game that you need to kill to advance to the boss battle has 6, I think. I eventually ended up getting an expo marker to mark where the dots were on my tv because I was so sick of the "ha, fuck you" with falling rocks that knocked you backwards every time you failed.
 
The Dahaka as a boss in Prince of Persia: Warrior Within is complete bullshit. Most of his attacks have no windup animation or any sort of indication that he's about to do anything (the tentacle whip attack is the worst), and they do massive damage. And when he does have windup animations, you're most likely in the middle of an attack yourself and the Prince has very little recovery time so you will get hit.

What sucks is that every boss in the game is like this, but you can usually tank your way through them except for the Dahaka. Warrior Within basically showed why Sands of Time didn't need bosses to be good.
 
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